| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Fix Android debug/run | Pedro J. Estébanez | 2017-07-27 | 1 | -6/+21 |
| | | | | | | | | | | | | | | | | | | Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely: - Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected. - Include Android release in device data collection. - Force system user:. - Ability to enable/disable. - Apply only if OS release >= 17 (when multiuser was introduced. - Fix argument passing. - Rename local variable `port` to `dbg_port` to better match its partner `fs_port`. - Fix typo in error message. But adds: - Get the debug port from the editor settings, where it lives now. Fixes #8581. | ||||
| * | BuildSystem: generated files have .gen.ext | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Rename debug/debug_port to network/debug_port. | Fabio Alessandrelli | 2017-05-12 | 1 | -1/+1 |
| | | | | | Expose it in editor settings. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -822/+746 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-18 | 1 | -3/+3 |
| | | | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247) | ||||
| * | #7215 try to fix adb bad targeting user on device | Jerome67000 | 2017-03-18 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 8c19a6cb85bc4ff00a8b2f7afe602c5724222a23) | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | 2016-11-15 | 1 | -19/+19 |
| | | | | | (cherry picked from commit 56721e5d9daf3bda0ad0711c165105c7ceedd29f) | ||||
| * | Fix manifest generation bug in Android export | Pedro J. Estébanez | 2016-10-09 | 1 | -6/+4 |
| | | | | | (cherry picked from commit 2c9d98bb4869ad8a8ec7af9ba0c8dd7d7c243fb5) | ||||
| * | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -2/+2 |
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| * | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | 2016-07-19 | 1 | -1/+1 |
| | | | | | closes #5656 | ||||
| * | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | 2016-06-27 | 1 | -1/+1 |
| | | | | | | | | | Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | ||||
| * | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | 2016-06-23 | 1 | -38/+2 |
| |\ | | | | | fix errors while exporting android | ||||
| | * | fix errors while exporting android | volzhs | 2016-06-16 | 1 | -38/+2 |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Handle tmp files properly on Android export | Pedro J. Estébanez | 2016-06-15 | 1 | -9/+4 |
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| * | Zip-align exported APK | Pedro J. Estébanez | 2016-06-13 | 1 | -12/+100 |
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| * | Fix typo | Pedro J. Estébanez | 2016-06-11 | 1 | -1/+1 |
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| * | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | 2016-06-11 | 1 | -3/+58 |
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| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -84/+89 |
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| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
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| * | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| |\ | | | | | Expose android/shutdown_adb_on_exit parameter | ||||
| | * | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | 2016-03-20 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | ||||
| * | | Add -r flag to adb install for keep app user data | sanikoyes | 2016-03-18 | 1 | -0/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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| * | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | 2016-02-27 | 1 | -0/+10 |
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| * | fix export bug | Juan Linietsky | 2016-01-20 | 1 | -1/+1 |
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| * | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | 2016-01-20 | 1 | -0/+37 |
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| * | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -1/+1 |
| | | | | | org.godotengine.godot | ||||
| * | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -13/+16 |
| | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | ||||
| * | Skip META-INF from Android Template | masoud bh | 2015-11-14 | 1 | -0/+4 |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -8/+8 |
| | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -11/+16 |
| | | | | | -It is now really easy to deploy an android build with debug, and debug it | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | -fixed godot icon for android | Juan Linietsky | 2015-05-01 | 1 | -5/+32 |
| | | | | | -added a genname option to generate the name of android app | ||||
| * | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | 2015-05-01 | 1 | -12/+41 |
| | | | | | with current templates, you have to make new and include both x86 and arm support) | ||||
| * | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 1 | -11/+9 |
| | | | | | -added functions to get mouse position in CanvasItem | ||||
| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -4/+4 |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -0/+3 |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | ||||
| * | -Added android immersive mode, fixes #303 | Juan Linietsky | 2015-04-17 | 1 | -0/+9 |
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| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
| | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | ||||
| * | Option in Android export to use 32 bits buffer. | Juan Linietsky | 2015-03-31 | 1 | -0/+13 |
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| * | More Fixes | Juan Linietsky | 2014-12-07 | 1 | -1/+1 |
| | | | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930 | ||||
| * | 3D Import Import & UDP | Juan Linietsky | 2014-11-12 | 1 | -1/+1 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | ||||
| * | Merge pull request #853 from adolson/tsa-option-for-android | Juan Linietsky | 2014-11-02 | 1 | -0/+6 |
| |\ | | | | | add timestamping authority server option for Android | ||||
| | * | add timestamping authority server option for Android | Dana Olson | 2014-11-01 | 1 | -0/+6 |
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| * | | Merge pull request #855 from adolson/android-release-keystore-fix | Juan Linietsky | 2014-11-02 | 1 | -1/+2 |
| |\ \ | | | | | | | fixes for release apk export | ||||
| | * | | fixes for release apk export | Dana Olson | 2014-11-01 | 1 | -1/+2 |
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