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path: root/platform/android/export/export.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fix Android debug/runPedro J. Estébanez2017-07-271-6/+21
| | | | | | | | | | | | | | | | | Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely: - Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected. - Include Android release in device data collection. - Force system user:. - Ability to enable/disable. - Apply only if OS release >= 17 (when multiuser was introduced. - Fix argument passing. - Rename local variable `port` to `dbg_port` to better match its partner `fs_port`. - Fix typo in error message. But adds: - Get the debug port from the editor settings, where it lives now. Fixes #8581.
* BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-251-1/+1
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* Rename debug/debug_port to network/debug_port.Fabio Alessandrelli2017-05-121-1/+1
| | | | Expose it in editor settings.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-822/+746
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-3/+3
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
* #7215 try to fix adb bad targeting user on deviceJerome670002017-03-181-1/+1
| | | | (cherry picked from commit 8c19a6cb85bc4ff00a8b2f7afe602c5724222a23)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Make Android export quicker (especially on Windows)Pedro J. Estébanez2016-11-151-19/+19
| | | | (cherry picked from commit 56721e5d9daf3bda0ad0711c165105c7ceedd29f)
* Fix manifest generation bug in Android exportPedro J. Estébanez2016-10-091-6/+4
| | | | (cherry picked from commit 2c9d98bb4869ad8a8ec7af9ba0c8dd7d7c243fb5)
* Minor code formatting in platform/androidMario Schlack2016-07-211-2/+2
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* Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky2016-07-191-1/+1
| | | | closes #5656
* Make Android build smarter (SCons + Gradle)Pedro J. Estébanez2016-06-271-1/+1
| | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
* Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde2016-06-231-38/+2
|\ | | | | fix errors while exporting android
| * fix errors while exporting androidvolzhs2016-06-161-38/+2
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* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
|/ | | Also removes a couple wrong Godot headers from third-party source files.
* Handle tmp files properly on Android exportPedro J. Estébanez2016-06-151-9/+4
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* Zip-align exported APKPedro J. Estébanez2016-06-131-12/+100
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* Fix typoPedro J. Estébanez2016-06-111-1/+1
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* Keep certain assets uncompressed on Android exportPedro J. Estébanez2016-06-111-3/+58
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* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-84/+89
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* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
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* Merge pull request #4105 from akien-mga/pr-android-shutdown-adbRémi Verschelde2016-03-201-0/+1
|\ | | | | Expose android/shutdown_adb_on_exit parameter
| * Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde2016-03-201-0/+1
| | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073.
* | Add -r flag to adb install for keep app user datasanikoyes2016-03-181-0/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-271-0/+10
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* fix export bugJuan Linietsky2016-01-201-1/+1
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* -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-201-0/+37
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* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-1/+1
| | | | org.godotengine.godot
* Add way to look for templates at system wide level tooest312015-11-301-13/+16
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* Skip META-INF from Android Templatemasoud bh2015-11-141-0/+4
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-8/+8
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-11/+16
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* -fixed godot icon for androidJuan Linietsky2015-05-011-5/+32
| | | | -added a genname option to generate the name of android app
* -option to select arm and x86 architectures on android export (will not work ↵Juan Linietsky2015-05-011-12/+41
| | | | with current templates, you have to make new and include both x86 and arm support)
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-11/+9
| | | | -added functions to get mouse position in CanvasItem
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-4/+4
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -Added android immersive mode, fixes #303Juan Linietsky2015-04-171-0/+9
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* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-311-0/+13
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* More FixesJuan Linietsky2014-12-071-1/+1
| | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
* 3D Import Import & UDPJuan Linietsky2014-11-121-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky2014-11-021-0/+6
|\ | | | | add timestamping authority server option for Android
| * add timestamping authority server option for AndroidDana Olson2014-11-011-0/+6
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* | Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky2014-11-021-1/+2
|\ \ | | | | | | fixes for release apk export
| * | fixes for release apk exportDana Olson2014-11-011-1/+2
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