index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
java
/
src
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
31
-148
/
+476
2017-02-04
Ensure proper config version when reading the new configuration file.
Juan Linietsky
2
-2
/
+15
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
41
-271
/
+271
2017-02-04
completed scene importing (I hope?)
Juan Linietsky
5
-10
/
+227
2017-02-04
fix continous reimport bug (i hope)
Juan Linietsky
1
-2
/
+27
2017-02-04
Scene import more or less working, needs some missing features.
Juan Linietsky
5
-6
/
+1297
2017-02-03
Changed OGG Vorbis type to be imported, so it's possible to specify loop
Juan Linietsky
5
-76
/
+184
2017-02-03
OBJ file importing!
Juan Linietsky
7
-4
/
+269
2017-02-02
wav file importing!
Juan Linietsky
6
-0
/
+1341
2017-02-02
Match ERROR_QUERY_FAILED enum with others
volzhs
2
-2
/
+2
2017-02-02
Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
volzhs
1
-0
/
+7
2017-02-02
Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli...
Pawel Kowal
1
-2
/
+2