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2016-01-02PI is now a built-in constant, fixes #2134Juan Linietsky3-1/+11
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky4-73/+56
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky1-1/+1
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky3-1/+5
2016-01-02fixed uninitialized tool mode in path 2d editorJuan Linietsky1-0/+1
2016-01-02fixed string operator[], which was broken. Closes #2202Juan Linietsky1-2/+2
2016-01-02Support BMFont in font editor plugin, closes #2204Juan Linietsky1-0/+22
2016-01-02-properly handle newline in \ (line continuation) in gdscript, fixes #2112Juan Linietsky2-17/+12
-also fix a small crash in export detection with scripts that include themselves
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky4-2/+12
2016-01-02-Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky2-4/+11
2016-01-02added a finished signal to StreamPlayer, closes #2249Juan Linietsky1-0/+3
2016-01-02Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes ↵Juan Linietsky2-2/+2
#2278
2016-01-02-New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky4-9/+52
enabled by default. Closes #2284
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵Juan Linietsky2-4/+4
closes #2286
2016-01-02Properly hide assign/clear dialog, closes #2295Juan Linietsky1-0/+3
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky6-9/+92
2016-01-02remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky1-1/+1
2016-01-02bind trigger constantshondres1-0/+3
2016-01-02make num_buttons local, no need to keep in joystick structhondres2-8/+9
2016-01-02Analog values for gamepad triggers, using axes 6 & 7hondres2-3/+17
2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry2-5/+5
2016-01-01properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky3-5/+55
platforms for rigidbodies, closes #2345
2016-01-01Update copyright to 2016 in headersGeorge Marques1184-1185/+1185
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky4-1/+24
2016-01-01Make CanvasModulate deactivate when hidden, fixes #2437Juan Linietsky1-2/+11
2016-01-01introspection of signals and signal connections from GDScript was not ↵Juan Linietsky1-16/+53
working, fixes #2325
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky1-0/+9
2016-01-01Updated copyright to 2016AQNOUCH Mohammed1-1/+1
2015-12-31-Improved convex decomposer for CollisionPolygon2D, fixes #2336Juan Linietsky2-3/+50
2015-12-31small fixes to color8Juan Linietsky2-2/+2
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky3-0/+68
Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky2-2/+3
2015-12-31When inserting new values in array property editor, keep type of last item, ↵Juan Linietsky1-0/+9
closes #2391
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky2-1/+6
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky1-1/+1
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky2-4/+3
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky2-0/+29
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky1-2/+10
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2-3/+6
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky1-5/+2
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky3-1/+57
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky5-129/+52
-It is now finally possible to parse back a variant from text!
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky9-1023/+708
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-30added missing null checkZher Huei Lee1-1/+1
for p_func inside _parse_function
2015-12-30added missing onready allocation for subclassesZher Huei Lee1-0/+2
Fixes #3158
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz2-13/+32
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2-0/+11
2015-12-29removed wron return types, fixes #2483reduz4-504/+1
removed console, which was obsolete and unused sine long long ago
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz1-1/+1
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz4-16/+31