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2017-09-02Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky2-25/+28
2017-09-02Update AUTHORS with recent contributorsRémi Verschelde1-1/+6
Adding @groud, @ISylvox, @endragor, @Rubonnek, @bruvzg. [ci skip]
2017-09-02doc: Sync classref with current sourceRémi Verschelde1-1974/+7867
Lots of changes due to new MethodBind logic, a few issues here and there that will need to be fixed later on (wrong default values, imprecise return types).
2017-09-02Fix missing pragma pushHein-Pieter van Braam2-0/+2
I forgot to pragma push the ignored warning in #10877 this adds the missing ones.
2017-09-01Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky1-0/+2
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam38-86/+129
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky3-5/+7
#10093
2017-09-01Fix AnimationTreePlayer bogus argument nameRémi Verschelde1-1/+1
Regression from 6fa6149517b974fccd97e41f6b0a6466c83473fc.
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky3-3/+3
2017-09-01Fix detectin of existing file being a dir in new script creation, closes #9958Juan Linietsky1-1/+8
2017-09-01etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGSIgnacio Etcheverry1-1/+1
This way it can override the -std flags passed to scons.
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky15-40/+119
#9935, closes #10135
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson4-4/+4
2017-09-01Fixes reversed order of default arguments in MethodInfoIgnacio Etcheverry1-1/+7
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez13-60/+129
2017-09-01Fix files headerPoommetee Ketson42-43/+42
2017-09-01add shadow_filter variant PCF7letheed5-1/+19
2017-09-01Fix crash when destroying AudioStreamPlaybackOGGVorbisEvgeny Zuev1-1/+1
2017-09-01Disabled PCRE-JIT in HTML5. Fixes #10834Zher Huei Lee1-2/+5
2017-09-01Has_method is already provided by ObjectHein-Pieter van Braam1-1/+0
c812c17633 introduces some extra gdscript bindings for signal discovery and adds a binding for has_method() to Script objects. This method is already provided by the ancestor Object. This fixes the startup message: ERROR: bind_methodfi: Class Script already has a method has_method At: core/class_db.cpp:1178.
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam34-105/+105
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-31Updated Editor Built-In types.Daniel J. Ramirez1-5/+17
2017-08-31Fix special case where KinematicBody fails one way collisions by adding ↵Juan Linietsky3-7/+57
exclusion lists, closes #9729
2017-08-31Fix importer not applying saved default settings on loadRodrigo Troncoso1-1/+1
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky11-63/+116
2017-08-31Correct GDnative's godot_string_find_last method nameEmmanuel Leblond2-2/+2
2017-08-31Added setting to toggle auto indentPaulb233-0/+3
2017-09-01Fix typo 'inetria' to 'inertia'Poommetee Ketson2-2/+2
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger51-1/+1
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger51-1/+1
2017-08-31Fix import dock defaults: Set as default actionsRodrigo Troncoso1-7/+5
2017-08-31fixed update import label in importer docktoger52-0/+10
2017-08-31Fixed return of KinematicBody::_moveJames Beedie1-1/+2
Fixed incorrect normal Added missing collider velocity
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky2-20/+21
2017-08-31unified draw_center naming for (9patch,StyleBoxes)toger56-41/+41
- filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
2017-08-31Contributors missing in project manager titleJuan Linietsky1-1/+1
2017-08-31Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thaivolzhs11-40/+145
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2-2/+2
2017-08-31Update source code pro font to 2.030volzhs2-0/+6
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde1-6/+0
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky1-0/+4
2017-08-31Adds default directory for default_project_pathpoke10241-1/+1
2017-08-30added setting for icon/font color: auto,dark,lighttoger52-1/+6
2017-08-30added icon updating to most ui elementstoger510-5/+162
2017-08-30renamed light_color to contrast_colortoger51-24/+29
- added tab highlighting - other changes to the theme to make use of contrast color
2017-08-30White Themetoger54-89/+125
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-30removed misc/scripts/svgs_2_pngs.pytoger51-139/+0
- deprecated because icon conversion now happens in godot itself
2017-08-30removed svg's in icons/darktoger5588-4194/+0
2017-08-30Implement color conversion for dark SVG iconstoger54-41/+123
2017-08-30added to_ABGR32() to core/Colortoger52-2/+14