| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | Android gravity vector Godot 2.1 | BastiaanOlij | 2017-03-21 | 1 | -0/+1 |
| | | |||||
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -25/+23 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -1/+1 |
| | | |||||
| * | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 1 | -0/+1 |
| | | |||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 1 | -0/+1 |
| | | |||||
| * | support gamepad remapping on android | hondres | 2016-01-24 | 1 | -0/+2 |
| | | |||||
| * | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -18/+18 |
| | | | | | org.godotengine.godot | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -1/+1 |
| | | | | | FBOs so all 2D shader effects should now work in every single Android device. | ||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -1/+1 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | Fixed Bugs & Joypad in Android | Juan Linietsky | 2014-07-02 | 1 | -0/+2 |
| | | | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel | ||||
| * | -Added OpenSSL and HTTPS support | Juan Linietsky | 2014-04-28 | 1 | -1/+1 |
| | | | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around | ||||
| * | fix android input doe's not work(line edit/text edit) | sanikoyes | 2014-03-12 | 1 | -1/+1 |
| | | |||||
| * | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -0/+1 |
| | | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+58 |
