aboutsummaryrefslogtreecommitdiff
path: root/platform/android (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove Make-related flags from Android buildGeorge Marques2016-06-011-3/+3
| | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
* Icon: Remove more grey capsules behind official logoRémi Verschelde2016-05-301-0/+0
|
* Add magnetometer sensor support for Androidfluffrabbit2016-05-277-6/+57
|
* fix unexpected char: '\' error on windowsvolzhs2016-05-241-3/+3
| | | | | | | | | | | | | | error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
|
* Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-05-191-1/+0
| | | It was a duplicate of NDK_TARGET, and not used for anything.
* OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | Fixes #1452.
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
|
* remove unused resources and add korean locale for androidvolzhs2016-04-192-3/+52
| | | | | - remove unused resources in platform/android/java/res/values/strings.xml - add korean language resource for apk expansion download screen
* Remove trailing spacesRémi Verschelde2016-04-021-16/+16
|
* Merge pull request #4105 from akien-mga/pr-android-shutdown-adbRémi Verschelde2016-03-201-0/+1
|\ | | | | Expose android/shutdown_adb_on_exit parameter
| * Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde2016-03-201-0/+1
| | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073.
* | Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee2016-03-201-7/+9
| | | | | | | | | | | | The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables.
* | Add -r flag to adb install for keep app user datasanikoyes2016-03-181-0/+1
|/
* remove trailing whitespaceHubert Jarosz2016-03-095-7/+7
|
* fix gradle build on windowsvolzhs2016-03-021-1/+1
|
* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-271-0/+10
|
* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-089-160/+668
|\ | | | | support gamepad remapping on android
| * use fallback mapping from listHondres2016-01-271-1/+1
| |
| * can use fallback mapping on all platformshondres2016-01-241-1/+1
| |
| * support gamepad remapping on androidhondres2016-01-249-159/+667
| |
* | Combies driver split and spawn fix, closes #3265Juan Linietsky2016-01-251-0/+2
|/
* fix export bugJuan Linietsky2016-01-201-1/+1
|
* -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-201-0/+37
|
* Add ability to set "keep screen on" for androidvolzhs2016-01-164-9/+41
|
* Fix crash on android 6.0.1, fixes #3321mrezai2016-01-121-2/+2
|
* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-114-4/+4
|
* Fix bug related to EOF in Android FileAccessJuan Linietsky2016-01-091-1/+7
|
* Fix maven repositories bugmrezai2016-01-092-5/+6
|
* removed unnecesary comma in gradle templateJuan Linietsky2016-01-081-1/+1
|
* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-0829-106/+106
| | | | org.godotengine.godot
* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-08285-8836/+573
| | | | -Added new Gradle build system, as it is the required build system
* change android install location to automatic, closes #1997Juan Linietsky2016-01-031-1/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-0126-26/+26
|
* Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky2015-12-081-13/+16
|\ | | | | Add way to look for templates at system wide level too
| * Add way to look for templates at system wide level tooest312015-11-301-13/+16
| | | | | | | | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-026-4/+23
| | | | | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde2015-12-011-1/+2
|\ \ | |/ |/| Enable opus ARM optimisations only on ARM
| * Enable opus ARM optimisations only on ARMRémi Verschelde2015-12-011-1/+2
| | | | | | | | i.e. do not enable it for x86. Fixes #2962.
* | 0theora compilation fixesJuan Linietsky2015-11-251-0/+1
|/
* tegra 3 fixmikica1986vee2015-11-211-2/+21
|
* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-0/+0
|\ | | | | Add icon to exe file in windows export
| * Add icon to exe file in windows exportmasoud bh2015-11-091-0/+0
| | | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+2
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+2
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2814 from masoudbh3/android-fa-localeJuan Linietsky2015-11-181-0/+16
|\ \ | | | | | | Android add FA(persian) locale strings
| * | Android add FA(persian) locale stringsmasoud bh2015-11-191-0/+16
| | |
* | | Merge pull request #2691 from volzhs/android_paymentJuan Linietsky2015-11-183-41/+150
|\ \ \ | |/ / |/| | improve android payments
| * | improve android paymentsvolzhs2015-10-283-41/+150
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GodotPaymentV3 currently consumes purchased item right after purchasing. But, some in-app item should not consume like "remove ads permanently" So, I added "setAutoConsume(boolean)", "requestPurchased()", "consume(sku_string)". AutoConsume is true by default as before. usage: func _ready(): var payment = Globals.get_singleton("GodotPayments") payment.setPurchaseCallbackId(get_instance_ID()) payment.setAutoConsume(false) # default : true payment.requestPurchased() # callback : has_purchased payment.purchase("item_name") # callback : purchase_success, purchase_fail, purchase_cancel, purchase_owned payment.consume("item_name") # callback : consume_success func purchase_success(receipt, signature, sku): print("purchase_success : ", sku) func purchase_fail(): print("purchase_fail") func purchase_cancel(): print("purchase_cancel") func purchase_owned(sku): print("purchase_owned : ", sku) func consume_success(receipt, signature, sku): print("consume_success : ", sku) func has_purchased(receipt, signature, sku): if sku == "": print("has_purchased : nothing") else: print("has_purchased : ", sku)
* / Skip META-INF from Android Templatemasoud bh2015-11-141-0/+4
|/