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* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-3/+3
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3/+3
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Add API to access battery power stateJulian Murgia2017-03-045-0/+326
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Fix handling input for Androidvolzhs2017-03-041-37/+12
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* Complete the globals.h -> global_config.h conversionBojidar Marinov2017-02-231-1/+1
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-215-5/+5
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-3/+5
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
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* Fix resources for Android modules not being mergedPedro J. Estébanez2017-01-251-2/+1
| | | | Fixes #7421
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-166-51/+18
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* #7215 try to fix adb bad targeting user on deviceJerome670002017-01-161-1/+1
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-155-7/+7
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-1421-114/+130
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-144-8/+8
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* rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-2/+2
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* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-114-12/+11
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* Type renames:Juan Linietsky2017-01-112-24/+24
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-8/+8
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-072-32/+32
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-25/+25
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-055-18/+19
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-025-7/+7
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0148-48/+48
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add alert window on Androidvolzhs2016-11-284-5/+38
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* Update/fix Android buildPedro J. Estébanez2016-11-131-7/+7
| | | | | Fix wrong path for 32-bit Windows, which fixes #7084 Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK Remove 32-bit Linux as there is no NDK variant for it
* Merge pull request #7079 from RandomShaper/quicker-android-exportRémi Verschelde2016-11-111-19/+19
|\ | | | | Make Android export quicker (especially on Windows)
| * Make Android export quicker (especially on Windows)Pedro J. Estébanez2016-11-081-19/+19
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* | Fix Directory.dir_exist/get_current_dir for 'res://' on Androidvolzhs2016-11-092-2/+7
|/ | | | Fix #7014
* scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+0
| | | | Also prefix all thirdparty-related toggles with `builtin`.
* Improve Android build (Clang + tidyness)Pedro J. Estébanez2016-11-021-87/+100
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* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-2/+2
| | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-2/+5
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-012-148/+148
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-221/+221
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* Fixed tiny error in detect.py causing compilation for Android to fail.Randy Tan Shaoxian2016-10-221-1/+1
| | | | (cherry picked from commit c9d7f77c6ffea4691fba2071caec2d63d927b4d1)
* Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde2016-10-171-0/+2
|\ | | | | SCsub: Add python shebang as a hint for syntax highlighting
| * SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | Merge pull request #6846 from volzhs/android-dir-existsRémi Verschelde2016-10-171-1/+0
|\ \ | | | | | | Fix crash when using Directory.dir_exists(path) on Android
| * | Fix crash when using Directory.dir_exists(path) on Androidvolzhs2016-10-171-1/+0
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* | Merge pull request #6723 from bvbfan/patch-1Rémi Verschelde2016-10-171-8/+9
|\ \ | | | | | | Correct OS architecture detection
| * | Correct OS architecture detectionAnthony Fieroni2016-10-111-8/+9
| | | | | | | | | | | | Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
* | | Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł2016-10-161-1/+1
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* | zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-1/+0
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* | ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-151-1/+2
| | | | | | | | | | | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
* | Drop nedmalloc which is apparently not used anymoreRémi Verschelde2016-10-141-3/+2
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* | Fix compile flags not getting to the Android buildPedro J. Estébanez2016-10-041-3/+3
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* removed confusing "if(true)" statement with empty "else" blocksyskrank2016-09-261-9/+4
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* Fix manifest generation bug in Android exportPedro J. Estébanez2016-09-211-6/+4
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