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path: root/platform/android/file_access_jandroid.cpp (follow)
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Minor code formatting in platform/androidMario Schlack2016-07-211-7/+6
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* Fix crash in FileAccessJAndroid::file_exists (does not free local ref)sanikoyes2016-07-111-1/+3
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* merged some stuff for okamJuan Linietsky2015-09-031-1/+3
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* fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky2015-04-281-1/+0
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+253