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* Fix compile error when use "android_add_jni_dir"volzhs2017-05-121-0/+1
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* Fix error or download again if use obb for Androidvolzhs2017-04-261-1/+5
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* Fix crash on exit.Andreas Haas2017-04-101-0/+7
| | | | First it crashed in the thread that checks for android devices, then in the audio driver.
* Merge pull request #8341 from RameshRavone/masterRémi Verschelde2017-04-101-3/+3
|\ | | | | Android: avoiding duplicates in build.gradle
| * Android: avoiding duplicates in build.gradleRamesh Ravone2017-04-101-3/+3
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-102-5/+5
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Android: Support to change minSdkVersion (#8313)Ramesh Ravone2017-04-092-2/+14
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0850-0/+50
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* Fix crash on Android-x86Pedro J. Estébanez2017-04-051-0/+2
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* Merge pull request #8159 from Hinsbart/last_idRémi Verschelde2017-03-272-25/+12
|\ | | | | Input: Remove usage of platform dependent event IDs.
| * Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-262-25/+12
| | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* | Merge pull request #8147 from RameshRavone/patch-1Rémi Verschelde2017-03-271-0/+1
|\ \ | | | | | | Update build.gradle.template for jcenter
| * | Update build.gradle.templateRamesh Ravone2017-03-251-0/+1
| |/ | | | | | | | | | | Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
* / SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-3/+1
|/ | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde2017-03-241-3/+3
|\ | | | | Fix wrong app name for Android export
| * Fix wrong name for Android exportvolzhs2017-03-241-3/+3
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* | Fix typos in source code using codespellRémi Verschelde2017-03-245-20/+20
|/ | | | From https://github.com/lucasdemarchi/codespell
* Several fixes to Android exporter and port.Juan Linietsky2017-03-235-31/+1687
| | | | Android seems to be working again!
* Export template management dialog.Juan Linietsky2017-03-215-28/+23
| | | | Missing download (need to discuss this!)
* Merge pull request #8035 from DenisComtesse/android-screentouch-fixRémi Verschelde2017-03-181-0/+2
|\ | | | | Update mouse position on touch and release events (Android)
| * Update mouse position on touch and release events (Android)denis2017-03-151-0/+2
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* | android: adding classpath and gradle pluginsRamesh Mani Maran2017-03-182-1/+12
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* | Merge pull request #7953 from RameshRavone/patch-1Rémi Verschelde2017-03-181-2/+3
|\ \ | |/ |/| support for multiple maven url
| * support for multiple maven urlRamesh Mani Maran2017-03-051-2/+3
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* | A Whole New World (clang-format edition)Rémi Verschelde2017-03-0525-2561/+2170
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* | Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-3/+3
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* | Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3/+3
|/ | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Add API to access battery power stateJulian Murgia2017-03-045-0/+326
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Fix handling input for Androidvolzhs2017-03-041-37/+12
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* Complete the globals.h -> global_config.h conversionBojidar Marinov2017-02-231-1/+1
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-215-5/+5
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-3/+5
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
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* Fix resources for Android modules not being mergedPedro J. Estébanez2017-01-251-2/+1
| | | | Fixes #7421
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-166-51/+18
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* #7215 try to fix adb bad targeting user on deviceJerome670002017-01-161-1/+1
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-155-7/+7
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-1421-114/+130
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-144-8/+8
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* rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-2/+2
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* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-114-12/+11
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* Type renames:Juan Linietsky2017-01-112-24/+24
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-8/+8
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-072-32/+32
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-25/+25
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-055-18/+19
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-025-7/+7
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0148-48/+48
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!