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2017-10-24Fix warning message format for addon pluginvolzhs1-5/+5
2017-10-24Monitor: add checkbox to monitor listPoommetee Ketson2-8/+10
so that users don't have to hold CTRL to select multiple entries.
2017-10-23Implemented vsync OS functions for OS XMarcelo Fernandez2-0/+20
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik4-0/+42
in the same fastion how it's implemented in Area or Bodies
2017-10-23Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij1-0/+5
2017-10-23Improved monitors units and colors.Daniel J. Ramirez3-7/+86
2017-10-23Update AUTHORS and DONORS with current dataRémi Verschelde2-9/+44
[ci skip]
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde6-11/+11
2017-10-23move button/joy constants to enumsjagt2-68/+70
2017-10-23Add UWP to Regex JIT blacklistGeorge Marques1-1/+1
PCRE2 JIT uses functions not available in UWP, which makes it fail to link.
2017-10-23[DOCS] RemoteTransform & RemoteTransform2Dmhilbrunner2-0/+16
2017-10-23[DOCS] @GlobalScopemhilbrunner1-4/+150
2017-10-23Use bresenham line in freehand tilemap painting to fill discontinuitiesMarc Gilleron1-14/+31
2017-10-23added some arvr docsGrosskopf5-0/+10
2017-10-23Added various docs, mostly mathematical basicsGrosskopf7-64/+85
2017-10-22Fixed memory leak with AStar classRobert Hernandez1-0/+1
2017-10-23Mono: Prevent raising exceptions in native codeIgnacio Etcheverry3-7/+54
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23[DOCS] EditorScript: Small formatting fixesmhilbrunner1-2/+2
2017-10-23[DOCS] BaseButtonJerome670001-2/+9
2017-10-23[DOCS] Stringmhilbrunner1-59/+84
2017-10-22[DOCS] ParallaxBackground and ParallaxLayerJerome670002-2/+12
2017-10-22Partially undo #11807.Ferenc Arn1-2/+2
Specular light at zero roughness needs some discussion. Until we do that, this fixes #12309.
2017-10-22Fix set field from MonoObject*Ignacio Etcheverry2-9/+9
2017-10-22Add _process(delta) to new script templates. Closes #11994.mhilbrunner2-2/+13
2017-10-22Fix disable_3d=yes compile errorsmrezai2-3/+9
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky12-44/+212
2017-10-22Improved *_FAIL_INDEX error macros to print the index/sizeMarcelo Fernandez3-22/+30
2017-10-22Add WindowsTerminalLogger to UWP buildGeorge Marques1-0/+1
2017-10-22Added setting to toggle current line highlightingPaulb235-2/+23
2017-10-22classref: Sync with current sourceRémi Verschelde75-225/+240
Also fix hyperlink references to same class as per the guidelines. [ci skip]
2017-10-22Added description to Audio Filter EffectsHenrique Campos6-0/+16
Also doccumented Filter member variables and methods. [ci skip]
2017-10-22Added descriptions to some members of Camera2DStephen Ednave1-1/+6
2017-10-22Change theme button name to edit themeAlexander Holland1-1/+5
[ci skip]
2017-10-22Bind MainLoop.notif_wm_go_back_requestPoommetee Ketson1-0/+1
2017-10-22updated the TabContainer docs for depth and readability.Will Nations1-19/+25
2017-10-22AudioEffectFilter: lowercase dB property to dbPoommetee Ketson1-1/+1
2017-10-22CubeMap: fix duplicate flags propertyPoommetee Ketson1-1/+0
2017-10-22FileDialog: enlarge the file list a bitPoommetee Ketson2-27/+37
2017-10-22Fix TileMap editor not getting inputPedro J. Estébanez1-1/+1
Fixes #12265.
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn1-4/+6
BRDF needs to be multiplied with N.L, the incoming light and attenuation. Also specular_blob_intensity should affect clearcoat.
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn6-11/+11
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21Fixed current line highlighting and visual indication of empty selected linesPaulb231-6/+22
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez10-77/+77
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson19-22/+25
2017-10-21Cleanup unnecessary debug printsRémi Verschelde17-172/+14
2017-10-21Added properties for CubeMap.Nathan Warden1-2/+4
2017-10-21Corrections to #11807.Ferenc Arn1-9/+9
Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
2017-10-21Fix PathFollow rotations.Ferenc Arn2-32/+25
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
2017-10-21Added the 2D Joint docsGrosskopf3-0/+10
2017-10-21Fix drop-down size when resizing font #12207Felipe Seixas2-0/+4
Fixes Scene > Open Recent Fixes ScriptEditor > File > Open Recent