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* Merge pull request #9360 from GodotExplorer/pr-external-editor-language-checkRémi Verschelde2017-06-273-1/+3
|\ | | | | Better user experience with external text editors.
| * Better user expirence with external text editors.geequlim2017-06-273-1/+3
| | | | | | | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-264-4/+4
| | | | | | | | -Fixded BackBuffercopy object
* | Revert "Revert "Fixed RegEx::search missing return type hint""Rémi Verschelde2017-06-261-1/+1
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* | Revert "Fixed RegEx::search missing return type hint"Juan Linietsky2017-06-261-1/+1
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* | Merge pull request #9379 from leezh/regex_bind_fixRémi Verschelde2017-06-261-1/+1
|\ \ | | | | | | Fixed RegEx::search missing return type hint
| * | Fixed RegEx::search missing return type hintZher Huei Lee2017-06-261-1/+1
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* | Fixed inverted group thrown off by quantifiersZher Huei Lee2017-06-261-3/+4
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* | Fixes RegEx capture grabbing too much #9382Zher Huei Lee2017-06-261-6/+13
|/ | | | | Incorrect behaviour was caused when next->test was throwing off the results.
* Merge pull request #9334 from Noshyaar/pr-genhRémi Verschelde2017-06-251-1/+1
|\ | | | | BuildSystem: generated files have .gen.extension
| * BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
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* | Merge pull request #9349 from volzhs/freetype-2.8Rémi Verschelde2017-06-251-0/+6
|\ \ | |/ |/| Update freetype to 2.8
| * Update freetype to 2.8volzhs2017-06-251-0/+6
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* | Merge pull request #8783 from bojidar-bg/fix-range-loop-typeRémi Verschelde2017-06-241-2/+2
|\ \ | |/ |/| Fix for..in range() resulting in floats instead of ints
| * Reimplement for..in range() so that it always results in intsBojidar Marinov2017-06-221-2/+2
| | | | | | | | Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
* | Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky2017-06-231-2/+2
| | | | | | | | makes completion cleaner and more close to the documentation.
* | GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy2017-06-231-1/+1
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* [GDNative] added GDN_EXPORT macro for librariesKarroffel2017-06-181-0/+7
| | | | | Up until now there only was GDAPI which was used for the procedures Godot exposes.
* etc: Do not overestimate number of CPU threadsRémi Verschelde2017-06-171-1/+1
| | | | | The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-163-10/+33
| | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
* Complete changing of resource extensionsGeorge Marques2017-06-161-1/+1
| | | | Some places were missing in e42d59f.
* [GDNative] corrected typo for Mac library ext.Karroffel2017-06-161-3/+3
| | | | | Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-152-2/+2
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* Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde2017-06-145-0/+33
|\ | | | | Add ability to use custom script templates.
| * Add ability to use custom script templates.Andreas Haas2017-06-135-0/+33
| | | | | | | | | | | | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* | Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-1310-209/+224
|\ \ | |/ |/| Add ETC1/ETC2 compression support though etc2comp.
| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-3110-209/+224
| | | | | | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
* | Merge pull request #9104 from tagcup/zstdJuan Linietsky2017-06-112-2/+12
|\ \ | | | | | | Add zstd compression support.
| * | Add zstd compression support.Ferenc Arn2017-06-082-2/+12
| | | | | | | | | | | | | | | zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
* | | renamed all Rect3.pos to Rect3.positionalexholly2017-06-094-15/+15
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* | | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
|/ / | | | | | | -Restored resource previews!
* | Merge pull request #9058 from touilleMan/gdnative-clean-and-add-propertiesRémi Verschelde2017-06-0820-632/+849
|\ \ | | | | | | Continue improving GDNative
| * | [GDnative] API consistency + missing propertiesEmmanuel Leblond2017-06-0820-632/+849
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* | | TGA support based on SaracenOne's work.Juan Linietsky2017-06-077-2/+491
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* | Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-053-12/+12
|\ \ | | | | | | renamed all Rect2.pos to Rect2.position
| * | renamed all Rect2.pos to Rect2.positionalexholly2017-06-043-12/+12
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* | | Merge pull request #8990 from zer0problem/masterRémi Verschelde2017-06-051-1/+1
|\ \ \ | | | | | | | | Fixed .hdr support to compile on windows
| * | | Fixed compiling on windows after .hdr supportzer0problem2017-05-311-1/+1
| | | | | | | | | | | | | | | | Changed type to avoid casting.
* | | | Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-052-0/+5
|\ \ \ \ | |_|/ / |/| | | Added script overview
| * | | Added members overviewPaulb232017-05-292-0/+5
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* | | | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-3/+3
| | | | | | | | | | | | | | | | Make the naming consistent with other classes.
* | | | many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2
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* | | rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-313-10/+13
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* | | Fix GDNative PoolVector typossheepandshepherd2017-05-311-8/+8
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* | | Wrap copy constructor for some GDNative typessheepandshepherd2017-05-316-0/+63
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* | | Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-308-16/+34
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* | -Added .hdr format supportJuan Linietsky2017-05-286-0/+289
| | | | | | | | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* | GDScript: Use "is" keyword for type checking.Andreas Haas2017-05-277-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
* | -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-268-46/+376
|/ | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
* Merge pull request #8590 from tagcup/s3tc_stuffJuan Linietsky2017-05-253-1/+43
|\ | | | | Use libsquish to decompress DXT textures.