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* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-102-3/+2
| | | | container!
* -All types have editable script now in propertiesJuan Linietsky2017-01-092-4/+0
| | | | -Changed clip to a property in Control which can be set by the user
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-083-1/+78
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* Removed Musepack, it's a pretty obsolete format nowadays.Juan Linietsky2017-01-086-670/+0
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* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-3/+3
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* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-082-4/+4
| | | | item_pressed, closes #3188
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-085-32/+32
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* Fix code completion for new getnode syntaxJuan Linietsky2017-01-082-4/+31
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* -Fix bugs related to PoolVector crashesJuan Linietsky2017-01-084-0/+91
| | | | -Added ability to request nodes using $Name in GDScript :)
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-0719-105/+105
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-052-11/+13
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-059-38/+38
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -GDScript support for accessing properties directlyJuan Linietsky2017-01-045-67/+275
| | | | -Added code lookup and code completion support for properties too
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-9/+9
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| * Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn2017-01-031-9/+9
| | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
|/ | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-0253-571/+571
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0210-68/+68
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-2/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Revert expression reduction from #7390Rémi Verschelde2017-01-021-1/+1
| | | | | | | | Fixes #7412.
* | Merge pull request #7390 from bojidar-bg/gdscript-assign-errorRémi Verschelde2017-01-021-1/+10
|\ \ | | | | | | Disallow assignment to constants and expressions
| * | Disallow assignment to constants and expressionsBojidar Marinov2016-12-291-1/+10
| | | | | | | | | | | | Fixes #6221, fixes #6824
* | | Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-6/+5
|\ \ \ | | | | | | | | Fixes and improvementes for IPv6 implementation.
| * | | IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2016-12-091-6/+5
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
* / / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01136-136/+136
|/ / | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | WebM: Fix compilation on Linux/X11 ARM platformBłażej Szczygieł2016-12-081-3/+5
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* | Remove incomplete Inverse Kinematic moduleRémi Verschelde2016-12-046-492/+0
| | | | | | | | | | | | | | | | | | The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1.
* | WebM: Fix iPhone x86 compilationBłażej Szczygieł2016-11-161-3/+4
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* | Add "Positive" operator to VisualScriptGeorge Marques2016-11-111-1/+6
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* | Merge pull request #6802 from henriquelalves/masterRémi Verschelde2016-11-112-2/+6
|\ \ | | | | | | Added small modification on gdscript parser to allow users insert '+' before variables
| * | Added small modification on parser for '+'Henrique L. Alves2016-10-222-2/+6
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* | | Merge pull request #7028 from bojidar-bg/gdscript-multiline-comment-fixupRémi Verschelde2016-11-061-1/+10
|\ \ \ | | | | | | | | Make GDScript parser ignore floating strings in class definition
| * | | Make GDScript parser ignore floating strings in class definitionBojidar Marinov2016-11-031-1/+10
| | | | | | | | | | | | | | | | Fixes #1320
* | | | Merge pull request #7019 from vnen/rename-winrt-uwpRémi Verschelde2016-11-064-12/+12
|\ \ \ \ | | | | | | | | | | Rename WinRT platform to UWP
| * | | | Rename remaining WinRT references to UWPGeorge Marques2016-11-032-2/+2
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| * | | | Rename WinRT files to UWPGeorge Marques2016-11-034-10/+10
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* | | | | opus: Move public headers to match system installRémi Verschelde2016-11-033-2/+3
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* | | | scons: Reorder options for clarityRémi Verschelde2016-11-0311-19/+19
| | | | | | | | | | | | | | | | Also prefix all thirdparty-related toggles with `builtin`.
* | | | Make regex compilable with RTTI disabledPedro J. Estébanez2016-11-011-4/+9
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* | | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* | | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-0123-16/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* | | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-0117-61/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-0139-1520/+1520
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* | | Merge pull request #6490 from zaps166/webm-prRémi Verschelde2016-10-309-3/+1120
|\ \ \ | | | | | | | | Add WebM support
| * | | Add WebM moduleBłażej Szczygieł2016-10-239-3/+1120
| | | | | | | | | | | | | | | | | | | | Use already existing libraries: libvorbis and libopus. Also use newly added libraries: libvpx, libwebm, libsimplewebm.
* | | | Merge pull request #6887 from leezh/regex_moduleRémi Verschelde2016-10-306-0/+1705
|\ \ \ \ | | | | | | | | | | RegEx re-implemented as a module
| * | | | Changed RegEx to inherit ResourceZher Huei Lee2016-10-272-4/+8
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| * | | | Added global sub and bounds checking to RegExZher Huei Lee2016-10-272-13/+46
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| * | | | RegEx re-implemented as a moduleZher Huei Lee2016-10-276-0/+1668
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.