| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-11-19 | Add cpp.hint file to improve IntelliSense | Matthias Hoelzl | 3 | -0/+15 | |
| 2017-11-19 | Fix import obj as scene. | Daniel J. Ramirez | 1 | -0/+1 | |
| 2017-11-19 | Fix the class docs for the rst-syntax errors. | Martin Capitanio | 10 | -10/+11 | |
| - Generate a correkt rst-syntax for the [/code] inline markup. (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup) - Fix xml souce bugs for the sphinx's rst syntax werrors: class_area.rst:319: WARNING: Inline literal start-string without end-string. class_area2d.rst:287: WARNING: Inline literal start-string without end-string. class_audioserver.rst:287: WARNING: Inline literal start-string without end-string. class_control.rst:509: WARNING: Inline literal start-string without end-string. class_image.rst:422: WARNING: Inline literal start-string without end-string. class_image.rst:434: WARNING: Inline literal start-string without end-string. class_inputevent.rst:74: WARNING: Inline literal start-string without end-string. class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string. class_inputmap.rst:47: WARNING: Inline literal start-string without end-string. class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_line2d.rst:182: WARNING: Inline literal start-string without end-string. class_thread.rst:51: WARNING: Inline literal start-string without end-string. class_treeitem.rst:160: WARNING: Inline literal start-string without end-string. | |||||
| 2017-11-19 | Added null check in Bullet cast_motion API | AndreaCatania | 1 | -10/+12 | |
| 2017-11-19 | Fixed gravity scale | AndreaCatania | 1 | -1/+2 | |
| 2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde | 22 | -133/+31 | |
| There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004. | |||||
| 2017-11-19 | Removed dynamic_cast from Bullet Server | AndreaCatania | 1 | -14/+18 | |
| 2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania | 4 | -64/+146 | |
| 2017-11-19 | Restore post_import function | volzhs | 1 | -1/+1 | |
| 2017-11-19 | Change HTML5 start-up API | Leon Krause | 5 | -94/+137 | |
| Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). | |||||
| 2017-11-19 | Fix duplication of signals | Pedro J. Estébanez | 2 | -4/+22 | |
| - Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951. | |||||
| 2017-11-19 | Fixed issue with animation keys that are on frame 0 being difficult to click | BenH | 1 | -1/+1 | |
| 2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 31 | -498/+285 | |
| 2017-11-19 | fix set_current_tab: Indexp_current=-1 out of size | Omar Al Halabi | 1 | -1/+1 | |
| 2017-11-19 | Add currency code to iOS product details response | Evgeny Zuev | 1 | -0/+3 | |
| 2017-11-19 | Added a label to the Dock Positioner. | Michael Alexsander Silva Dias | 1 | -1/+6 | |
| 2017-11-18 | change expand_to_len property to add on nonzero...also rename to | kbake | 1 | -1/+2 | |
| expand_to_text_length and shift window on expand to see all text | |||||
| 2017-11-18 | Mono: Fix compiler error with Variant::operator AABB() | Ignacio Etcheverry | 2 | -2/+2 | |
| 2017-11-18 | Suppress progress messages in Visual Studio output pane | Matthias Hoelzl | 1 | -3/+3 | |
| 2017-11-18 | Fixed issue where some of the animation editor buttons were difficult to ↵ | BenH | 1 | -6/+5 | |
| click, mainly the add key button. This was due to an error in the offsets | |||||
| 2017-11-18 | Remove asm.js support from HTML5 platform | Leon Krause | 7 | -148/+25 | |
| Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility. | |||||
| 2017-11-17 | Improved packed scene previews. | Daniel J. Ramirez | 3 | -18/+34 | |
| 2017-11-18 | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | 12 | -35/+211 | |
| This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||||
| 2017-11-17 | Fixed mesh importing when multiple materials are present | Daniel J. Ramirez | 1 | -4/+6 | |
| 2017-11-18 | Fix class docs, improve error handling of the rst generator. | Martin Capitanio | 2 | -4/+8 | |
| The rst-generator gives you now a hint what's going on: Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you. | |||||
| 2017-11-17 | change low cpu delay to 1 usec, should make editor smoother and not really use | Juan Linietsky | 1 | -1/+2 | |
| a lot more cpu. Fixes #11030 | |||||
| 2017-11-17 | Editor: Drop files to copy to project. | Andreas Haas | 1 | -5/+12 | |
| 2017-11-17 | Avoid spamming the console for editor settings initial sets. | Daniel J. Ramirez | 1 | -1/+2 | |
| 2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | 138 | -1194/+1203 | |
| Fixes #12973. | |||||
| 2017-11-17 | Make resources edited by plugins be sent as reference | George Marques | 1 | -1/+5 | |
| This ensures that a plugin can save a resource using the ResourceSaver. | |||||
| 2017-11-16 | Updated some icons. | Daniel J. Ramirez | 2 | -5/+2 | |
| 2017-11-17 | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, ↵ | andrzej.buczynski | 1 | -0/+1 | |
| issue #11416 | |||||
| 2017-11-16 | Add a print handler for the editor output panel | George Marques | 2 | -0/+14 | |
| 2017-11-16 | Add print_error function, akin to print_line | George Marques | 6 | -6/+25 | |
| 2017-11-16 | Enabling relationship lines in the Scene Tree enables them in the Create New ↵ | Michael Alexsander Silva Dias | 1 | -0/+9 | |
| Node dialog as well. | |||||
| 2017-11-16 | Fixed scene tree updating when undoing root node creation, issue 6125 | Paulb23 | 1 | -0/+1 | |
| 2017-11-16 | [GDNative] fix wrapper code generation | Karroffel | 1 | -5/+38 | |
| 2017-11-16 | Fix current scene run when scene saved | Chaosus | 1 | -1/+1 | |
| 2017-11-17 | Added modules' doc files to make_doc_header | Zher Huei Lee | 1 | -2/+12 | |
| They were somehow never included. This fixes that. | |||||
| 2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 19 | -1327/+1330 | |
| 2017-11-16 | Cleanup of Visual Studio project generation (#12929) | Roy Berube | 1 | -3/+6 | |
| Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project. This change ensures a file exists before adding it to the project. | |||||
| 2017-11-16 | Added 'convcol' flag for importing meshes as convex collision and completed code | Saracen | 1 | -19/+68 | |
| for parsing collision flags to mesh data. | |||||
| 2017-11-16 | Add manual overrides for focus_next and focus_previous on controls similar ↵ | Saracen | 3 | -3/+108 | |
| to what can already be done with focus neighbours. | |||||
| 2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky | 2 | -0/+70 | |
| 2017-11-15 | Fix energy not affecting emissive texture in GI baker. | Ferenc Arn | 2 | -22/+18 | |
| Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534. | |||||
| 2017-11-15 | Fix HTML5 HTTPClient includes | Leon Krause | 1 | -0/+2 | |
| 2017-11-15 | Remove obsolete ButtonArray theming | Rémi Verschelde | 1 | -33/+0 | |
| ButtonArrays have been removed in 3.0. [ci skip] | |||||
| 2017-11-15 | Allow underscores in GDScript numeric literals | Bojidar Marinov | 2 | -4/+8 | |
| Closes #12928 | |||||
| 2017-11-15 | doc: Sync classref with current source | Rémi Verschelde | 13 | -27/+261 | |
| 2017-11-15 | Improve code style of generated headers | Rémi Verschelde | 4 | -34/+25 | |
