| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix intermittent audio driver crash during startup on Android | Ruslan Mustakov | 2018-03-01 | 1 | -0/+1 |
| | | | | | | | | | | set_pause can be called before the driver is initialized, and there already is a check for that. The problem is that the 'active' field was not initialied in the constructor, which lead to it having an undefined value. (cherry picked from commit c10749d51f2b77eb1b38909d790e7d3895a97364) | ||||
| * | Android: Mark GLES3 as required in the manifest | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | | | | Fixes #17076. (cherry picked from commit 7d09e6540afdf69d3610661145d13090a3d9d18a) | ||||
| * | Fix typos with codespell | luz.paz | 2018-02-22 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` (cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5) | ||||
| * | Fix broken APK expansion due to missed option renames | Rémi Verschelde | 2018-02-19 | 2 | -2/+2 |
| | | | | | | | | | | Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. (cherry picked from commit e3658a6464b4473b7cca1d41f9315cd6bfd255d4) | ||||
| * | Fixed android arm64v8 | Colin Kinloch | 2018-02-19 | 1 | -6/+13 |
| | | | | | (cherry picked from commit 853b1daa499cf3add4014cf4d825c01603e2d1ea) | ||||
| * | Fix Android onTextChanged crash | Ruslan Mustakov | 2018-01-17 | 1 | -4/+7 |
| | | | | | | | As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | ||||
| * | Merge pull request #15773 from endragor/android-gdnative-remote-fs | Rémi Verschelde | 2018-01-16 | 1 | -10/+18 |
| |\ | | | | | Make remote FS work with GDNative on Android | ||||
| | * | Make remote FS work with GDNative on Android | Ruslan Mustakov | 2018-01-16 | 1 | -10/+18 |
| | | | | | | | | | .so files are added to the .apk when remote FS is used. | ||||
| * | | Fix open_dynamic_library for Android | Ruslan Mustakov | 2018-01-13 | 2 | -0/+13 |
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| * | Fix Android build error | volzhs | 2018-01-12 | 1 | -0/+1 |
| | | | | | | Fix #15603 Fix #15513 | ||||
| * | Merge pull request #15440 from volzhs/fix-android-touch | Rémi Verschelde | 2018-01-08 | 3 | -20/+19 |
| |\ | | | | | Fix Android multi touch | ||||
| | * | Fix Android multi touch | volzhs | 2018-01-07 | 3 | -20/+19 |
| | | | | | | | | | Fix #11798 | ||||
| * | | Fix Android build error | volzhs | 2018-01-06 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 48 | -0/+48 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | 2018-01-04 | 2 | -2/+4 |
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| * | Merge pull request #15279 from volzhs/android-update-build | Rémi Verschelde | 2018-01-03 | 3 | -4/+4 |
| |\ | | | | | Update android build tool to latest | ||||
| | * | Update android build tool to latest | volzhs | 2018-01-03 | 3 | -4/+4 |
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| * | | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | 2018-01-03 | 2 | -0/+4 |
| |\ \ | |/ |/| | Custom hardware-accelerated mouse cursor | ||||
| | * | Add implementation for custom hardware cursor | Guilherme Silva | 2017-12-17 | 2 | -0/+4 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 50 | -100/+100 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | 2017-12-18 | 2 | -5/+0 |
| |\ \ | |/ |/| | Remove debug logs that are of no use to end users | ||||
| | * | Remove debug logs that are of no use to end users | Ruslan Mustakov | 2017-12-18 | 2 | -5/+0 |
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| * | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -6/+0 |
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| * | | Merge pull request #14764 from poke1024/android | Rémi Verschelde | 2017-12-17 | 1 | -1/+2 |
| |\ \ | | | | | | | Increase sleep time for android export thread | ||||
| | * | | Increase sleep time for android export thread | Bernhard Liebl | 2017-12-17 | 1 | -1/+2 |
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| * | | | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | 2017-12-17 | 1 | -1/+1 |
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| * / | Updated Linux template extensions to match architecture. | Nathan Warden | 2017-12-12 | 1 | -1/+1 |
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| * | Merge pull request #14485 from RandomShaper/fix-android-export | Rémi Verschelde | 2017-12-10 | 1 | -4/+7 |
| |\ | | | | | Fix crash on Android export | ||||
| | * | Fix crash on Android export | Pedro J. Estébanez | 2017-12-10 | 1 | -4/+7 |
| | | | | | | | | | | | | | Caused by a zero-length command-line segment. Fixes #14343. | ||||
| * | | Style: Apply clang-format to Java files | Rémi Verschelde | 2017-12-10 | 25 | -1462/+1371 |
| | | | | | | | | | Only those from org/godotengine/godot though, not the thirdparty ones. | ||||
| * | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+4 |
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| * | Merge pull request #14318 from endragor/compile-sdk-version-26 | Rémi Verschelde | 2017-12-06 | 1 | -1/+1 |
| |\ | | | | | Update Android compileSdkVersion to 26 | ||||
| | * | Update Android compileSdkVersion to 26 | Ruslan Mustakov | 2017-12-06 | 1 | -1/+1 |
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| * | | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 1 | -9/+9 |
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| * | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 |
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| * | use the same cache for all branches for appveyor | Rhody Lugo | 2017-11-28 | 1 | -2/+2 |
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| * | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2017-11-25 | 1 | -1/+1 |
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| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -4/+4 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Allow to specify multiple resolution Android icons | Ruslan Mustakov | 2017-11-24 | 1 | -15/+42 |
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| * | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | 2017-11-21 | 1 | -50/+90 |
| |\ | | | | | Proper GDNative export on Android | ||||
| | * | Proper GDNative export on Android | Ruslan Mustakov | 2017-11-21 | 1 | -50/+90 |
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| * | | Return and repair file logging | Ruslan Mustakov | 2017-11-21 | 2 | -11/+3 |
| |/ | | | | And make it configurable, too. | ||||
| * | Allow configuring iOS export | Ruslan Mustakov | 2017-11-21 | 1 | -1/+18 |
| | | | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | ||||
| * | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | 2017-11-20 | 1 | -1/+1 |
| |\ | | | | | Remove need to _MKSTR version strings and rename "revision" to "build" | ||||
| | * | Pass engine name and version parts as proper strings | Rémi Verschelde | 2017-11-20 | 1 | -1/+1 |
| | | | | | | | | | | | | | Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | ||||
| * | | Set android 'compileSdkVersion' to 24 | Konstantin Zaitsev | 2017-11-20 | 1 | -1/+1 |
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| * | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | 2017-11-20 | 4 | -14/+13 |
| |\ | | | | | Add support for XDG Base Directory spec | ||||
| | * | Use new XDG folders to dehardcode paths | Rémi Verschelde | 2017-11-19 | 1 | -2/+2 |
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| | * | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -2/+2 |
| | | | | | | | | | Also to prepare for upcoming refactoring for XDG support. | ||||
| | * | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | 2017-11-17 | 3 | -12/+11 |
| | | | | | | | | | | | Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | ||||
