| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-03 | Fix crash when change project settings | volzhs | 1 | -1/+1 | |
| 2017-04-03 | Make buttons closer in Scene tree | volzhs | 1 | -0/+1 | |
| 2017-04-03 | Fix warped mouse panning on Linux | Pedro J. Estébanez | 1 | -1/+16 | |
| Fix/improve it also on certain edge cases for any platform | |||||
| 2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | 1 | -9/+9 | |
| 2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | 1 | -2/+2 | |
| When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | |||||
| 2017-04-02 | Input: Update Gamepad mappings. | Andreas Haas | 1 | -12/+34 | |
| 2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | 2 | -15/+19 | |
| 2017-04-01 | Added ability to change A-star cost function | Fabian Mathews | 4 | -3/+31 | |
| 2017-04-01 | Add '$' to token names | Saggi Mizrahi | 1 | -0/+1 | |
| It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi | 2 | -0/+6 | |
| When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Initialize hat values for mapping and revert X360 mappings. | Jordan Patterson | 1 | -2/+7 | |
| 2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | 4 | -6/+17 | |
| 2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | 3 | -39/+27 | |
| Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||||
| 2017-03-30 | Honor the Tween's final values | Shin-NiL | 1 | -0/+1 | |
| 2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez | 1 | -0/+1 | |
| 2017-03-29 | Update classes.xml to master version, add a small feature to doc_status | Bojidar Marinov | 2 | -8544/+9178 | |
| 2017-03-29 | Fix polar decomposition in 2D. | Ferenc Arn | 1 | -2/+2 | |
| When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis. In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen. Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445). | |||||
| 2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | 11 | -434/+268 | |
| 2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | 2 | -1/+11 | |
| - X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||||
| 2017-03-27 | Several enhancements for the tile map editor | Pedro J. Estébanez | 1 | -7/+42 | |
| Allow sorting tile palette by name Allow hiding tile ids in tile palette | |||||
| 2017-03-27 | Include uniform (Shift down) mode | Pedro J. Estébanez | 1 | -1/+1 | |
| in only-one-Node2D dragging | |||||
| 2017-03-26 | Remove redundant subfolder in iOS template | Rémi Verschelde | 39 | -5/+4 | |
| 2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 10 | -18/+27 | |
| All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||||
| 2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 28 | -186/+104 | |
| The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||||
| 2017-03-25 | Update build.gradle.template | Ramesh Ravone | 1 | -0/+1 | |
| Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | |||||
| 2017-03-24 | Fixing magnetometer on iOS | BastiaanOlij | 1 | -2/+2 | |
| (cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e) | |||||
| 2017-03-24 | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | 1 | -10/+10 | |
| 2017-03-24 | Issue template: Stop discouraging bug reporting on master | Rémi Verschelde | 1 | -5/+0 | |
| 2017-03-24 | i-patch for Pirate language | Rémi Verschelde | 32 | -32/+32 | |
| Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." | |||||
| 2017-03-24 | Input: Update mouse position on mouse-button events. | Andreas Haas | 1 | -0/+5 | |
| 2017-03-24 | i18n: Sync templates and translations with current code | Rémi Verschelde | 31 | -86168/+85843 | |
| Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two: | |||||
| 2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | 98 | -182/+180 | |
| From https://github.com/lucasdemarchi/codespell | |||||
| 2017-03-24 | Improved 2D snapping behavior | Pedro J. Estébanez | 2 | -49/+49 | |
| Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | |||||
| 2017-03-24 | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | 2 | -6/+4 | |
| Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto. | |||||
| 2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas | 3 | -51/+23 | |
| **Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`. | |||||
| 2017-03-24 | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn | 1 | -1/+1 | |
| Fixes #8111. | |||||
| 2017-03-24 | Cache DynamicFont resource for Android | volzhs | 2 | -1/+26 | |
| 2017-03-24 | Fix wrong name for Android export | volzhs | 1 | -3/+3 | |
| 2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | 4 | -9/+61 | |
| 2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | 5 | -1160/+8 | |
| 2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | 7 | -15/+73 | |
| - Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||||
| 2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli | 3 | -9/+31 | |
| Keep compatibility with upstream enet libraries | |||||
| 2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | 10 | -166/+1888 | |
| Android seems to be working again! | |||||
| 2017-03-23 | Make inline blocks in GDScript more pythonic | Bojidar Marinov | 1 | -1/+9 | |
| Fixes #8001 | |||||
| 2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal ↵ | Ferenc Arn | 3 | -6/+13 | |
| matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113. | |||||
| 2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 6 | -3/+35 | |
| Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | |||||
| 2017-03-21 | Export working (for linux at least) | Juan Linietsky | 5 | -17/+100 | |
| 2017-03-21 | Suppress error messages when using ConfigFile::get_value and a default is given | Bojidar Marinov | 1 | -2/+7 | |
| Fixes #8097 | |||||
| 2017-03-21 | Export template management dialog. | Juan Linietsky | 12 | -105/+543 | |
| Missing download (need to discuss this!) | |||||
| 2017-03-21 | Fix random crashes when using yield() | Pedro J. Estébanez | 1 | -1/+1 | |
