| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | -Throw error if setter and getter reference their member variable with self. ↵ | Juan Linietsky | 2015-04-18 | 1 | -0/+29 | |
| | | | | | , fixes #1685 | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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| | * | Merge pull request #1667 from TheHX/fix_multiline_strings | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
| | |\ | | | | | | | Now the script editor highlight all lines of a multiline string | |||||
| | | * | Now the script editor highlight all lines of a multiline string | Franklin Sobrinho | 2015-04-09 | 1 | -1/+1 | |
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| * | | | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
| |/ / | | | | | | | fixes #1703 | |||||
| * | | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 20 | -20/+20 | |
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| * | | -renamed function to get object from instance id | Juan Linietsky | 2015-04-18 | 2 | -5/+5 | |
| |/ | | | | -added function to get list of tiles used | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-04-07 | 3 | -2/+38 | |
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| | * | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky | 2015-04-07 | 2 | -0/+36 | |
| | |\ | | | | | | | Pr-GDScript-seed-get-inst | |||||
| | | * | Add seed/get_inst function for GDScript | sanikoyes | 2015-03-25 | 2 | -0/+36 | |
| | | | | | | | | | | | | | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance | |||||
| | * | | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | 2015-04-07 | 1 | -1/+1 | |
| | |\ \ | | | | | | | | | (Fix crash) in visual shader for curve remap node | |||||
| | | * | | (Fix) script will not be able to extend itself | mostafahassan | 2015-03-31 | 1 | -1/+1 | |
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| | * / | fix printraw to make it actually print raw | yg2f | 2015-04-06 | 1 | -1/+1 | |
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| * / | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | 2015-04-07 | 1 | -0/+1 | |
| |/ | | | | shared. Fixes #1646 | |||||
| * | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | 2015-03-22 | 1 | -1/+2 | |
| |\ | | | | | Fix sprintf errors | |||||
| | * | Added info about operator after bespoke error message. | Bil Bas (Spooner) | 2015-02-19 | 1 | -0/+1 | |
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| | * | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | 2015-02-19 | 1 | -1/+1 | |
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| * | | Merge pull request #1407 from NateWardawg/documentation | Juan Linietsky | 2015-03-22 | 1 | -1/+1 | |
| |\ \ | | | | | | | Updated the internal documention for the GDScript class. | |||||
| | * | | Updated the variable in the lerp function to be weight instead of percent. | Nathan Warden | 2015-02-20 | 1 | -1/+1 | |
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| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 5 | -7/+39 | |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||||
| | * | | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -1/+4 | |
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| | * / | restored @ for nodepaths/stringnames | Juan Linietsky | 2015-02-19 | 1 | -2/+5 | |
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| | * | begin new serialization framework | Juan Linietsky | 2015-02-15 | 2 | -3/+31 | |
| | | | | | | | | | also got rid of STL dependency on triangulator | |||||
| | * | fix typo in script template | Hinsbart | 2015-02-10 | 1 | -1/+1 | |
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| * | | merges from okam repo | Juan Linietsky | 2015-03-03 | 2 | -2/+5 | |
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| * | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | 2015-01-14 | 1 | -63/+47 | |
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| * | fixes | Juan Linietsky | 2015-01-13 | 1 | -1/+1 | |
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| * | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | 2015-01-06 | 2 | -2/+2 | |
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| * | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -3/+3 | |
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| * | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 2015-01-03 | 1 | -2/+2 | |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-03 | 3 | -7/+61 | |
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| | * | -added new code completion guess locations, closes #1032 | Juan Linietsky | 2015-01-03 | 3 | -7/+61 | |
| | | | | | | | | | -moved commandline fix to mingw-only, should fix #1064 | |||||
| * | | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+4 | |
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| * | -added a check for setget while running the game , closes #1009 | Juan Linietsky | 2015-01-03 | 1 | -3/+50 | |
| | | | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||||
| * | Reduce android build size(-fvisibility=hidden) | sanikoyes | 2014-12-25 | 1 | -0/+4 | |
| | | | | | Fix gridmap link error when disable_3d=Yes | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-12-21 | 2 | -10/+56 | |
| |\ | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||||
| | * | Fixes | Juan Linietsky | 2014-12-20 | 2 | -10/+56 | |
| | | | | | | | | | | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-12-20 | 1 | -1/+1 | |
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| | * | Fix crash when gd-script _init fail | sanikoyes | 2014-12-18 | 1 | -1/+1 | |
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| * | | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | 2014-12-18 | 1 | -24/+71 | |
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| * | oops, C++11 makes me screw up | Juan Linietsky | 2014-12-17 | 1 | -2/+2 | |
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| * | -fixed crash reported by n-pigeon | Juan Linietsky | 2014-12-16 | 2 | -1/+12 | |
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| * | -fix compilation issue | Juan Linietsky | 2014-12-16 | 2 | -33/+21 | |
| | | | | | | -fix missing built-ins in completion -fix parse error | |||||
| * | New Code Completion | Juan Linietsky | 2014-12-16 | 7 | -396/+1379 | |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||||
| * | compilation fix | Juan Linietsky | 2014-12-08 | 1 | -1/+6 | |
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| * | Small Fixes | Juan Linietsky | 2014-12-08 | 1 | -21/+279 | |
| | | | | | | | | | -=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||||
| * | more bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+2 | |
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| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 5 | -44/+156 | |
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||||
| * | missing navmesh demo and small fixes | Juan Linietsky | 2014-11-19 | 1 | -0/+2 | |
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| * | UDP Fixes | Juan Linietsky | 2014-11-13 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. | |||||
