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* Merge pull request #8571 from tagcup/squish_sseRémi Verschelde2017-05-021-0/+6
|\ | | | | Detect SSE/SSE2 for libsquish.
| * Detect SSE/SSE2 for libsquish.Ferenc Arn2017-04-281-0/+6
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* | Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-289-1386/+21
| | | | | | | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-2/+2
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* | Changed indent type settingsPaulb232017-04-261-1/+1
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* | Merge pull request #8522 from NNesh/musRémi Verschelde2017-04-261-2/+8
|\ \ | | | | | | Fix AudioPlayer bugs with OGG
| * | Fix AudioPlayer.get_pos() always returns 0NNesh2017-04-251-1/+7
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| * | Fix AudioPlayer.play() bug when music always starts from 0 posNNesh2017-04-251-1/+1
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* | | Honoring the Indent setting for gdscriptRamesh Ravone2017-04-251-10/+13
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* | | fixed a bug where saving a GDScript file crashed the editorKarroffel2017-04-241-2/+5
| |/ |/| | | | | I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
* | Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde2017-04-243-0/+32
|\ \ | | | | | | Script editor now automatically completes file paths in GDScript
| * | Added autocomplete for file paths in the script editormbalint122017-04-183-0/+32
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* | | Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde2017-04-241-0/+1
|\ \ \ | | | | | | | | Added the ability to select files as base when creating scripts
| * | | Added the ability to select files as base when creating scriptsmbalint122017-04-151-0/+1
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* | | Merge pull request #8496 from akien-mga/stdout-cleanupRémi Verschelde2017-04-242-7/+13
|\ \ \ | | | | | | | | Fix property warnings and hide some debug prints
| * | | Fix property warnings and hide some debug printsRémi Verschelde2017-04-232-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | | | re-added MultiScriptKarroffel2017-04-247-2/+1049
|/ / / | | | | | | | | | | | | | | | | | | | | | The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
* | | [GDNative] fixed msvc buildKarroffel2017-04-201-2/+2
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* | | Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-204-14/+15
|\ \ \ | | | | | | | | External editor improvements and fixes
| * | | External editor improvements and fixesIgnacio Etcheverry2017-04-174-14/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | | | [GDNative] explicit calling conventionKarroffel2017-04-192-15/+29
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* | | Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde2017-04-184-2/+32
|\ \ \ | | | | | | | | Support for space indentation
| * | | Convert indent on savePaulb232017-04-182-0/+8
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| * | | Added support for space indentationPaulb232017-04-182-2/+24
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* | | Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog2017-04-173-0/+54
|\ \ \ | | | | | | | | [GDNative] added "new" method and fixed headers
| * | | [GDNative] added "new" method and fixed headersKarroffel2017-04-173-0/+54
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* | | | Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog2017-04-176-413/+611
|\ \ \ \ | | | | | | | | | | Correct gdnative signatures
| * | | | gdnative: Implement missing function for godot_basis.Emmanuel Leblond2017-04-172-32/+180
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| * | | | gdnative: modify vector2&vector3 functions signature to use value passing ↵Emmanuel Leblond2017-04-174-381/+431
| | |/ / | |/| | | | | | | | | | instead of ptr.
* / | | Add godot_string_unicode_str to GDnativeEmmanuel Leblond2017-04-172-0/+6
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* | | Correct indentation in gdnative vector2/3Emmanuel Leblond2017-04-154-139/+168
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* | | Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond2017-04-155-82/+303
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* | [GDNative] made string functions more C-friendlyKarroffel2017-04-112-7/+7
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* | [GDNative] C API and generator fixesKarroffel2017-04-112-1/+2
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* | [GDNative] re-enabled some init optionsKarroffel2017-04-111-2/+0
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* | Merge pull request #8350 from karroffel/gdnative-api-reference-fieldThomas Herzog2017-04-101-3/+3
|\ \ | | | | | | [GDNative] added is_reference filed to api.json
| * | [GDNative] added is_reference filed to api.jsonKarroffel2017-04-101-3/+3
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* | | [GDNative] function to get class constructorKarroffel2017-04-102-0/+11
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* | Merge pull request #8339 from karroffel/gdnative-reload-fixRémi Verschelde2017-04-101-13/+11
|\ \ | | | | | | [GDNative] Didn't iterate over all scripts
| * | [GDNative] Didn't iterate over all scriptsKarroffel2017-04-101-13/+11
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* | | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
|/ / | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | renamed dlscript module to gdnativeKarroffel2017-04-0971-1300/+2448
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* | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde2017-04-093-0/+34
|\ \ | | | | | | GlobalConstants support in DLScript & api.json
| * | Change dlscript's godot_get_global_constants signature to return ↵Emmanuel Leblond2017-04-092-4/+7
| | | | | | | | | | | | godot_dictionary
| * | Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond2017-04-092-2/+20
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| * | Add godot_get_global_constants function to dlscriptEmmanuel Leblond2017-04-082-0/+13
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* | | Fixup #8123, seems like I forgot a few thingsBojidar Marinov2017-04-081-3/+3
| |/ |/| | | | | | | Should close #8315 Please test, I'm still unsure I did it correctly...
* | Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde2017-04-082-163/+295
|\ \ | | | | | | [DLScript] refactoring and in-editor reloading
| * | [DLScript] in-editor reloadingKarroffel2017-04-082-62/+194
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| * | [DLScript] refactored loading of librariesKarroffel2017-04-072-147/+147
| | | | | | | | | | | | | | | | | | I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"