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path: root/platform/android/java_glue.cpp (unfollow)
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2014-04-19heckJuan Linietsky17-252/+371
2014-04-18-Revert change that broke pathsJuan Linietsky1-2/+1
2014-04-18-Fixed viewport stretch bugsJuan Linietsky15-40/+83
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17text cursor in text editor & const in Rect2ijonyrock3-5/+14
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky33-260/+1592
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky184-0/+2953
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10home button like & whitespacejonyrock1-2/+15
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky66-84/+2748
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-06Move onKeyDown/onKeyUp from Godot to GodotViewsanikoyes2-10/+16
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06Fixed Android crash by adding safety to the hideKeyboard() -function.sikakraa1-2/+7
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky8-212/+309
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky47-161/+1492
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate3-88/+94
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL