| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix compile error when use "android_add_jni_dir" | volzhs | 2017-05-12 | 1 | -0/+1 |
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| * | Fix error or download again if use obb for Android | volzhs | 2017-04-26 | 1 | -1/+5 |
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| * | Fix crash on exit. | Andreas Haas | 2017-04-10 | 1 | -0/+7 |
| | | | | | First it crashed in the thread that checks for android devices, then in the audio driver. | ||||
| * | Merge pull request #8341 from RameshRavone/master | Rémi Verschelde | 2017-04-10 | 1 | -3/+3 |
| |\ | | | | | Android: avoiding duplicates in build.gradle | ||||
| | * | Android: avoiding duplicates in build.gradle | Ramesh Ravone | 2017-04-10 | 1 | -3/+3 |
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| * | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 2 | -5/+5 |
| |/ | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | 2017-04-09 | 2 | -2/+14 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 50 | -0/+50 |
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| * | Fix crash on Android-x86 | Pedro J. Estébanez | 2017-04-05 | 1 | -0/+2 |
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| * | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | 2017-03-27 | 2 | -25/+12 |
| |\ | | | | | Input: Remove usage of platform dependent event IDs. | ||||
| | * | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 2017-03-26 | 2 | -25/+12 |
| | | | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | ||||
| * | | Merge pull request #8147 from RameshRavone/patch-1 | Rémi Verschelde | 2017-03-27 | 1 | -0/+1 |
| |\ \ | | | | | | | Update build.gradle.template for jcenter | ||||
| | * | | Update build.gradle.template | Ramesh Ravone | 2017-03-25 | 1 | -0/+1 |
| | |/ | | | | | | | | | | | Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | ||||
| * / | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 2017-03-26 | 1 | -3/+1 |
| |/ | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | ||||
| * | Merge pull request #8128 from volzhs/fix-android-app-name | Rémi Verschelde | 2017-03-24 | 1 | -3/+3 |
| |\ | | | | | Fix wrong app name for Android export | ||||
| | * | Fix wrong name for Android export | volzhs | 2017-03-24 | 1 | -3/+3 |
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| * | | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 5 | -20/+20 |
| |/ | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 5 | -31/+1687 |
| | | | | | Android seems to be working again! | ||||
| * | Export template management dialog. | Juan Linietsky | 2017-03-21 | 5 | -28/+23 |
| | | | | | Missing download (need to discuss this!) | ||||
| * | Merge pull request #8035 from DenisComtesse/android-screentouch-fix | Rémi Verschelde | 2017-03-18 | 1 | -0/+2 |
| |\ | | | | | Update mouse position on touch and release events (Android) | ||||
| | * | Update mouse position on touch and release events (Android) | denis | 2017-03-15 | 1 | -0/+2 |
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| * | | android: adding classpath and gradle plugins | Ramesh Mani Maran | 2017-03-18 | 2 | -1/+12 |
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| * | | Merge pull request #7953 from RameshRavone/patch-1 | Rémi Verschelde | 2017-03-18 | 1 | -2/+3 |
| |\ \ | |/ |/| | support for multiple maven url | ||||
| | * | support for multiple maven url | Ramesh Mani Maran | 2017-03-05 | 1 | -2/+3 |
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| * | | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 25 | -2561/+2170 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -3/+3 |
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| * | | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| |/ | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Add API to access battery power state | Julian Murgia | 2017-03-04 | 5 | -0/+326 |
| | | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | ||||
| * | Fix handling input for Android | volzhs | 2017-03-04 | 1 | -37/+12 |
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| * | Complete the globals.h -> global_config.h conversion | Bojidar Marinov | 2017-02-23 | 1 | -1/+1 |
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| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 5 | -5/+5 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -3/+5 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -1/+2 |
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| * | Fix resources for Android modules not being merged | Pedro J. Estébanez | 2017-01-25 | 1 | -2/+1 |
| | | | | | Fixes #7421 | ||||
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 6 | -51/+18 |
| | | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
| * | #7215 try to fix adb bad targeting user on device | Jerome67000 | 2017-01-16 | 1 | -1/+1 |
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| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 5 | -7/+7 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 21 | -114/+130 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 4 | -8/+8 |
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| * | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
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| * | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | 2017-01-11 | 4 | -12/+11 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 2 | -24/+24 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 3 | -8/+8 |
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| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 2 | -32/+32 |
| | | | | | renamed to PoolVector | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -25/+25 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 5 | -18/+19 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 5 | -7/+7 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 48 | -48/+48 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
