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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
Juan Linietsky
2015-04-07
2
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+36
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Add seed/get_inst function for GDScript
sanikoyes
2015-03-25
2
-0
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+36
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Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
Juan Linietsky
2015-04-07
1
-1
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+1
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(Fix) script will not be able to extend itself
mostafahassan
2015-03-31
1
-1
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+1
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fix printraw to make it actually print raw
yg2f
2015-04-06
1
-1
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+1
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-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-04-07
1
-0
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+1
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Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-03-22
1
-1
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+2
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Added info about operator after bespoke error message.
Bil Bas (Spooner)
2015-02-19
1
-0
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+1
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Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-19
1
-1
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+1
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Merge pull request #1407 from NateWardawg/documentation
Juan Linietsky
2015-03-22
1
-1
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+1
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Updated the variable in the lerp function to be weight instead of percent.
Nathan Warden
2015-02-20
1
-1
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
5
-7
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+39
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support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-1
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+4
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restored @ for nodepaths/stringnames
Juan Linietsky
2015-02-19
1
-2
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+5
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begin new serialization framework
Juan Linietsky
2015-02-15
2
-3
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+31
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fix typo in script template
Hinsbart
2015-02-10
1
-1
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+1
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merges from okam repo
Juan Linietsky
2015-03-03
2
-2
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+5
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Cleaned up formating in gd_compiler.h
Wim Vander Schelden
2015-01-14
1
-63
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+47
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fixes
Juan Linietsky
2015-01-13
1
-1
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+1
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-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-06
2
-2
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+2
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-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-3
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+3
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-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
1
-2
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
3
-7
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+61
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-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
3
-7
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+61
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-0
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+4
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-added a check for setget while running the game , closes #1009
Juan Linietsky
2015-01-03
1
-3
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+50
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Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-25
1
-0
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+4
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
2
-10
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+56
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Fixes
Juan Linietsky
2014-12-20
2
-10
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+56
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-20
1
-1
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+1
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Fix crash when gd-script _init fail
sanikoyes
2014-12-18
1
-1
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+1
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-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-18
1
-24
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+71
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oops, C++11 makes me screw up
Juan Linietsky
2014-12-17
1
-2
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+2
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-fixed crash reported by n-pigeon
Juan Linietsky
2014-12-16
2
-1
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+12
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-fix compilation issue
Juan Linietsky
2014-12-16
2
-33
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+21
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New Code Completion
Juan Linietsky
2014-12-16
7
-396
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+1379
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compilation fix
Juan Linietsky
2014-12-08
1
-1
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+6
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Small Fixes
Juan Linietsky
2014-12-08
1
-21
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+279
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more bugfixes
Juan Linietsky
2014-12-07
1
-0
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+2
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Batch of Bugfixes
Juan Linietsky
2014-12-07
5
-44
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+156
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missing navmesh demo and small fixes
Juan Linietsky
2014-11-19
1
-0
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+2
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UDP Fixes
Juan Linietsky
2014-11-13
1
-1
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+1
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
3
-9
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+30
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Bug Fixes
Juan Linietsky
2014-11-02
8
-22
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+48
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
10
-69
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+133
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Merge pull request #823 from grabiller/#821
Juan Linietsky
2014-10-27
1
-3
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+11
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Fix issue #821: GDScript now accepts single quoted as well as double quoted s...
Guy Rabiller
2014-10-26
1
-3
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+11
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- Fix issue #391: GDScript now reduce constant expressions to constant and fo...
Guy Rabiller
2014-10-27
1
-5
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+21
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Little Bits
Juan Linietsky
2014-10-12
3
-2
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+31
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Build System Changes
Juan Linietsky
2014-10-07
2
-2
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+1
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