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* Merge pull request #11296 from touilleMan/gdnative-api-structThomas Herzog2017-09-174-2/+740
|\ | | | | [GDnative] pass api as struct of function pointers to loaded gdnative modules
| * [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiationEmmanuel Leblond2017-09-172-1328/+684
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| * [GDnative] create godot_gdnative_api_struct and pass it to ↵Emmanuel Leblond2017-09-174-2/+1384
| | | | | | | | godot_gdnative_init_options
* | Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde2017-09-173-7/+7
|\ \ | | | | | | Renamed function arguments to keep them consistent between declaration and implementation
| * | Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-143-7/+7
| | | | | | | | | | | | implementation
* | | Apply clang-format again to recent changesRémi Verschelde2017-09-163-41/+94
| | | | | | | | | | | | | | | | | | Also add missing copyright headers. [ci skip]
* | | Fix compile error on gd_native_library_editor.cpp with tools=noMarcelo Fernandez2017-09-151-0/+2
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* | Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-153-0/+94
|\ \ | | | | | | Fix enums bindings
| * | Fix enums bindingsMaxim Sheronov2017-09-133-0/+94
| | | | | | | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | | Merge pull request #11237 from endragor/gdnative-variant-refThomas Herzog2017-09-141-1/+16
|\ \ \ | | | | | | | | Construct Variants from Reference properly in GDNative
| * | | Construct Variants from Reference properly in GDNativeRuslan Mustakov2017-09-141-1/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously godot_variant_new_object constructed Variant without accounting for the fact that the Object can be a Reference, so refcount was not increased and References were destructed prematurely. Also, Reference::init_ref did not propagate refcount increment to the script instance, which led to desync of refcount info on the script side and Godot side.
* | | | Added a menu to enable/disabled GDNative singletons in project settingsJuan Linietsky2017-09-143-3/+156
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* | | Fix 2 typosJeroen2017-09-141-1/+1
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* | Merge pull request #11076 from hpvb/fix-10935Rémi Verschelde2017-09-131-293/+302
|\ \ | | | | | | Fix crash on wrong type drag into the vs editor
| * | Fix crash on wrong type drag into the vs editorHein-Pieter van Braam2017-09-091-293/+302
| | | | | | | | | | | | | | | | | | Don't allow drops of draggable items without a vs node type. This fixes #10935
* | | Merge pull request #11063 from toger5/svg_generation_optimizationRémi Verschelde2017-09-132-27/+38
|\ \ \ | | | | | | | | optimized color conversion for svg generation
| * | | optimized color conversion for svg generationtoger52017-09-122-27/+38
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* | | | Merge pull request #7908 from SaracenOne/recastRémi Verschelde2017-09-134-0/+111
|\ \ \ \ | | | | | | | | | | In-editor navmesh generation.
| * | | | Recast integration.Saracen2017-09-044-0/+111
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* | | | | Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-123-0/+182
| |/ / / |/| | | | | | | | | | | | | | | | | | | possible to save module files in module directories and the build system will recognize them.
* | | | Improved VS node coloringDaniel J. Ramirez2017-09-122-9/+24
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* | | | Improved theme generation, and other fixesDaniel J. Ramirez2017-09-121-1/+1
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* | | Changed/Added descriptions in @GDScript. Added examples. Fixed return types ↵William Taylor2017-09-121-2/+2
| | | | | | | | | | | | | | | | | | | | | of two … (#11146) Doc: Improved descriptions in GDScript docs Added examples and fixed return types of two methods.
* | | Merge pull request #11028 from mrawlingst/color-RGBA32Rémi Verschelde2017-09-123-8/+8
|\ \ \ | | | | | | | | Change Color.to_32() to Color.to_rgba32() and lowercase other functions
| * | | Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-073-8/+8
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* | | | Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-123-122/+82
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* | | | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-7/+2
|\ \ \ \ | | | | | | | | | | Fix unused variable warnings
| * | | | Fix unused variable warningsHein-Pieter van Braam2017-09-082-7/+2
| | |_|/ | |/| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | | | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-1/+2
|\ \ \ \ | | | | | | | | | | Remove assignment and declarations in if statements
| * | | | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-1/+2
| |/ / / | | | | | | | | | | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* | | | Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-121-3/+3
|\ \ \ \ | | | | | | | | | | Fix various assorted warnings
| * | | | Fix various assorted warningsHein-Pieter van Braam2017-09-081-3/+3
| |/ / / | | | | | | | | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | | | Implement String len()Poommetee Ketson2017-09-111-3/+11
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* | | | Fixed attempt to delete NULL pointer errorbncastle2017-09-101-1/+1
|/ / / | | | | | | | | | | | | | | | | | | Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL.
* / / Mono vorbis support fixed, closes #10787Juan Linietsky2017-09-061-0/+6
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* | Merge pull request #10976 from saltares/issue-907Rémi Verschelde2017-09-062-0/+20
|\ \ | | | | | | Fixes setting visibility on GridMap, issue #907
| * | Setting visibility on GridMap now works. Closes #907.David Saltares2017-09-052-0/+20
| | | | | | | | | | | | | | | | | | | | | Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`.
* | | Provide NativeScript properties in definition orderRuslan Mustakov2017-09-052-30/+28
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* | | Fix ETC2 import for luminance/lumalpha textures, fixes #10421Juan Linietsky2017-09-041-2/+1
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* | | Merge pull request #10921 from karroffel/gdnative-MERGE-EVERYTHINGRémi Verschelde2017-09-0451-164/+295
|\ \ \ | | | | | | | | [GDNative] merge of NativeScript and GDNative, new GDNative singletons
| * | | [GDNative] added singleton GDNativeLibrariesKarroffel2017-09-033-1/+177
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types.
| * | | merged gdnative and nativescript moduleKarroffel2017-09-0350-163/+118
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* | | Merge pull request #10939 from neikeq/fix-overridden-external-editorsRémi Verschelde2017-09-042-2/+0
|\ \ \ | | | | | | | | Fixes language overridden external editors
| * | | Fixes language overridden external editorsIgnacio Etcheverry2017-09-032-2/+0
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* | | Merge pull request #10937 from djrm/pr_fix_typoRémi Verschelde2017-09-041-1/+1
|\ \ \ | |_|/ |/| | Fix. resizeable -> resizable.
| * | Fix. resizeable -> resizable.Daniel J. Ramirez2017-09-031-1/+1
| |/ | | | | | | (not actually a typo, but the rest of the API uses resizable)
* / -Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky2017-09-031-3/+0
|/ | | | grid map loading and editing
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-024-7/+7
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* Fix missing pragma pushHein-Pieter van Braam2017-09-022-0/+2
| | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-025-5/+13
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7