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* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-023-3/+236
| | | | | | | | ================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
* Misc FixesJuan Linietsky2014-06-273-40/+262
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Add more callback for Godot.javamarynate2014-06-042-297/+319
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* GodotPaymentV3.java was accidently deleted in latest commitmarynate2014-05-281-0/+110
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* -Fixed bug in "extends"Juan Linietsky2014-05-241-110/+0
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* Making Godot Easier to Use..Juan Linietsky2014-05-247-21/+83
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-282-2/+50
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -Fixed viewport stretch bugsJuan Linietsky2014-04-184-11/+31
| | | | | -Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-143-10/+13
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* Move onKeyDown/onKeyUp from Godot to GodotViewsanikoyes2014-04-062-10/+16
| | | | Press 'back' button should not terminate program, normal handle 'back' event in game logic
* Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes2014-04-0616-17/+1231
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| * Fixed Android crash by adding safety to the hideKeyboard() -function.sikakraa2014-04-061-2/+7
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| * -Support for changing fontsJuan Linietsky2014-04-0514-6/+1147
| | | | | | | | | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
| * Update GodotLib.javareduz2014-03-131-4/+0
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| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-132-2/+37
| |\ | | | | | | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-134-16/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* | | fix enter keysanikoyes2014-03-131-4/+4
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* | | fix android can't input unicode characterssanikoyes2014-03-135-11/+319
| |/ |/| | | | | | | | | | | | | | | fix hide soft keyboard by press 'back' button, then click current focus text edit/line edit control, soft keyboard won't show again add features: press enter key with line edit control will hide soft keyboard
* | fix android input doe's not work(line edit/text edit)sanikoyes2014-03-122-3/+34
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0952-0/+1692