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* -Throw error if setter and getter reference their member variable with self. ↵Juan Linietsky2015-04-181-0/+29
| | | | , fixes #1685
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-181-1/+1
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| * Merge pull request #1667 from TheHX/fix_multiline_stringsJuan Linietsky2015-04-181-1/+1
| |\ | | | | | | Now the script editor highlight all lines of a multiline string
| | * Now the script editor highlight all lines of a multiline stringFranklin Sobrinho2015-04-091-1/+1
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* | | -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-181-1/+1
|/ / | | | | | | fixes #1703
* | Updated copyright year in all headersJuan Linietsky2015-04-1820-20/+20
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* | -renamed function to get object from instance idJuan Linietsky2015-04-182-5/+5
|/ | | | -added function to get list of tiles used
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-073-2/+38
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| * Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky2015-04-072-0/+36
| |\ | | | | | | Pr-GDScript-seed-get-inst
| | * Add seed/get_inst function for GDScriptsanikoyes2015-03-252-0/+36
| | | | | | | | | | | | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance
| * | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky2015-04-071-1/+1
| |\ \ | | | | | | | | (Fix crash) in visual shader for curve remap node
| | * | (Fix) script will not be able to extend itselfmostafahassan2015-03-311-1/+1
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| * / fix printraw to make it actually print rawyg2f2015-04-061-1/+1
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* / -Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky2015-04-071-0/+1
|/ | | | shared. Fixes #1646
* Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky2015-03-221-1/+2
|\ | | | | Fix sprintf errors
| * Added info about operator after bespoke error message.Bil Bas (Spooner)2015-02-191-0/+1
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| * Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)2015-02-191-1/+1
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* | Merge pull request #1407 from NateWardawg/documentationJuan Linietsky2015-03-221-1/+1
|\ \ | | | | | | Updated the internal documention for the GDScript class.
| * | Updated the variable in the lerp function to be weight instead of percent.Nathan Warden2015-02-201-1/+1
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* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-035-7/+39
|\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * | | support for 2D shadow castersJuan Linietsky2015-03-021-1/+4
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
| * / restored @ for nodepaths/stringnamesJuan Linietsky2015-02-191-2/+5
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| * begin new serialization frameworkJuan Linietsky2015-02-152-3/+31
| | | | | | | | also got rid of STL dependency on triangulator
| * fix typo in script templateHinsbart2015-02-101-1/+1
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* | merges from okam repoJuan Linietsky2015-03-032-2/+5
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* Cleaned up formating in gd_compiler.hWim Vander Schelden2015-01-141-63/+47
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* fixesJuan Linietsky2015-01-131-1/+1
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* -Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky2015-01-062-2/+2
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-033-7/+61
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-033-7/+61
| | | | | | | | -moved commandline fix to mingw-only, should fix #1064
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
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* -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-031-3/+50
| | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly)
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-0/+4
| | | | Fix gridmap link error when disable_3d=Yes
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-212-10/+56
|\ | | | | | | | | | | | | Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
| * FixesJuan Linietsky2014-12-202-10/+56
| | | | | | | | | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-201-1/+1
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| * Fix crash when gd-script _init failsanikoyes2014-12-181-1/+1
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* | -improved completion options for InputEvent, shows all event types nowJuan Linietsky2014-12-181-24/+71
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* oops, C++11 makes me screw upJuan Linietsky2014-12-171-2/+2
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* -fixed crash reported by n-pigeonJuan Linietsky2014-12-162-1/+12
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* -fix compilation issueJuan Linietsky2014-12-162-33/+21
| | | | | -fix missing built-ins in completion -fix parse error
* New Code CompletionJuan Linietsky2014-12-167-396/+1379
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* compilation fixJuan Linietsky2014-12-081-1/+6
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* Small FixesJuan Linietsky2014-12-081-21/+279
| | | | | | | | -=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
* more bugfixesJuan Linietsky2014-12-071-0/+2
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* Batch of BugfixesJuan Linietsky2014-12-075-44/+156
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-0/+2
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* UDP FixesJuan Linietsky2014-11-131-1/+1
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.