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* Dead code tells no talesRémi Verschelde2017-08-271-6/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-2/+2
| | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-191-2/+2
| | | | main.cpp and help cleanup"
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-2/+2
| | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-5/+5
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-8/+8
| | | | -Added system for feature overrides, it's pretty cool :)
* Fix input event related android build issuesChris Serino2017-06-061-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-20/+13
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-0/+9
| | | | Android seems to be working again!
* Export template management dialog.Juan Linietsky2017-03-211-2/+2
| | | | Missing download (need to discuss this!)
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-640/+550
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+7
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-8/+7
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* Type renames:Juan Linietsky2017-01-111-16/+16
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-5/+5
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-20/+20
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-6/+6
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add alert window on Androidvolzhs2016-11-281-1/+10
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* Minor code formatting in platform/androidMario Schlack2016-07-211-14/+12
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* Implement get_screen_dpi() on AndroidMario Schlack2016-07-201-1/+9
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+11
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* Fix crash when null value through jni on androidvolzhs2016-07-051-0/+4
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* Fix wrong return bool, string, string array data through jnivolzhs2016-06-301-5/+3
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* Fix string array parameter check with jnivolzhs2016-06-251-2/+2
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+11
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* support gamepad remapping on androidhondres2016-01-241-28/+47
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-2/+8
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-28/+28
| | | | org.godotengine.godot
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-1/+7
| | | | FBOs so all 2D shader effects should now work in every single Android device.
* merged some stuff for okamJuan Linietsky2015-09-031-2/+10
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merges from okam repoJuan Linietsky2015-03-031-25/+88
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-131-4/+1
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-101-4/+1
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | fixesJuan Linietsky2015-01-131-0/+1
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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-3/+11
| | | | | -Fixes to animationplayer -fixes to collada importer
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+5
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-2/+2
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-011-3/+8
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+5
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-0/+45
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel