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2016-03-14Automatically create input node when creating a ShaderGraphFranklin Sobrinho1-5/+13
2016-03-14Fix crash when importing sub-scenesFranklin Sobrinho1-1/+1
2016-03-14Added configuable tab sizePaulb234-1/+13
2016-03-14(editor)filedialog mode open anyAlexander Holland4-14/+18
2016-03-13Correct spot light size conversion in Blender exporter.Brandon DeRosier1-1/+1
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce7-18/+45
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-13Undo and redo commands on text editor now affect internal version which ↵Saracen2-6/+19
fixes inconsistent file saving validation.
2016-03-13Add icon region support for ItemListFranklin Sobrinho2-7/+56
2016-03-12Remove undefined bindsRémi Verschelde1-2/+0
Bug introduced by 6eb4812
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen4-8/+19
now correctly disables shadows from affecting the instance.
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen6-3/+36
now also centred.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky32-142/+6011
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12-more progress to asset sharing client, but still disabled by defaultJuan Linietsky2-3/+93
2016-03-11Fix link error when disable_3d=yessanikoyes1-1/+2
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry1-14/+11
exist
2016-03-10Fix a crash when running a game with Controls with a tools buildBojidar Marinov1-1/+6
Regression from #3997 TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs
2016-03-09Add option to keep margins when changing anchors, closes #3979Bojidar Marinov3-13/+32
Amend: Fixed an issue for non-tool builds Amend2: Same, just fixed doing nothing at some times
2016-03-09Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry1-8/+12
2016-03-09TimeScale node: return +inf remaining for 0 scale.Josh Grams1-1/+4
2016-03-09fix six possible "divide by zero"Hubert Jarosz6-15/+23
2016-03-09fix two reading uninitialized pointersHubert Jarosz2-2/+2
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
2016-03-09fix possible crash in tools/editor/editor_import_export.cppHubert Jarosz1-2/+1
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz2-3/+2
spatial_node and base where uninitialized, which could lead to crash
2016-03-09fix possible crash in platform/x11/joystick_linux.cppHubert Jarosz1-0/+6
ev may be tainted and out of MAX_KEY range, which will cause joy->key_map[ev.code] to crash
2016-03-09remove trailing whitespaceHubert Jarosz386-7660/+7660
2016-03-08AnimationTreePlayer: distinguish value tracks.Josh Grams1-2/+3
If the node had a 3D Transform, the transform would always get written, even if the tracks on that node were supposed to be value tracks.
2016-03-08Variant::blend: add Quat, fix Vector3.Josh Grams1-1/+7
2016-03-07Update version in Info.plistRegalMedia1-2/+2
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen11-24/+129
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-03-07TimeScale node: scale return value (time remaining).Josh Grams1-2/+4
2016-03-07fix InputMap::action_erase_event()hondres1-4/+1
fixes #3976
2016-03-07This will disable png arm neon optimizing for android template if compile on ↵volzhs1-6/+5
windows, but make compiling successful. And arm neon opt is enabled if not on windows.
2016-03-07migrate to container-based Travis CIHubert Jarosz1-4/+26
2016-03-07osx: fix inverted horizontal scrollinghondres1-1/+1
2016-03-07Enabled scrolling past end of filePaulb234-1/+14
2016-03-06Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵Saracen1-3/+11
causing modifications to root bone to have doubled offset and wasted performance.
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho3-27/+80
2016-03-06doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)hondres1-2/+2
2016-03-06Add more verbose build-in functions descriptionsMartin Chuckeles1-28/+143
Add descriptions for some global constants
2016-03-05Added epoc to dictionary converterKyle Luce2-3/+73
Useful for when user is storing time as epoc and wants to do operations on this time and then display in human readable form https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650&notif_t=group_comment_reply
2016-03-05The help page now show the entire object hierarchyFranklin Sobrinho1-2/+52
2016-03-05Fix Sprite doesn't updating region_rect value in certain conditionsFranklin Sobrinho1-5/+7
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho1-19/+0
2016-03-05Write GDScript documentationMartin Chuckeles1-1/+10
2016-03-05Added search box in Class List dialog (Script Editor)Franklin Sobrinho3-11/+93
2016-03-04html5: workaround for echo key events.hondres3-2/+27
2016-03-04Add special new line openingMartin Chuckeles1-0/+21
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky18-17/+1678
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04Add editor settings for call hint placementMartin Chuckeles4-4/+45
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-03-03Hide hint if completion is activeMartin Chuckeles1-1/+1