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* Fix crash when null value through jni on androidvolzhs2016-07-081-0/+4
| | | | (cherry picked from commit b09dbaa78e716078806fdf1f88dea279d7d3c257)
* Fix string array parameter check with jnivolzhs2016-07-082-4/+4
| | | | (cherry picked from commit 456b7733fca2af68c1943597e181d7bcd81edc78)
* Remove duplicated aidl for androidvolzhs2016-07-081-144/+0
| | | | | | Tested IAP function on device. (cherry picked from commit a5a5bdef25f95008e7c4ddecf48694c43000fbdf)
* Fixed bug using DirAccess in Android Marshmallow due to data dir being a symlinkJuan Linietsky2016-07-022-2/+28
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* fix android resource localevolzhs2016-06-252-0/+0
| | | | (cherry picked from commit 591be5df25be713bfe9b34a93b72b33e6e6f989e)
* correct current Intent for androidvolzhs2016-06-251-1/+13
| | | | (cherry picked from commit 780fa60072eb1957eb1e4abdcf4fbd2a9e5bda95)
* fix errors while exporting androidvolzhs2016-06-251-38/+2
| | | | (cherry picked from commit e6bbe9199436c1c0e9467f4d1bd02d465374ddf6)
* Remove Make-related flags from Android buildGeorge Marques2016-06-041-3/+3
| | | | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore. (cherry picked from commit 408c26ce0bc3847ed956a6993faa2619cd942da2)
* Icon: Remove more grey capsules behind official logoRémi Verschelde2016-06-041-0/+0
| | | | (cherry picked from commit e6e878e139eb48f587bf4f6e111b08ebf0121749)
* fix unexpected char: '\' error on windowsvolzhs2016-06-041-3/+3
| | | | | | | | | | | | | | | | error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` (cherry picked from commit 5eb14d3af08a97e71222a8972996d86e3ceed54b)
* Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-06-041-1/+0
| | | | | It was a duplicate of NDK_TARGET, and not used for anything. (cherry picked from commit 5e0f0a962adddfc85957400b007b6b0c08160057)
* OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | | | Fixes #1452. (cherry picked from commit 94274b9ab517aac175d205636f8561ff76d45eda)
* Move export GUI debug toggle to export settings windoweska2016-04-291-1/+1
| | | | (cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
* remove unused resources and add korean locale for androidvolzhs2016-04-272-3/+52
| | | | | | | - remove unused resources in platform/android/java/res/values/strings.xml - add korean language resource for apk expansion download screen (cherry picked from commit e94e710893960d9b6581c0c669a436173185d596)
* Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee2016-04-021-7/+9
| | | | | | | | The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables. (cherry picked from commit a0fb5b5f95f0d4ce90766301ddce4e5f199fb125)
* Remove trailing spacesRémi Verschelde2016-04-021-16/+16
| | | | (cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
* Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde2016-04-021-0/+1
| | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. (cherry picked from commit c58494038702876403687e5b76a100f077b8d9b3)
* Add -r flag to adb install for keep app user datasanikoyes2016-04-021-0/+1
| | | | (cherry picked from commit 9e026fecef94c5bc52ecddf6db5ec60c76b2e3be)
* remove trailing whitespaceHubert Jarosz2016-04-025-7/+7
| | | | (cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
* fix gradle build on windowsvolzhs2016-03-051-1/+1
| | | | (cherry picked from commit d6cc887627de8868d88fe93968978a90f243c8e1)
* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-291-0/+10
| | | | (cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-089-160/+668
|\ | | | | support gamepad remapping on android
| * use fallback mapping from listHondres2016-01-271-1/+1
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| * can use fallback mapping on all platformshondres2016-01-241-1/+1
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| * support gamepad remapping on androidhondres2016-01-249-159/+667
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* | Combies driver split and spawn fix, closes #3265Juan Linietsky2016-01-251-0/+2
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* fix export bugJuan Linietsky2016-01-201-1/+1
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* -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-201-0/+37
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* Add ability to set "keep screen on" for androidvolzhs2016-01-164-9/+41
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* Fix crash on android 6.0.1, fixes #3321mrezai2016-01-121-2/+2
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* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-114-4/+4
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* Fix bug related to EOF in Android FileAccessJuan Linietsky2016-01-091-1/+7
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* Fix maven repositories bugmrezai2016-01-092-5/+6
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* removed unnecesary comma in gradle templateJuan Linietsky2016-01-081-1/+1
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-0829-106/+106
| | | | org.godotengine.godot
* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-08285-8836/+573
| | | | -Added new Gradle build system, as it is the required build system
* change android install location to automatic, closes #1997Juan Linietsky2016-01-031-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-0126-26/+26
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* Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky2015-12-081-13/+16
|\ | | | | Add way to look for templates at system wide level too
| * Add way to look for templates at system wide level tooest312015-11-301-13/+16
| | | | | | | | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-026-4/+23
| | | | | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde2015-12-011-1/+2
|\ \ | |/ |/| Enable opus ARM optimisations only on ARM
| * Enable opus ARM optimisations only on ARMRémi Verschelde2015-12-011-1/+2
| | | | | | | | i.e. do not enable it for x86. Fixes #2962.
* | 0theora compilation fixesJuan Linietsky2015-11-251-0/+1
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* tegra 3 fixmikica1986vee2015-11-211-2/+21
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* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-0/+0
|\ | | | | Add icon to exe file in windows export
| * Add icon to exe file in windows exportmasoud bh2015-11-091-0/+0
| | | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+2
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+2
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2814 from masoudbh3/android-fa-localeJuan Linietsky2015-11-181-0/+16
|\ \ | | | | | | Android add FA(persian) locale strings