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path: root/platform/android/java_glue.h
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Android gravity vector Godot 2.1BastiaanOlij2017-03-211-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-25/+23
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Minor code formatting in platform/androidMario Schlack2016-07-211-1/+1
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+1
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+1
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* support gamepad remapping on androidhondres2016-01-241-0/+2
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-18/+18
| | | | org.godotengine.godot
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-1/+1
| | | | FBOs so all 2D shader effects should now work in every single Android device.
* merged some stuff for okamJuan Linietsky2015-09-031-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-0/+2
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+1
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* fix android input doe's not work(line edit/text edit)sanikoyes2014-03-121-1/+1
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+58