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* Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymoreRémi Verschelde2018-01-272-0/+12
|\ | | | | Mono: Fix build errors with tools=no and target=release
| * Mono: Fix build errors with tools=no and target=releaseIgnacio Etcheverry2018-01-272-0/+12
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* | Mono: Fix method_bind fields being generated as instance membersIgnacio Etcheverry2018-01-271-2/+1
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* Mono: Don't defer call to dispose queue objects when finalizing domainIgnacio Etcheverry2018-01-261-5/+7
| | | | | It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
* Mono: Fix NodePath and RID bindingsIgnacio Etcheverry2018-01-254-43/+141
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* doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-253-3/+3
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* doc: Sync with current sourceRémi Verschelde2018-01-2569-69/+69
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* - Improves portability in joystick buttons enumAriel Manzur2018-01-241-1/+1
| | | | - Fixes linking bug in modules split library
* Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
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* Merge pull request #16016 from neikeq/issue-13316Ignacio Etcheverry2018-01-241-2/+7
|\ | | | | Fix CSharpInstance::call not initializing CallError
| * Fix CSharpInstance::call not initializing CallErrorIgnacio Etcheverry2018-01-241-2/+7
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* | SignalAwaiter::_signal_callback was calling the thunk with a wrong pointerPaul Joannon2018-01-232-2/+2
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* | Merge pull request #15972 from akien-mga/mono-warningRémi Verschelde2018-01-222-1/+93
|\ \ | | | | | | Mono: Display opt-out warning in editor about WIP status
| * | Mono: Display opt-out warning in editor about WIP statusRémi Verschelde2018-01-222-1/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956.
* | | RID cached class was wrong (mono)Paul Joannon2018-01-221-1/+1
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* | Merge pull request #15949 from MarianoGnu/issue_15743Rémi Verschelde2018-01-221-2/+4
|\ \ | | | | | | Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
| * | attemp to fix #15743Mariano Suligoy2018-01-211-2/+4
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* | | fix GDMonoProperty::set_valuePaul Joannon2018-01-211-1/+1
|/ / | | | | | | | | was calling getter and not setter should close #15387
* | GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl2018-01-211-1/+1
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* | Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky2018-01-201-14/+24
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* | SCsub: fix mixed indentationPoommetee Ketson2018-01-191-4/+4
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* | adding option to split modules libraryAriel Manzur2018-01-181-2/+6
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* | Merge pull request #15849 from poke1024/preload-completionRémi Verschelde2018-01-181-1/+3
|\ \ | | | | | | GDScript: fix autocompletion for preload() (issue 15766)
| * | GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl2018-01-181-1/+3
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* | | Suppress errors on autocompletion for preload()Bernhard Liebl2018-01-181-1/+1
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* | | Fix typos in code and docs with codespellRémi Verschelde2018-01-1813-21/+21
| | | | | | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* | | Merge pull request #15837 from KellyThomas/patch-2Rémi Verschelde2018-01-181-2/+2
|\ \ \ | |/ / |/| | remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
| * | remove c#7 features for compatibility with 2015 Build ToolsKelly Thomas2018-01-181-2/+2
| | | | | | | | | https://github.com/godotengine/godot/issues/15742
* | | [GDNative] fix NativeScript false negative errorkarroffel2018-01-181-1/+1
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* | | Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefullyRémi Verschelde2018-01-181-3/+38
|\ \ \ | |/ / |/| | [GDNative] fix #15723
| * | [GDNative] fix #15723karroffel2018-01-181-3/+38
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* | | remove an unneeded marshalling functionPaul Joannon2018-01-182-11/+6
| | | | | | | | | | | | `Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
* | | fix marshalling when a function is returning an object from c#Paul Joannon2018-01-181-4/+4
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* / Added GDNative copy constructor for PoolVectors Read and WriteMarc Gilleron2018-01-183-0/+168
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* Merge pull request #15761 from touilleMan/pluginscript-improve-inheritanceRémi Verschelde2018-01-174-28/+29
|\ | | | | [GDnative] Improve inheritance system in gdnative pluginscript
| * Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-164-28/+29
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* | doc: Replace some more "val" with "value" + syncRémi Verschelde2018-01-173-3/+3
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* | Fixes for parameter names of builtin functions in visual scripts/coreChaosus2018-01-162-11/+11
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* | Merge pull request #15777 from AndreaCatania/p2Rémi Verschelde2018-01-161-13/+12
|\ \ | | | | | | Fixed bullet physics body shape scaling
| * | Fixed bullet physics body shape scalingAndreaCatania2018-01-161-13/+12
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* | Filled tutorial field in most relevent classes.Juan Linietsky2018-01-153-0/+3
| | | | | | | | Added tutorial display in doc.
* | Make sure PropertyHint matches in the VisualScript editor.K. S. Ernest (iFire) Lee2018-01-151-1/+2
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* | [GDNative] fix two crashes with NativeScriptkarroffel2018-01-141-1/+6
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* [GDNative] fix editor crash with NativeScriptkarroffel2018-01-141-4/+6
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* [GDNative] cache API hasheskarroffel2018-01-131-3/+13
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* SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde2018-01-132-14/+11
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* bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde2018-01-132-39/+5
| | | | | | Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
* doc: Update version string in XMLRémi Verschelde2018-01-1369-69/+69
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* Merge pull request #15630 from neikeq/issue-15454Rémi Verschelde2018-01-125-6/+40
|\ | | | | Mono: StackFrame and MonoDevelop crash fixes
| * Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry2018-01-124-6/+38
| | | | | | | | | | | | - Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.