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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
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Connection hints when connecting to empty space.
Juan Linietsky
2016-09-03
8
-3
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+491
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Made basic call nodes unsequenced, since they are like gdscript and most retu...
Juan Linietsky
2016-09-03
1
-2
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+2
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Basic type constants for visual script
Juan Linietsky
2016-09-02
3
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+189
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made visual script switch more flexible
Juan Linietsky
2016-09-01
4
-53
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+53
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-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
2
-3
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+67
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More improvements to visual script..
Juan Linietsky
2016-08-31
9
-24
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+96
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-Reworked constant nodes better
Juan Linietsky
2016-08-31
7
-52
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+340
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More visual script improvements
Juan Linietsky
2016-08-30
9
-276
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+509
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VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325
J08nY
2016-08-30
1
-3
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+3
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Fixed compilation
Daniel J. Ramirez
2016-08-29
1
-1
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+1
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Merge pull request #6303 from Marqin/enet_bind_ip_rebased
Rémi Verschelde
2016-08-29
2
-2
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+12
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add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-27
2
-2
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+12
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Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Rémi Verschelde
2016-08-29
2
-25
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+23
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Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-21
2
-25
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+23
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-29
1
-2
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+38
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Colors for VS sockets and icons
Daniel J. Ramirez
2016-08-28
1
-2
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+38
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Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
9
-129
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+1174
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Merge pull request #6108 from djrm/vs_type_icons_2
Rémi Verschelde
2016-08-27
1
-2
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+2
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Icons for VScript types
Daniel J. Ramirez
2016-08-23
1
-2
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+2
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Even more work on visual script editor:
Juan Linietsky
2016-08-26
5
-47
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+410
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More visual script work
Juan Linietsky
2016-08-25
15
-210
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+1430
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Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
10
-676
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+129
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enet: Fix build on android and iphone platforms
Rémi Verschelde
2016-08-22
1
-0
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+2
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-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-22
3
-1
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+147
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Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
1
-4
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+4
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ENet windows compilation fixes.
Juan Linietsky
2016-08-20
3
-3
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+2
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Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
1
-2
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+2
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Brand new networked multiplayer
Juan Linietsky
2016-08-19
16
-144
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+611
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VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-15
3
-1
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+6
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Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
2
-3
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+13
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Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
2
-7
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+50
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-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
24
-0
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+6796
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Merge pull request #6055 from eska014/native-bind-rettype
Rémi Verschelde
2016-08-08
1
-1
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+1
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Allow documenting unexposed return types in bind_native_method
eska
2016-08-06
1
-1
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+1
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Merge pull request #6045 from bojidar-bg/extends-on-placeholders
Rémi Verschelde
2016-08-08
1
-2
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+1
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Fix #5891 by not expecting the script instance to be a GDInstance
Bojidar Marinov
2016-08-05
1
-2
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+1
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-Show proper node name in subcall
Juan Linietsky
2016-08-08
3
-1
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+17
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Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-08
8
-2
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+234
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Added ability to create custom nodes from script.
Juan Linietsky
2016-08-07
5
-0
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+320
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Automatically turn on process callbacks if relevant callbacks in node exists
Juan Linietsky
2016-08-07
1
-0
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+17
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-Added yield nodes to visual script
Juan Linietsky
2016-08-07
12
-138
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+2413
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Added yield() signal smart autocompletion.
Juan Linietsky
2016-08-06
3
-1
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+34
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Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-08-06
1
-2
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+2
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Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-06
6
-35
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+627
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VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
14
-188
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+3198
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Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-04
2
-1
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+36
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More work on visual scripting..
Juan Linietsky
2016-08-03
9
-55
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+336
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More progress on visual script editing
Juan Linietsky
2016-08-03
7
-101
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+869
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Fix translatable strings in VisualScript
Rémi Verschelde
2016-08-03
1
-6
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+6
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
2
-2
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+2
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