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2015-08-11prevent to change tool mode when control or shift key is pressedvolzhs1-0/+3
2015-08-07Add missing token name for signal. closes #2201neikeq1-0/+1
2015-08-06tested and fixed unix os_system_time_msec()xodene1-2/+3
2015-08-06Add OS.get_system_time_msecMaximillian8-2/+26
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky17-81/+182
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky5-0/+37
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky2-0/+37
2015-08-04error debuggerJuan Linietsky7-3/+307
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-03Fix vorbis seek_posAndy Conrad1-1/+1
2015-08-02live debug fixesJuan Linietsky8-23/+105
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky22-217/+1320
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-08-01add flag and multiline hits in GDScriptGen1-9/+16
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-07-30Damnit, forgot one more debug line ><Julian Murgia - StraToN1-1/+0
2015-07-30forgot to remove a method declaration...Julian Murgia - StraToN1-1/+0
2015-07-30include not necessary anymoreJulian Murgia - StraToN1-1/+0
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN3-6/+17
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN2-0/+16
2015-07-28adding some base64 marshallspunto-2-0/+83
2015-07-26A bunch of spell checks, and rewordings. Also, some simple documentation.Ovnuniarchos2-5998/+5950
2015-07-26QOL, script buttons in scene tabsJuan Linietsky8-5/+158
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells3-6/+52
2015-07-24-added icons for root node types on tabsJuan Linietsky4-2/+25
2015-07-24Fixed incorrect failsafe return valuesZher Huei Lee1-3/+3
2015-07-24Made RegEx API similar to old versionZher Huei Lee5-15/+17
2015-07-24Added a live-edit RegEx tester to the demosZher Huei Lee3-0/+26
2015-07-24More nrex fixesZher Huei Lee1-8/+16
2015-07-24Updated nrex fixesLee Zher Huei1-5/+5
2015-07-24Regex library Nrex initial portLee Zher Huei17-1206/+1254
2015-07-23Use tabs instead of spaces.Jari Ronkainen1-1/+1
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen1-0/+1
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos3-6/+17
2015-07-20Added FLAGS to int hint to make an int a bitmask on the editor.Ovnuniarchos1-0/+11
2015-07-09when copy images enabled, 'images' path prefix was only being written to ↵romulox_x1-2/+2
file if the destination file didn't exist. so it only worked the first time.
2015-07-01fixed ios compilation errorromulox_x1-1/+1
2015-06-30small fixesJuan Linietsky2-5/+8
2015-06-30-some changes by okamJuan Linietsky13-6/+72
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky62-294/+475
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-27more code completion improvementsJuan Linietsky5-85/+482
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky10-25/+210
-properly completes text arguments -includes the "/root" autoloads
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x3-1/+9
2015-06-25added support for mirrored repeat texture wrappingromulox_x4-7/+22
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky4-2/+5
2015-06-24compile fixJuan Linietsky1-1/+1
2015-06-24fix connection dialog bugJuan Linietsky1-2/+2
2015-06-24Tiny typoKermer1-2/+2
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24ability to change shadow color in light2dJuan Linietsky9-1/+41
2015-06-24Add some documentation for RayCast2D about is_colliding and get_collider quirksShadowKyogre1-0/+2
2015-06-24added ability to define signals in scriptJuan Linietsky12-64/+270
closes #2175
2015-06-23Added helper methods to InputEventJaguar3-0/+16
2015-06-23CollisionShape2D visual editorFranklin Sobrinho3-0/+608