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* Fix android payment logical errorvolzhs2017-05-191-24/+23
| | | | | getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details. referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0822-0/+22
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* Fix typos in source code using codespellRémi Verschelde2017-03-242-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* Several fixes to Android exporter and port.Juan Linietsky2017-03-232-11/+13
| | | | Android seems to be working again!
* Fix handling input for Androidvolzhs2017-03-041-37/+12
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-1411-66/+74
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-1/+1
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0122-22/+22
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add alert window on Androidvolzhs2016-11-281-0/+19
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* Fix Directory.dir_exist/get_current_dir for 'res://' on Androidvolzhs2016-11-091-0/+5
| | | | Fix #7014
* Merge pull request #5415 from volzhs/improve-android-paymentJuan Linietsky2016-07-242-190/+313
|\ | | | | Improve android payment
| * Add querying details of IAP items for androidvolzhs2016-07-182-148/+279
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| * Fix can't get all info if user purchases many items and not consumedvolzhs2016-07-181-42/+34
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* | Implement get_screen_dpi() on AndroidMario Schlack2016-07-201-0/+6
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+8
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* Fix Android sensors polling rate on resumeGeorge Marques2016-06-241-2/+2
| | | | Fix #5306
* correct current Intent for androidvolzhs2016-06-211-1/+13
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1818-2/+478
| | | Also removes a couple wrong Godot headers from third-party source files.
* Merge pull request #4729 from volzhs/android-23Rémi Verschelde2016-06-071-1/+1
|\ | | | | Supporting Android API 23 (Android 6.0)
| * Supporting Android API 23 (Android 6.0)volzhs2016-05-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If we update build gradle to use ``compileSdkVersion 23``, ``org.apache.http`` package causes error. (issue #4711) We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem. To use ``useLibrary``, we need to use latest gradle also. And now, we faced another problem with ``APK Expansion`` java sources. ``` /platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java 137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error ``` So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially. Unfortunately, another problem, The 'MissingTranslation' error was occurred. So, build.gradle is updated to use ``disable 'MissingTranslation'`` Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version. I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
* | Add magnetometer sensor support for Androidfluffrabbit2016-05-272-1/+13
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* support gamepad remapping on androidhondres2016-01-245-131/+566
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-4/+17
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* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-114-4/+4
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-0822-0/+4107
org.godotengine.godot