| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -25/+25 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -6/+6 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | 2016-11-08 | 1 | -19/+19 |
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| * | Fix manifest generation bug in Android export | Pedro J. Estébanez | 2016-09-21 | 1 | -6/+4 |
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| * | Fix some comparisons between signed and unsigned integers | Johan Manuel | 2016-08-13 | 1 | -11/+11 |
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| * | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -6/+6 |
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| * | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -2/+2 |
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| * | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | 2016-07-19 | 1 | -1/+1 |
| | | | | | closes #5656 | ||||
| * | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | 2016-06-27 | 1 | -1/+1 |
| | | | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | ||||
| * | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | 2016-06-23 | 1 | -38/+2 |
| |\ | | | | | fix errors while exporting android | ||||
| | * | fix errors while exporting android | volzhs | 2016-06-16 | 1 | -38/+2 |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Handle tmp files properly on Android export | Pedro J. Estébanez | 2016-06-15 | 1 | -9/+4 |
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| * | Zip-align exported APK | Pedro J. Estébanez | 2016-06-13 | 1 | -12/+100 |
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| * | Fix typo | Pedro J. Estébanez | 2016-06-11 | 1 | -1/+1 |
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| * | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | 2016-06-11 | 1 | -3/+58 |
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| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -84/+89 |
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| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
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| * | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| |\ | | | | | Expose android/shutdown_adb_on_exit parameter | ||||
| | * | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | ||||
| * | | Add -r flag to adb install for keep app user data | sanikoyes | 2016-03-18 | 1 | -0/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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| * | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | 2016-02-27 | 1 | -0/+10 |
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| * | fix export bug | Juan Linietsky | 2016-01-20 | 1 | -1/+1 |
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| * | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | 2016-01-20 | 1 | -0/+37 |
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| * | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -1/+1 |
| | | | | | org.godotengine.godot | ||||
| * | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -13/+16 |
| | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | ||||
| * | Skip META-INF from Android Template | masoud bh | 2015-11-14 | 1 | -0/+4 |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -8/+8 |
| | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -11/+16 |
| | | | | | -It is now really easy to deploy an android build with debug, and debug it | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | -fixed godot icon for android | Juan Linietsky | 2015-05-01 | 1 | -5/+32 |
| | | | | | -added a genname option to generate the name of android app | ||||
| * | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | 2015-05-01 | 1 | -12/+41 |
| | | | | | with current templates, you have to make new and include both x86 and arm support) | ||||
| * | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 1 | -11/+9 |
| | | | | | -added functions to get mouse position in CanvasItem | ||||
| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -4/+4 |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -0/+3 |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | ||||
| * | -Added android immersive mode, fixes #303 | Juan Linietsky | 2015-04-17 | 1 | -0/+9 |
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| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
| | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | ||||
| * | Option in Android export to use 32 bits buffer. | Juan Linietsky | 2015-03-31 | 1 | -0/+13 |
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| * | More Fixes | Juan Linietsky | 2014-12-07 | 1 | -1/+1 |
| | | | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930 | ||||
| * | 3D Import Import & UDP | Juan Linietsky | 2014-11-12 | 1 | -1/+1 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | ||||
| * | Merge pull request #853 from adolson/tsa-option-for-android | Juan Linietsky | 2014-11-02 | 1 | -0/+6 |
| |\ | | | | | add timestamping authority server option for Android | ||||
| | * | add timestamping authority server option for Android | Dana Olson | 2014-11-01 | 1 | -0/+6 |
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| * | | Merge pull request #855 from adolson/android-release-keystore-fix | Juan Linietsky | 2014-11-02 | 1 | -1/+2 |
| |\ \ | | | | | | | fixes for release apk export | ||||
| | * | | fixes for release apk export | Dana Olson | 2014-11-01 | 1 | -1/+2 |
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| * / | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -11/+24 |
| |/ | | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender | ||||
| * | fix custom export packages for PC | Dana Olson | 2014-08-25 | 1 | -2/+2 |
| | | | | | also allow custom templates to reside outside of res:// for all platforms | ||||
| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -1/+1 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes | ||||
