| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #11296 from touilleMan/gdnative-api-struct | Thomas Herzog | 2017-09-17 | 4 | -2/+740 |
| |\ | | | | | [GDnative] pass api as struct of function pointers to loaded gdnative modules | ||||
| | * | [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation | Emmanuel Leblond | 2017-09-17 | 2 | -1328/+684 |
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| | * | [GDnative] create godot_gdnative_api_struct and pass it to ↵ | Emmanuel Leblond | 2017-09-17 | 4 | -2/+1384 |
| | | | | | | | | | godot_gdnative_init_options | ||||
| * | | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | 2017-09-17 | 3 | -7/+7 |
| |\ \ | | | | | | | Renamed function arguments to keep them consistent between declaration and implementation | ||||
| | * | | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 3 | -7/+7 |
| | | | | | | | | | | | | | implementation | ||||
| * | | | Apply clang-format again to recent changes | Rémi Verschelde | 2017-09-16 | 3 | -41/+94 |
| | | | | | | | | | | | | | | | | | | | Also add missing copyright headers. [ci skip] | ||||
| * | | | Fix compile error on gd_native_library_editor.cpp with tools=no | Marcelo Fernandez | 2017-09-15 | 1 | -0/+2 |
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| * | | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | 2017-09-15 | 3 | -0/+94 |
| |\ \ | | | | | | | Fix enums bindings | ||||
| | * | | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 3 | -0/+94 |
| | | | | | | | | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | | | Merge pull request #11237 from endragor/gdnative-variant-ref | Thomas Herzog | 2017-09-14 | 1 | -1/+16 |
| |\ \ \ | | | | | | | | | Construct Variants from Reference properly in GDNative | ||||
| | * | | | Construct Variants from Reference properly in GDNative | Ruslan Mustakov | 2017-09-14 | 1 | -1/+16 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously godot_variant_new_object constructed Variant without accounting for the fact that the Object can be a Reference, so refcount was not increased and References were destructed prematurely. Also, Reference::init_ref did not propagate refcount increment to the script instance, which led to desync of refcount info on the script side and Godot side. | ||||
| * | | | | Added a menu to enable/disabled GDNative singletons in project settings | Juan Linietsky | 2017-09-14 | 3 | -3/+156 |
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| * | | | Fix 2 typos | Jeroen | 2017-09-14 | 1 | -1/+1 |
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| * | | Merge pull request #11076 from hpvb/fix-10935 | Rémi Verschelde | 2017-09-13 | 1 | -293/+302 |
| |\ \ | | | | | | | Fix crash on wrong type drag into the vs editor | ||||
| | * | | Fix crash on wrong type drag into the vs editor | Hein-Pieter van Braam | 2017-09-09 | 1 | -293/+302 |
| | | | | | | | | | | | | | | | | | | | Don't allow drops of draggable items without a vs node type. This fixes #10935 | ||||
| * | | | Merge pull request #11063 from toger5/svg_generation_optimization | Rémi Verschelde | 2017-09-13 | 2 | -27/+38 |
| |\ \ \ | | | | | | | | | optimized color conversion for svg generation | ||||
| | * | | | optimized color conversion for svg generation | toger5 | 2017-09-12 | 2 | -27/+38 |
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| * | | | | Merge pull request #7908 from SaracenOne/recast | Rémi Verschelde | 2017-09-13 | 4 | -0/+111 |
| |\ \ \ \ | | | | | | | | | | | In-editor navmesh generation. | ||||
| | * | | | | Recast integration. | Saracen | 2017-09-04 | 4 | -0/+111 |
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| * | | | | | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 3 | -0/+182 |
| | |/ / / |/| | | | | | | | | | | | | | | | | | | | possible to save module files in module directories and the build system will recognize them. | ||||
| * | | | | Improved VS node coloring | Daniel J. Ramirez | 2017-09-12 | 2 | -9/+24 |
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| * | | | | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 |
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| * | | | Changed/Added descriptions in @GDScript. Added examples. Fixed return types ↵ | William Taylor | 2017-09-12 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | of two … (#11146) Doc: Improved descriptions in GDScript docs Added examples and fixed return types of two methods. | ||||
| * | | | Merge pull request #11028 from mrawlingst/color-RGBA32 | Rémi Verschelde | 2017-09-12 | 3 | -8/+8 |
| |\ \ \ | | | | | | | | | Change Color.to_32() to Color.to_rgba32() and lowercase other functions | ||||
| | * | | | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | 2017-09-07 | 3 | -8/+8 |
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| * | | | | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 2017-09-12 | 3 | -122/+82 |
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| * | | | | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 2 | -7/+2 |
| |\ \ \ \ | | | | | | | | | | | Fix unused variable warnings | ||||
| | * | | | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -7/+2 |
| | | |_|/ | |/| | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | | | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | 2017-09-12 | 1 | -1/+2 |
| |\ \ \ \ | | | | | | | | | | | Remove assignment and declarations in if statements | ||||
| | * | | | | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+2 |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * | | | | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | 2017-09-12 | 1 | -3/+3 |
| |\ \ \ \ | | | | | | | | | | | Fix various assorted warnings | ||||
| | * | | | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -3/+3 |
| | |/ / / | | | | | | | | | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | | | | Implement String len() | Poommetee Ketson | 2017-09-11 | 1 | -3/+11 |
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| * | | | | Fixed attempt to delete NULL pointer error | bncastle | 2017-09-10 | 1 | -1/+1 |
| |/ / / | | | | | | | | | | | | | | | | | | | Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL. | ||||
| * / / | Mono vorbis support fixed, closes #10787 | Juan Linietsky | 2017-09-06 | 1 | -0/+6 |
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| * | | Merge pull request #10976 from saltares/issue-907 | Rémi Verschelde | 2017-09-06 | 2 | -0/+20 |
| |\ \ | | | | | | | Fixes setting visibility on GridMap, issue #907 | ||||
| | * | | Setting visibility on GridMap now works. Closes #907. | David Saltares | 2017-09-05 | 2 | -0/+20 |
| | | | | | | | | | | | | | | | | | | | | | | Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`. | ||||
| * | | | Provide NativeScript properties in definition order | Ruslan Mustakov | 2017-09-05 | 2 | -30/+28 |
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| * | | | Fix ETC2 import for luminance/lumalpha textures, fixes #10421 | Juan Linietsky | 2017-09-04 | 1 | -2/+1 |
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| * | | | Merge pull request #10921 from karroffel/gdnative-MERGE-EVERYTHING | Rémi Verschelde | 2017-09-04 | 51 | -164/+295 |
| |\ \ \ | | | | | | | | | [GDNative] merge of NativeScript and GDNative, new GDNative singletons | ||||
| | * | | | [GDNative] added singleton GDNativeLibraries | Karroffel | 2017-09-03 | 3 | -1/+177 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types. | ||||
| | * | | | merged gdnative and nativescript module | Karroffel | 2017-09-03 | 50 | -163/+118 |
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| * | | | Merge pull request #10939 from neikeq/fix-overridden-external-editors | Rémi Verschelde | 2017-09-04 | 2 | -2/+0 |
| |\ \ \ | | | | | | | | | Fixes language overridden external editors | ||||
| | * | | | Fixes language overridden external editors | Ignacio Etcheverry | 2017-09-03 | 2 | -2/+0 |
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| * | | | Merge pull request #10937 from djrm/pr_fix_typo | Rémi Verschelde | 2017-09-04 | 1 | -1/+1 |
| |\ \ \ | |_|/ |/| | | Fix. resizeable -> resizable. | ||||
| | * | | Fix. resizeable -> resizable. | Daniel J. Ramirez | 2017-09-03 | 1 | -1/+1 |
| | |/ | | | | | | | (not actually a typo, but the rest of the API uses resizable) | ||||
| * / | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | 2017-09-03 | 1 | -3/+0 |
| |/ | | | | grid map loading and editing | ||||
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 4 | -7/+7 |
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| * | Fix missing pragma push | Hein-Pieter van Braam | 2017-09-02 | 2 | -0/+2 |
| | | | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 5 | -5/+13 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
