| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit b09dbaa78e716078806fdf1f88dea279d7d3c257)
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(cherry picked from commit 456b7733fca2af68c1943597e181d7bcd81edc78)
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Tested IAP function on device.
(cherry picked from commit a5a5bdef25f95008e7c4ddecf48694c43000fbdf)
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(cherry picked from commit 591be5df25be713bfe9b34a93b72b33e6e6f989e)
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(cherry picked from commit 780fa60072eb1957eb1e4abdcf4fbd2a9e5bda95)
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(cherry picked from commit e6bbe9199436c1c0e9467f4d1bd02d465374ddf6)
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They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.
This also adds build.gradle to .gitignore.
(cherry picked from commit 408c26ce0bc3847ed956a6993faa2619cd942da2)
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(cherry picked from commit e6e878e139eb48f587bf4f6e111b08ebf0121749)
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error occurred when register additional directory for android module on windows.
### config.py ###
```
def can_build(plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_res_dir("android/res")
```
(cherry picked from commit 5eb14d3af08a97e71222a8972996d86e3ceed54b)
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It was a duplicate of NDK_TARGET, and not used for anything.
(cherry picked from commit 5e0f0a962adddfc85957400b007b6b0c08160057)
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Fixes #1452.
(cherry picked from commit 94274b9ab517aac175d205636f8561ff76d45eda)
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(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
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- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
(cherry picked from commit e94e710893960d9b6581c0c669a436173185d596)
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The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
(cherry picked from commit a0fb5b5f95f0d4ce90766301ddce4e5f199fb125)
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073.
(cherry picked from commit c58494038702876403687e5b76a100f077b8d9b3)
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(cherry picked from commit 9e026fecef94c5bc52ecddf6db5ec60c76b2e3be)
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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(cherry picked from commit d6cc887627de8868d88fe93968978a90f243c8e1)
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(cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
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support gamepad remapping on android
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org.godotengine.godot
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-Added new Gradle build system, as it is the required build system
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Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026.
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
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FBOs so all 2D shader effects should now work in every single Android device.
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Enable opus ARM optimisations only on ARM
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i.e. do not enable it for x86.
Fixes #2962.
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Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
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Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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Android add FA(persian) locale strings
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