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2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky1-5/+5
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky9-4/+38
2017-10-03doc_status.py: Add -e (--empty) option to hide items with nothing left to domhilbrunner1-0/+15
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn1-73/+74
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-03Updated some documentation for the OS class.Nathan Warden1-0/+7
2017-10-03Document some of the VisualScript classes.Bojidar Marinov16-3/+210
2017-10-03[GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond5-734/+4586
2017-10-02Added logs to .gitignoreDaniel J. Ramirez1-0/+1
[ciskip]
2017-10-02VS now supports white themes.Daniel J. Ramirez6-70/+141
2017-10-02Added correct initialization for script editor theme.Daniel J. Ramirez4-23/+48
Some style fixes for VS interface.
2017-10-03added spacing to tabstoger51-3/+9
2017-10-03Fix SConstruct check for config.is_enabled()Ignacio Etcheverry1-7/+6
2017-10-03Added mono moduleIgnacio Etcheverry92-0/+19622
2017-10-03CurveEditor: fix can't edit right tangentPoommetee Ketson2-14/+14
2017-10-02Add OS::is_userfs_persistent to check user:// persistenceLeon Krause7-14/+45
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02[DOCS] Update Polygon2D and CollisionPolygon2DChris Bradfield2-8/+22
2017-10-02Fixed MSVC build issue introduced by commit ↵Indah Sylvia1-10/+10
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
2017-10-02missing PI division on vertex shaderJuan Linietsky1-1/+2
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond2-0/+2
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond1-0/+1
2017-10-02Use primary WebAssembly.instantiate overloadLeon Krause1-3/+3
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance.
2017-10-02[DOCS] Adds JSON and JSONParseResult docJerome670002-0/+18
2017-10-02[DOCS] Write member, signals and constants in the Control classNathan1-34/+103
I left the following properties and constants out: - rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me - mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them. - GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
2017-10-02Indentation Error neogaston1-4/+4
TabError: inconsistent use of tabs and spaces in indentation was fixed
2017-10-023DEditorGizmo: fix spotlight and camera gizmo & handlePoommetee Ketson1-2/+2
2017-10-01Slight proposed fixes to PBR.Juan Linietsky1-2/+2
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky2-16/+14
multiplied lights by PI internally.
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky3-7/+10
compatibility.
2017-10-01doc_status.py Python 2.7 backwards compatibilitymhilbrunner1-4/+14
2017-10-01Fix bones draw on viewportGabriel1-0/+1
2017-10-01Fixed center align in LineEditbalint magyar1-2/+8
2017-10-01Fix scons: *** No SConstruct file foundBartłomiej T. Listwon1-3/+3
Add --directory=$(ProjectDir) to build_commandline()
2017-10-01Fix IntelliSenseBartłomiej T. Listwon1-0/+1
Fix the CPPPATH passed to MSVSProject. Uses SCons Dir() function to convert "#" paths http://www.scons.org/doc/0.97/HTML/scons-user/a3414.html#CV-CPPPATH
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam1-1/+1
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-10-01EditorAudioBus: restore delete option on master busPoommetee Ketson1-3/+2
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn1-1/+1
2017-10-01Fix GraphEdit mouse scroll axis.jagt1-8/+8
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01Ability to set a module enabled/disabled by default by adding is_enabled() ↵Juan Linietsky1-1/+11
to config.py
2017-10-01Fix zoom button not zooming on the screen centerGilles Roudiere2-44/+22
2017-09-30Fix environmental BRDF.Ferenc Arn1-6/+7
2017-09-30Change to shrink_x2 function preventing it set a 0 width/heightGabriel1-2/+2
2017-09-30Renamed fixed_process to physics_processAndreaCatania75-296/+296
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez1-2/+8
2017-09-30Fixes node2D not lockable/groupableGilles Roudiere1-2/+2
2017-09-30Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵Indah Sylvia2-5/+5
NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30keep alpha when converting svg colors fixes #11289toger51-1/+1
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez15-301/+68
2017-09-30Added VehicleWheel::get_skidinfo().Lucas Eriksson2-0/+9
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij1-3/+3
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky3-54/+144