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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Android gravity vector Godot 2.1BastiaanOlij2017-03-211-0/+10
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-644/+554
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add alert window on Androidvolzhs2017-01-121-1/+10
| | | | (cherry picked from commit 9a20068ab7108357c78e9ac00eb90a3d72da7651)
* Minor code formatting in platform/androidMario Schlack2016-07-211-14/+12
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* Implement get_screen_dpi() on AndroidMario Schlack2016-07-201-1/+9
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+11
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* Fix crash when null value through jni on androidvolzhs2016-07-051-0/+4
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* Fix wrong return bool, string, string array data through jnivolzhs2016-06-301-5/+3
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* Fix string array parameter check with jnivolzhs2016-06-251-2/+2
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+11
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* support gamepad remapping on androidhondres2016-01-241-28/+47
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-2/+8
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-28/+28
| | | | org.godotengine.godot
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-1/+7
| | | | FBOs so all 2D shader effects should now work in every single Android device.
* merged some stuff for okamJuan Linietsky2015-09-031-2/+10
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merges from okam repoJuan Linietsky2015-03-031-25/+88
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-131-4/+1
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-101-4/+1
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | fixesJuan Linietsky2015-01-131-0/+1
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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-3/+11
| | | | | -Fixes to animationplayer -fixes to collada importer
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+5
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-2/+2
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-011-3/+8
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+5
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-0/+45
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* Misc FixesJuan Linietsky2014-06-271-13/+33
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Add RAW_ARRAY as valid paramter for java bindingmarynate2014-06-041-0/+23
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* -Fixed bug in "extends"Juan Linietsky2014-05-241-1/+5
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-4/+14
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes2014-04-061-3/+49
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| * -Support for changing fontsJuan Linietsky2014-04-051-2/+7
| | | | | | | | | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-131-2/+269
| |\ | | | | | | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* | | fix enter keysanikoyes2014-03-131-4/+6
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* | fix android input doe's not work(line edit/text edit)sanikoyes2014-03-121-2/+269
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+20
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1153