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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+23
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Minor code formatting in platform/androidMario Schlack2016-07-211-1/+1
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+1
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+1
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* support gamepad remapping on androidhondres2016-01-241-0/+2
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-18/+18
| | | | org.godotengine.godot
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-1/+1
| | | | FBOs so all 2D shader effects should now work in every single Android device.
* merged some stuff for okamJuan Linietsky2015-09-031-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-0/+2
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+1
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* fix android input doe's not work(line edit/text edit)sanikoyes2014-03-121-1/+1
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+58