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* Additional Fix for Multi-touch release problemKyle Luce2015-05-311-1/+1
| | | | | | | | - Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
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* fix multitouch release problemvipsbpig2015-05-151-1/+2
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* fixed broken comment blockSimon Wenner2015-05-031-1/+1
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* -fixed godot icon for androidJuan Linietsky2015-05-012-5/+32
| | | | -added a genname option to generate the name of android app
* -option to select arm and x86 architectures on android export (will not work ↵Juan Linietsky2015-05-011-12/+41
| | | | with current templates, you have to make new and include both x86 and arm support)
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-012-13/+11
| | | | -added functions to get mouse position in CanvasItem
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-4/+4
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* fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky2015-04-284-33/+57
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-4/+11
| | | | please test anyway..
* Updated copyright year in all headersJuan Linietsky2015-04-1825-25/+25
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* -Added android immersive mode, fixes #303Juan Linietsky2015-04-174-2/+55
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* Fixes the accelerometerMartho422015-04-041-3/+18
| | | Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-313-6/+32
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* read depth fixesJuan Linietsky2015-03-311-1/+1
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* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-2/+2
| | | | read depth
* fixes to shader to get most new demos working on mobilereduz2015-03-251-1/+1
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* oops, fucntion was there twiceJuan Linietsky2015-03-231-3/+0
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* small android fixJuan Linietsky2015-03-231-1/+1
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* android fixes, please testJuan Linietsky2015-03-234-0/+14
| | | | (can' t build android atm)
* New option to show/hide hidden filesrollenrolm2015-03-213-0/+7
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-032-1/+9
|\ | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * support for 2D shadow castersJuan Linietsky2015-03-022-1/+9
| | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* | merges from okam repoJuan Linietsky2015-03-033-26/+92
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-134-13/+10
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-104-13/+10
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | fixesJuan Linietsky2015-01-131-0/+1
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* -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
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* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
| | | | Fix gridmap link error when disable_3d=Yes
* Small batch of fixesJuan Linietsky2014-12-151-2/+20
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* More FixesJuan Linietsky2014-12-071-1/+1
| | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-025-9/+82
| | | | | -Fixes to animationplayer -fixes to collada importer
* 3D Import Import & UDPJuan Linietsky2014-11-121-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky2014-11-022-1/+2
|\ | | | | Fix android build on windows
| * Fix android build on windowsmarynate2014-10-082-1/+2
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* | Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky2014-11-021-0/+6
|\ \ | | | | | | add timestamping authority server option for Android
| * | add timestamping authority server option for AndroidDana Olson2014-11-011-0/+6
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* | | Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky2014-11-021-1/+2
|\ \ \ | | | | | | | | fixes for release apk export
| * | | fixes for release apk exportDana Olson2014-11-011-1/+2
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* | / -Much improvement to baked light bakerJuan Linietsky2014-10-271-11/+24
| |/ |/| | | | | | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* | Build System ChangesJuan Linietsky2014-10-072-25/+7
|/ | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky2014-09-171-2/+2
|\ | | | | oh thanks!
| * fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | | | | | also allow custom templates to reside outside of res:// for all platforms
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-154-1/+1306
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* | 3D Physics and Other StuffJuan Linietsky2014-09-025-5/+1512
|/ | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-146-24/+22
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-0152-108/+6821
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes