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2017-10-14makerst: Fix support for module classesRémi Verschelde2-13/+9
Previous code expected only one XML per module, which is not the case for e.g. mono or gdnative. Also add newline after signal description to fix rst warning, and make the script Python 3-compatible. [ci skip]
2017-10-14[DOCS] Fix a few typos.Andreas Haas28-44/+44
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa2-5/+4
2017-10-14[DOCS] Improve docs for is_action_just_pressed and is_action_just_released ↵Olli Markkanen1-7/+9
(#12081)
2017-10-14Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij17-317/+1121
2017-10-13New splash screen.Daniel J. Ramirez2-1/+1
2017-10-13Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez20-44/+44
2017-10-13Small edits to ConfigFile docs.Benjamin Larsson1-12/+19
2017-10-13Fix Alpha Border bugfixComanche_Ak1-0/+1
2017-10-13[DOCS] TouchScreenButtonDio1-0/+31
2017-10-13removed GDNativeClass doc from GDNative moduleKarroffel2-2/+2
2017-10-13EditorHelp: use '<' to show inheritancePoommetee Ketson1-1/+1
...making it consistent with official docs
2017-10-13Move GDNative docs into gdnative folderBastiaanOlij5-2/+6
2017-10-13Add .xml to .gitattributesBastiaan Olij1-0/+1
2017-10-13Remove junk outputRuslan Mustakov4-11/+2
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-12[DOCS] TabContainer class descriptionsbrunosxs1-10/+16
2017-10-13Added error dialog when failing to export projectJakob Sinclair2-1/+12
Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-13Drop unusued LEGACYGL_ENABLED checkRémi Verschelde10-12/+12
[ci skip]
2017-10-12Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez22-41/+46
2017-10-12[DOCS] BitmapFontDio1-8/+23
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez1-9/+36
2017-10-12[DOCS] DynamicFontDataDio1-0/+5
2017-10-12[DOCS] DynamicFontDio1-0/+28
2017-10-12updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia11-77/+87
2017-10-12Fix viewport vflipHiroshi Ogawa1-6/+1
2017-10-12turned arround minimum Size for Seperator in reaction to issue #12020Grosskopf1-1/+5
2017-10-11doc: Sync classref with current sourceRémi Verschelde40-113/+292
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-10-11Fix argument names in method bindings.Andreas Haas2-4/+4
Adds a couple of missing argument names.
2017-10-11Input: expose joy_connection_changed()Andreas Haas1-0/+1
2017-10-11Bind VisualServer.sync() method to GDScriptJulian Murgia1-0/+1
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
2017-10-11Added grabber_area to default_theme sliders. Fixes #11261hickop1-0/+2
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa1-3/+1
2017-10-11fix script editor clear recent scripts crashjagt1-1/+4
2017-10-11Improve JavaScript callsLeon Krause1-29/+53
- Allow returning ArrayBuffer and views as PoolByteArray - Return real_t for integral numbers - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri1-1/+1
Fix #12003.
2017-10-11updated AudioStream docs and added AudioServer docsGrosskopf6-6/+55
2017-10-10[DOCS] - Completes the docs for the OS classDavid Saltares1-28/+56
2017-10-10[DOCS] - Complete Engine docsDavid Saltares1-5/+14
2017-10-10Fix wrong array indexIgnacio Etcheverry1-6/+6
2017-10-10Skip unhandled input events on asset library tab.DmitryKrutskikh1-0/+3
2017-10-10Made directory scan optionalBastiaanOlij3-46/+15
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2-27/+64
2017-10-10Define va_copy with --std=c++03 (fixes #11979)Ruslan Mustakov1-0/+11
2017-10-10 Fix getting struct elements from MonoArray (#11978)Ignacio Etcheverry2-4/+5
* Fix getting struct elements from MonoArray * Revert undesired change
2017-10-09Mono: Make use of ClassInfo's exposed APIIgnacio Etcheverry2-15/+13
- BindingsGenerator only generates exposed classes. - Fix creation of managed instances of non-exposed classes.
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry7-0/+53
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
2017-10-09[DOCS] Document Treemhilbrunner2-31/+100
2017-10-09Fix data alignment issues in get_data() in AudioStreamSamplehungrymonkey1-1/+2
I am fixing the issue by adding DATA_PAD to the return pointer as suggested by hi-ogawa When using set_data in AudioStreamSample in PoolByteArray, the data is set using a DATA_PAD to pad the pointer to the correct place as such uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r.ptr(), datalen); data_bytes = datalen; godot/scene/resources/audio_stream_sample.cpp#L473 All I am doing is adding a DATA_PAD to the return pointer to get_data() in AudioStreamSample to change godot/scene/resources/audio_stream_sample.cpp#L48 PoolVector<uint8_t>::Write w = pv.write(); copymem(w.ptr(), data, data_bytes); to PoolVector<uint8_t>::Write w = pv.write(); uint8_t *dataptr = (uint8_t *)data; copymem(w.ptr(), dataptr + DATA_PAD, data_bytes); Please review whether or not set or get is correct. Because this issue seems to be fixable by removing DATA_PAD in set_data() instead of adding DATA_PAD to get_data(). I have not tested the latter fix Fixes #issue, 11873
2017-10-10Update freetype to 2.8.1volzhs79-1118/+2091
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn1-18/+59
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references.