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2015-05-04solve invalid pointer, fixes #1793Juan Linietsky1-0/+1
2015-05-04added return keyword, fixes #1797Juan Linietsky1-1/+1
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky9-44/+97
2015-05-03-Make sure properties are exported the way they should in xml, fixes #1799Juan Linietsky1-1/+1
2015-05-03Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi...Antony Jones3-91/+146
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky6-365/+794
2015-05-03Missing return statementRicardo Pérez1-1/+1
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky18-32/+147
2015-05-03fixed uninitialized name pointers (cppcheck)Simon Wenner1-2/+2
2015-05-03fixed memory leak: triangulated (cppcheck)Simon Wenner1-0/+1
2015-05-03fixed broken comment blockSimon Wenner1-1/+1
2015-05-03removed unnecessary semicolonsSimon Wenner1-20/+20
2015-05-03fixed uninitialized variable (cppcheck)Simon Wenner1-1/+1
2015-05-02same fixes to 3D navmesh..Juan Linietsky2-1/+16
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky2-3/+37
2015-05-02Fixed some items caught in cppcheckNathan Warden2-3/+3
2015-05-01-fixed godot icon for androidJuan Linietsky2-5/+32
2015-05-01-option to select arm and x86 architectures on android export (will not work ...Juan Linietsky1-12/+41
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky5-15/+28
2015-05-02Triple click doesn't select line if click was done on different lines. Fix #1727Biliogadafr1-1/+1
2015-05-01bumped version to rc11.1-rc1Juan Linietsky1-1/+1
2015-05-01fixed bullet in 3d platformer demoJuan Linietsky1-0/+0
2015-05-01-removed get_mouse_pos from Input, as it only caused problemsJuan Linietsky1-1/+1
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2-3/+2
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky1-0/+2
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky3-0/+1
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky17-31/+31
2015-05-01Optimize the code.Gen1-66/+31
2015-05-01Sort xml files, so order is constantest316-18/+58
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky8-0/+6
2015-04-30-some cleanupsJuan Linietsky4-4/+14
2015-04-30fixed a autowrap bug when word is too length.Gen1-6/+5
2015-04-30Update label.cppGen1-1/+20
2015-04-29space is only skipped when autowrap.Gen1-3/+2
2015-04-29record the number of space before a word.Gen1-2/+2
2015-04-29record the number of space before a words.Gen1-16/+26
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. Fix...Juan Linietsky1-14/+14
2015-04-28label properly adjusted to size when inserting key, fixes #1607Juan Linietsky1-1/+1
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky4-24/+11
2015-04-28Update label.hGen1-1/+2
2015-04-28Update label.cppGen1-5/+37
2015-04-28fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky4-33/+57
2015-04-27fixed ColorArray constructor when taking array as parameterromulox_x1-1/+1
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky6-0/+26
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky1-0/+6
2015-04-27-disabled thread model 2 for the time being, crashes on linux without reason,...Juan Linietsky1-0/+3
2015-04-26made parser accept EOF after "pass", fixes #1488Juan Linietsky1-1/+1
2015-04-26fix quit bug on linux when using alt-f4, fixes #1677Juan Linietsky1-1/+6
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky2-7/+20
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky6-2/+37