| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [GDNative] made string functions more C-friendly | Karroffel | 2017-04-11 | 2 | -7/+7 |
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| * | [GDNative] C API and generator fixes | Karroffel | 2017-04-11 | 2 | -1/+2 |
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| * | [GDNative] re-enabled some init options | Karroffel | 2017-04-11 | 1 | -2/+0 |
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| * | Merge pull request #8350 from karroffel/gdnative-api-reference-field | Thomas Herzog | 2017-04-10 | 1 | -3/+3 |
| |\ | | | | | [GDNative] added is_reference filed to api.json | ||||
| | * | [GDNative] added is_reference filed to api.json | Karroffel | 2017-04-10 | 1 | -3/+3 |
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| * | | [GDNative] function to get class constructor | Karroffel | 2017-04-10 | 2 | -0/+11 |
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| * | Merge pull request #8339 from karroffel/gdnative-reload-fix | Rémi Verschelde | 2017-04-10 | 1 | -13/+11 |
| |\ | | | | | [GDNative] Didn't iterate over all scripts | ||||
| | * | [GDNative] Didn't iterate over all scripts | Karroffel | 2017-04-10 | 1 | -13/+11 |
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| * | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -3/+3 |
| |/ | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | renamed dlscript module to gdnative | Karroffel | 2017-04-09 | 71 | -1300/+2448 |
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| * | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | 2017-04-09 | 3 | -0/+34 |
| |\ | | | | | GlobalConstants support in DLScript & api.json | ||||
| | * | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | 2017-04-09 | 2 | -4/+7 |
| | | | | | | | | | godot_dictionary | ||||
| | * | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | 2017-04-09 | 2 | -2/+20 |
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| | * | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | 2017-04-08 | 2 | -0/+13 |
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| * | | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | 2017-04-08 | 1 | -3/+3 |
| | | | | | | | | | | | Should close #8315 Please test, I'm still unsure I did it correctly... | ||||
| * | | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | 2017-04-08 | 2 | -163/+295 |
| |\ \ | | | | | | | [DLScript] refactoring and in-editor reloading | ||||
| | * | | [DLScript] in-editor reloading | Karroffel | 2017-04-08 | 2 | -62/+194 |
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| | * | | [DLScript] refactored loading of libraries | Karroffel | 2017-04-07 | 2 | -147/+147 |
| | | | | | | | | | | | | | | | | | | | I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | ||||
| * | | | DLScript: Fix llvm compilation error. | Andreas Haas | 2017-04-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | `Ordered comparison between pointer and zero` | ||||
| * | | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 115 | -1/+116 |
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| * | | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 2 | -12/+12 |
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| * | [DLScript] fixed android builds now | Karroffel | 2017-04-06 | 1 | -1/+1 |
| | | | | | ... really. | ||||
| * | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | 2017-04-06 | 1 | -12/+84 |
| |\ | | | | | [DLScript] inheritance fixes | ||||
| | * | [DLScript] inheritance fixes | Karroffel | 2017-04-06 | 1 | -12/+84 |
| | | | | | | | | | This properly implements script inheritance for DLScripts. | ||||
| * | | Merge pull request #8276 from karroffel/dlscript-stl | Rémi Verschelde | 2017-04-06 | 7 | -13/+13 |
| |\ \ | | | | | | | [DLScript] API fixed and removed STL imports | ||||
| | * | | [DLScript] more API fixes | Karroffel | 2017-04-06 | 3 | -2/+12 |
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| | * | | [DLScript] removed STL imports | Karroffel | 2017-04-06 | 5 | -11/+1 |
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| * / | Fix typo in Parser Error message | curtisxk38 | 2017-04-05 | 1 | -1/+1 |
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| * | [DLScript] fixed virtual method export | Karroffel | 2017-04-05 | 1 | -2/+2 |
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| * | [DLScript] removed unused import | Karroffel | 2017-04-05 | 1 | -1/+0 |
| | | | | | This hopefully fixes android builds | ||||
| * | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | 2017-04-04 | 6 | -10/+43 |
| | | | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | ||||
| * | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | 2017-04-04 | 51 | -608/+6528 |
| |\ | | | | | DLScript module | ||||
| | * | added dlscript module | Karroffel | 2017-04-03 | 51 | -608/+6528 |
| | | | | | | | | | | | | | | | | | | | This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | ||||
| * | | Add '$' to token names | Saggi Mizrahi | 2017-04-01 | 1 | -0/+1 |
| |/ | | | | | | | It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | ||||
| * | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 2017-03-26 | 1 | -1/+0 |
| | | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | ||||
| * | Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | 2017-03-24 | 1 | -1/+9 |
| |\ | | | | | Make inline blocks in GDScript more (or less) pythonic | ||||
| | * | Make inline blocks in GDScript more pythonic | Bojidar Marinov | 2017-03-23 | 1 | -1/+9 |
| | | | | | | | | | Fixes #8001 | ||||
| * | | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | 2017-03-24 | 3 | -12/+27 |
| |\ \ | | | | | | | Update ENet to use Godot sockets. | ||||
| | * | | ENet code cleanup and changes from review. | Fabio Alessandrelli | 2017-03-24 | 1 | -7/+0 |
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| | * | | Update ENet module to support custom ENet lib | Fabio Alessandrelli | 2017-03-24 | 3 | -9/+31 |
| | | | | | | | | | | | | | Keep compatibility with upstream enet libraries | ||||
| * | | | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 9 | -20/+20 |
| | |/ |/| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | | Merge pull request #8095 from RandomShaper/fix-yield-crash | Rémi Verschelde | 2017-03-21 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix random crashes when using yield() | ||||
| | * | | Fix random crashes when using yield() | Pedro J. Estébanez | 2017-03-21 | 1 | -1/+1 |
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| * | | | Fix linking order for builtin freetype | Rémi Verschelde | 2017-03-19 | 1 | -18/+14 |
| | | | | | | | | | | | | | | | | | | | Before this change the libfreetype_builtin.a lib would be appended at the very end of the linking flags, after system libs such as -lX11 or -lkernel32. | ||||
| * | | | Merge pull request #8051 from RayKoopa/resizable_new_node_dialog | Rémi Verschelde | 2017-03-18 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Make Create New Node dialog resizable and burninate old dialog | ||||
| | * | | | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 1 | -1/+1 |
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| * / / | Fixed typo in gdscript autocompletion. | mbalint12 | 2017-03-17 | 1 | -1/+1 |
| |/ / | | | | | | | There was a missing '!' sign, but autocompletion shows parent script members too. | ||||
| * / | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | 2017-03-13 | 1 | -0/+2 |
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| * | Make that Whole New World great again | Rémi Verschelde | 2017-03-05 | 1 | -1/+2 |
| | | | | | Fix regression from 5dbf180 that broke Windows build. | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 84 | -16517/+13837 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
