| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -2/+2 |
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| * | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -14/+14 |
| | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | ||||
| * | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | 2017-08-19 | 1 | -14/+14 |
| | | | | | main.cpp and help cleanup" | ||||
| * | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-19 | 1 | -14/+14 |
| | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | ||||
| * | Merge pull request #9838 from RandomShaper/android-arm64 | Rémi Verschelde | 2017-08-01 | 1 | -0/+15 |
| |\ | | | | | Add support for ARMv8 (64-bit) on Android | ||||
| | * | Add support for ARMv8 (64-bit) on Android | Pedro J. Estébanez | 2017-07-25 | 1 | -0/+15 |
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| * | | Fix Android debug/run | Pedro J. Estébanez | 2017-07-27 | 1 | -6/+21 |
| |/ | | | | | | | | | | | - Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected. - Include Android release in device data collection. - Force system user:. - Ability to enable/disable. - Apply only if OS release >= 17 (when multiuser was introduced. - Fix argument passing. - Rename local variable `port` to `dbg_port` to better match its partner `fs_port`. - Fix typo in error message. | ||||
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+5 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -12/+28 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -8/+8 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Use custom native-run icons for Android and HTML5 | L. Krause | 2017-06-27 | 1 | -1/+11 |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | 2017-06-10 | 1 | -2/+2 |
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| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
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| * | Fix crash on exit. | Andreas Haas | 2017-04-10 | 1 | -0/+7 |
| | | | | | First it crashed in the thread that checks for android devices, then in the audio driver. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix wrong name for Android export | volzhs | 2017-03-24 | 1 | -3/+3 |
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| * | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -19/+1664 |
| | | | | | Android seems to be working again! | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -11/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -3/+5 |
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| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -1/+2 |
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| * | #7215 try to fix adb bad targeting user on device | Jerome67000 | 2017-01-16 | 1 | -1/+1 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -11/+13 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -25/+25 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -6/+6 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | 2016-11-08 | 1 | -19/+19 |
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| * | Fix manifest generation bug in Android export | Pedro J. Estébanez | 2016-09-21 | 1 | -6/+4 |
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| * | Fix some comparisons between signed and unsigned integers | Johan Manuel | 2016-08-13 | 1 | -11/+11 |
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| * | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -6/+6 |
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| * | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -2/+2 |
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| * | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | 2016-07-19 | 1 | -1/+1 |
| | | | | | closes #5656 | ||||
| * | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | 2016-06-27 | 1 | -1/+1 |
| | | | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | ||||
| * | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | 2016-06-23 | 1 | -38/+2 |
| |\ | | | | | fix errors while exporting android | ||||
| | * | fix errors while exporting android | volzhs | 2016-06-16 | 1 | -38/+2 |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Handle tmp files properly on Android export | Pedro J. Estébanez | 2016-06-15 | 1 | -9/+4 |
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| * | Zip-align exported APK | Pedro J. Estébanez | 2016-06-13 | 1 | -12/+100 |
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| * | Fix typo | Pedro J. Estébanez | 2016-06-11 | 1 | -1/+1 |
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| * | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | 2016-06-11 | 1 | -3/+58 |
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| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -84/+89 |
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| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
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| * | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| |\ | | | | | Expose android/shutdown_adb_on_exit parameter | ||||
| | * | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | ||||
| * | | Add -r flag to adb install for keep app user data | sanikoyes | 2016-03-18 | 1 | -0/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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