aboutsummaryrefslogtreecommitdiff
path: root/platform/android/java_bind.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-12-07Batch of BugfixesJuan Linietsky35-115/+491
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-12-03Remove multiprocessing from imports in SConstructThomas Sigurdsen1-1/+0
Rationale: unused import, also prevented scons from building on my setup.
2014-12-02-fixes to vmethod for buttonJuan Linietsky4-2/+33
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky28-106/+418
-Fixes to animationplayer -fixes to collada importer
2014-11-26-fix sound room params (was not working)Juan Linietsky7-6/+68
-fixes to DAE exporter -ios fixes (video)
2014-11-19missing navmesh demo and small fixesJuan Linietsky10-9/+155
2014-11-17NavMeshJuan Linietsky14-20/+224
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13allow Alt+arrow keys to pass through editorDana Olson1-2/+8
2014-11-13UDP FixesJuan Linietsky29-71/+365
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-12Editor goodies updateDiego Lopes4-2040/+2215
2014-11-12oopsJuan Linietsky1-1/+1
2014-11-12missing bindJuan Linietsky1-0/+1
2014-11-123D Import Import & UDPJuan Linietsky41-184/+1049
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-11Fixed documentation typoBrandon DeRosier2-2/+2
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier2-2/+2
- Changed node_get_input_sourcre to node_get_input_source
2014-11-09Fix compilation error on 32-bit linuxGerold311-1/+1
2014-11-08add sane radius incrementDana Olson1-3/+1
2014-11-07Fix CppCheck 'duplicateExpression' warningBoris Egorov3-3/+3
BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code.
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky4-8/+18
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky168-1310/+1534
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-05Update cubio.gdMavhod1-1/+1
a little wrong only.
2014-11-02Bug FixesJuan Linietsky56-1861/+7466
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-11-01fixes for release apk exportDana Olson1-1/+2
2014-11-01add timestamping authority server option for AndroidDana Olson1-0/+6
2014-11-01add option to auto-scan a directory for projectsDana Olson2-0/+7
2014-11-01fixes default project dir option for Create / Import dialogs after quitting ↵Dana Olson1-0/+1
to project manager
2014-10-28- On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller1-2/+5
2014-10-27-Much improvement to baked light bakerJuan Linietsky61-338/+2147
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27- Fix issue #391: GDScript now reduce constant expressions to constant and ↵Guy Rabiller1-5/+21
forbids constant assignment after being defined.
2014-10-27- Fix issue #802: randomize() now generate non-zero seed during the first ↵Guy Rabiller1-1/+1
hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-26Fix some more incorrect bindingsGerold319-11/+11
2014-10-26Fix issue #821: GDScript now accepts single quoted as well as double quoted ↵Guy Rabiller1-3/+11
strings.
2014-10-24- Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵Guy Rabiller1-1/+11
visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
2014-10-24Fix some incorrect bindings in PhysicsServerGerold311-5/+5
2014-10-23Fix Export -> image group panelsanikoyes1-0/+4
1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown
2014-10-16Fix light was alwasy been disabled in release mode (tools=no)marynate1-4/+1
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky16-6/+86
-gizmos are not displayed in camera preview
2014-10-14-do not use calc_tangents if no UVsJuan Linietsky1-1/+4
2014-10-14FixesJuan Linietsky10-26/+35
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14fix view dependent problem in normal mappingromulox_x1-1/+1
2014-10-14Fix ios build errormarynate1-1/+5
2014-10-14ColladaJuan Linietsky25-184/+349
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
2014-10-12offset particle drawing order so that recently emitted particles are always ↵romulox_x1-1/+7
drawn on top of the older ones
2014-10-12Little BitsJuan Linietsky30-83/+1060
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-10Remove camera check for 2D audio listener.Hilton Medeiros1-1/+1
2014-10-10missingJuan Linietsky1-1/+1
2014-10-10-less agressive install.txt, existence of this package is proof enough of ↵Juan Linietsky1-13/+1
disconformity.
2014-10-09Modified sprite's draw notification call to use floats instead of integers ↵romulox_x1-7/+7
so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09-compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky2-87/+98
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky10-100/+406
-Collada exporter supports Blend Shapes (even on actions via set driven keys)