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| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-131-2/+269
| |\ | | | | | | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* | | fix enter keysanikoyes2014-03-131-4/+6
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* | fix android input doe's not work(line edit/text edit)sanikoyes2014-03-121-2/+269
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+20
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1153