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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-183-7/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-013-7/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky2015-11-181-1/+0
|\ \ | | | | | | remove child variable that is duplicated from parent class
| * | remove child variable that is duplicated from parent classfirefly24422015-10-181-1/+0
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* / Allow extending from Object in GDScripteska2015-11-121-1/+7
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* Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky2015-10-172-4/+27
|\ | | | | Added GridMap settings which allows the user to enter a pick distance.
| * Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-092-4/+27
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* | Merge pull request #2497 from vnen/fix-2490Juan Linietsky2015-10-171-0/+9
|\ \ | | | | | | Make dict2inst set internal members of instance
| * | Make dict2inst set internal members of instanceGeorge Marques2015-09-201-0/+9
| | | | | | | | | | | | Fix #2490
* | | Add GDScript export hint for real numbers with easing `export(float, EASE)`eska2015-10-161-0/+10
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* | | Add multiline string GDScript export hint `export(String, MULTILINE)`eska2015-10-161-0/+11
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* | | Revert "add flag and multiline hits in GDScript"eska2015-10-161-16/+9
| | | | | | | | | | | | This reverts commit 7843ec6633625455e689e711aa62e9d8337689fa.
* | | Ability to visually debug geometry visually:Juan Linietsky2015-09-202-3/+70
|/ / | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | Fixes editor freezecrr00042015-09-021-1/+5
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* | detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky2015-08-303-11/+127
| | | | | | | | completion
* | Ability to edit all kinds of arrays from the property editor.Juan Linietsky2015-08-251-3/+3
| | | | | | | | Yes, I'm trying to convince you to test the alpha release by adding all these now :)
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-08-232-9/+28
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| * \ Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky2015-08-081-0/+11
| |\ \ | | | | | | | | Bitmask editor and some CanvasItem documentation.
| | * | Added FLAGS to int hint to make an int a bitmask on the editor.Ovnuniarchos2015-07-201-0/+11
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| * | Merge pull request #2323 from dbsGen/patch-2Juan Linietsky2015-08-081-9/+16
| |\ \ | | | | | | | | add flag and multiline hints in GDScript
| | * | add flag and multiline hits in GDScriptGen2015-08-011-9/+16
| | |/ | | | | | | | | | `export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
| * | Add missing token name for signal. closes #2201neikeq2015-08-071-0/+1
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* | | **WARNING BEFORE PULLING**Juan Linietsky2015-08-232-2/+7
|/ / | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | more debugger fixesJuan Linietsky2015-08-041-0/+5
| | | | | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* | error debuggerJuan Linietsky2015-08-041-0/+13
|/ | | | | shows the list of errors that happened during running the game, traces can be analyzed
* -some changes by okamJuan Linietsky2015-06-302-0/+10
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-292-6/+6
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* more code completion improvementsJuan Linietsky2015-06-272-83/+465
| | | | | | -calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-264-20/+63
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added ability to define signals in scriptJuan Linietsky2015-06-247-18/+154
| | | | closes #2175
* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
| | | | * closes #2102
* Merge pull request #2088 from KillerJaguar/setter-fixJuan Linietsky2015-06-221-1/+2
|\ | | | | Fixed variables being set before calling the setter method
| * Fixed variables being set before calling the setter methodJaguar2015-06-131-1/+2
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* | Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
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* | Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-222-54/+83
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* properly save external resources, fixes #1924Juan Linietsky2015-05-171-0/+4
| | | | added API to get scancode names to OS
* -bit slower execution in debug, but proper error reporting for get index and ↵Juan Linietsky2015-05-161-3/+28
| | | | operators, fixes #1911
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-093-1/+26
| | | | -Tabs work inside built-in log window, fixes #1867
* made parser accept EOF after "pass", fixes #1488Juan Linietsky2015-04-261-1/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-10/+22
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -Throw error if setter and getter reference their member variable with self. ↵Juan Linietsky2015-04-181-0/+29
| | | | , fixes #1685
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-181-1/+1
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| * Merge pull request #1667 from TheHX/fix_multiline_stringsJuan Linietsky2015-04-181-1/+1
| |\ | | | | | | Now the script editor highlight all lines of a multiline string
| | * Now the script editor highlight all lines of a multiline stringFranklin Sobrinho2015-04-091-1/+1
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* | | -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-181-1/+1
|/ / | | | | | | fixes #1703
* | Updated copyright year in all headersJuan Linietsky2015-04-1820-20/+20
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* | -renamed function to get object from instance idJuan Linietsky2015-04-182-5/+5
|/ | | | -added function to get list of tiles used
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-073-2/+38
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