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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-12126-126/+126
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Disallow assignment to expressionsBojidar Marinov2017-01-121-0/+9
| | | | | | | Fixes #6824 (cherry picked from commits 0b077162a32d37b81c302ab26523efda05de3913 and dcc4ee21c14c1d3fc40c2058e41f853e8ce989c6)
* Add named colors to GDScript/core.Bojidar Marinov2017-01-122-0/+38
| | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names (cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277)
* Ternary operator in GDScript (a if x else b)Bojidar Marinov2017-01-103-14/+125
| | | | Fixes #1961
* Allow for linebreaks in function calls and definitions and yeild/signal.Bojidar Marinov2017-01-101-2/+30
| | | | (Plus maybe a few other things)
* opus: Move public headers to match system installRémi Verschelde2016-11-032-1/+2
| | | | (cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
* scons: Reorder options for clarityRémi Verschelde2016-11-0310-16/+16
| | | | | | Also prefix all thirdparty-related toggles with `builtin`. (cherry picked from commit cc95d4448c6005c3007c8460f09b8be1595eb3c0)
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-0220-12/+16
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-0214-49/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-0234-1263/+1263
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* scons: msvc_is_detected not available in 2.1Rémi Verschelde2016-10-311-1/+1
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* Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in ↵yg2f2016-10-311-2/+4
| | | | | | | | | | | | | | Release mode When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 (cherry picked from commit 217e09c79da008e15bd789260e8b2513689c90bd)
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-3020-0/+40
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł2016-10-301-25/+25
| | | | (cherry picked from commit 4ffa8f224d8d57520bd4953d67291c83152cd5e5)
* freetype: Make it a module and split thirdparty libraryRémi Verschelde2016-10-304-0/+157
| | | | | | | Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm. (cherry picked from commit edbc0c0d0bed169b3c07ef0f504b97936f0dab37)
* chibi: Move to a moduleRémi Verschelde2016-10-3049-0/+12890
| | | | (cherry picked from commit e6dc51a0f764dcd7cd07482c022c1e92e6a4da3d)
* squish: Move to a module and split thirdparty libRémi Verschelde2016-10-306-0/+239
| | | | (cherry picked from commit 8311a78df5cdf257297c1ec7493cb098dc76f010)
* mpc: Move to a module and split thirdparty libmpcdecRémi Verschelde2016-10-306-0/+667
| | | | (cherry picked from commit 5c12c9e69b85023934dc85f3aada03da150556be)
* theora: Move to a module and split thirdparty libRémi Verschelde2016-10-307-0/+2422
| | | | | | Same rationale as the previous commits. (cherry picked from commit cfcc8a20e862b758c32bd3f152186e6df0591a24)
* modules: Clone env in each moduleRémi Verschelde2016-10-3014-78/+80
| | | | | | | | | | | | | | | | | | | | | | | | This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be. (cherry picked from commit da09c6131bcdace7e8e62c3dabc62890e9564c97) Obviously removed the parts about enet and visual_script.
* openssl: Move to a module and split thirdparty libRémi Verschelde2016-10-308-0/+1766
| | | | | | | | Same rationale as the previous commits. (cherry picked from commit 422196759f93df249db38619f136cabd5dcf42cd) Removed the winrt-specific parts.
* ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-3022-0/+2481
| | | | | | | | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus. (cherry picked from commit d9a291f6411f2e571c181da0ac89f550ba73f681) speex module was only added while cherry-picking, as speex is removed in the master branch but we don't want to break compatibility in 2.1.x. Unbundling wasn't done as the module uses the internal speex_free, so it would require some more work.
* webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde2016-10-306-0/+432
| | | | | | | | Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md. (cherry picked from commit ee3cf211c6fd4d1e30617467cdbbe945798a68b3)
* dds/etc1/pbm/pvr: Make those modules and split thirdparty filesRémi Verschelde2016-10-3026-0/+2311
| | | | | | | | | | They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :) (cherry picked from commit b1e8889d969f5f88539c47c2afac6c9ea2a2dc11)
* jpg: Make it a module and split jpgd thirdparty filesRémi Verschelde2016-10-306-0/+292
| | | | | | Similar rationale as in previous commit. (cherry picked from commit 16ba665db6bbd7f15aadc35fda87d69d0b220bf7)
* Adapt overlooked instances of zero-based column numbersPedro J. Estébanez2016-10-171-5/+5
| | | | (cherry picked from commit 1b3dcac28145bfc6cc1bf2327852209155f59082)
* Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"Fabio Alessandrelli2016-10-172-12/+0
| | | | | | | | Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. (cherry picked from commit 11349a786be1fd02647493cfeff9883898ffd73e)
* Make text column numbers one-basedPedro J. Estébanez2016-10-171-1/+1
| | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages (cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
* i18n: Fix string that broke msgmergeRémi Verschelde2016-10-091-1/+1
| | | | (cherry picked from commit 2fb5a0030527ac04f1026d80bd8cf12ca3b3f38b)
* Throw an error when exporting a resource classFabio Alessandrelli2016-10-091-0/+10
| | | | | | | | | | "export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 (cherry picked from commit ee7df2c89ab0608c84f8c9390e1ed888dc1f805d)
* Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli2016-10-092-1/+14
| | | | (cherry picked from commit e59820ac94b7c9706298d5559608937dfca332e5)
* Added constants from types in code completion, somehow this was never added.Juan Linietsky2016-09-181-1/+12
| | | | | | Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete.. (cherry picked from commit b83350f4b2e968baac4d1551a6f21fe2e6b468ad)
* Clean up GDScript templateRăzvan Cosmin Rădulescu2016-09-181-7/+5
| | | | (cherry picked from commit 00e743b76ad89927d611f312cfc06d0511eac985)
* Improve/fix GridMap editorPedro J. Estébanez2016-09-012-25/+23
| | | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter (cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
* Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov2016-08-081-2/+1
| | | | | | It could be a placeholder instance as well (cherry picked from commit 76ea995228df510bfd4212e29f7cb76f13e25fb5)
* Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska2016-07-301-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
| | | | issues.
* Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky2016-07-221-0/+11
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* Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky2016-07-202-2/+22
| | | | now, closes #3194
* Forgot to clear signals on recompile, closes #5729Juan Linietsky2016-07-171-0/+1
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* Allow semicolon after 'pass' keywordGeorge Marques2016-07-101-0/+4
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* Revert removing of function call in gd_parserGeorge Marques2016-07-081-0/+1
| | | | | | The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
* Removed unused variables (first pass)Rémi Verschelde2016-07-077-60/+10
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky2016-07-011-3/+11
|\ | | | | Optimize member access with self
| * Optimize member access with selfPedro J. Estébanez2016-06-251-3/+11
| | | | | | | | Let the compiler take the fast path when a member is superfluously accessed with `self.`.
* | Only check for constants when parsing constants, should close #5497Juan Linietsky2016-06-302-20/+22
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* | Ability to put constants in constant expressions, closes #5264Juan Linietsky2016-06-291-0/+9
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* | Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky2016-06-293-0/+30
| | | | | | | | #5247 , probably closes other yield related crashes
* | Properly show the source:line even in inner clases, closes #3766Juan Linietsky2016-06-282-1/+2
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* | Fix bug in inner class reference, closes #1411Juan Linietsky2016-06-281-4/+9
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