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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-31
1
-0
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+1
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-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
Juan Linietsky
2015-12-31
1
-2
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+19
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added missing null check
Zher Huei Lee
2015-12-30
1
-1
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+1
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added missing onready allocation for subclasses
Zher Huei Lee
2015-12-30
1
-0
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+2
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-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-29
7
-1
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+34
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-fixed bug with some indent blocks not properly checked, fixes #2570
reduz
2015-12-29
1
-4
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+16
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-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-28
1
-6
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+2
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- added 'onready' keyword to gdscript. Defers initialization of member variab...
reduz
2015-12-28
7
-8
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+78
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-Added proper code completion for singletons
reduz
2015-12-28
1
-0
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+64
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Ability to set autoloads as singleton global variables
reduz
2015-12-28
2
-0
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+7
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Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
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+1
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Merge pull request #3051 from eska014/add-export-hints
Rémi Verschelde
2015-12-14
1
-8
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+106
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Add GDScript export hint for named bit flags
eska
2015-12-14
1
-2
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+40
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Add GDScript export hints for global filesystem and exponential ranges
eska
2015-12-11
1
-6
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+66
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replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
2
-3
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+3
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Merge pull request #2877 from eska014/remove-builtin-aliases
Juan Linietsky
2015-12-08
1
-6
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+0
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Remove unexpected GDScript built-in type aliases
eska
2015-11-23
1
-6
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+0
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*
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-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-12-05
2
-0
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+22
*
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Merge pull request #2938 from koalefant/master
Rémi Verschelde
2015-11-30
2
-8
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+8
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Break into GDScript debugger when new() fails
admix
2015-11-29
2
-8
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+8
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GDScript: fixed highlighting of the next line when colon is missing
koalefant
2015-11-29
1
-2
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+4
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Add script auto-completion for function parameters
Franklin Sobrinho
2015-11-26
1
-0
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+9
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Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
3
-7
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+0
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
3
-7
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+0
*
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Merge pull request #2632 from firefly2442/duplicate-inherited-vars
Juan Linietsky
2015-11-18
1
-1
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+0
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*
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remove child variable that is duplicated from parent class
firefly2442
2015-10-18
1
-1
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+0
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Allow extending from Object in GDScript
eska
2015-11-12
1
-1
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+7
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Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Juan Linietsky
2015-10-17
2
-4
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+27
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Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-07-09
2
-4
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+27
*
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Merge pull request #2497 from vnen/fix-2490
Juan Linietsky
2015-10-17
1
-0
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+9
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Make dict2inst set internal members of instance
George Marques
2015-09-20
1
-0
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+9
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Add GDScript export hint for real numbers with easing `export(float, EASE)`
eska
2015-10-16
1
-0
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+10
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Add multiline string GDScript export hint `export(String, MULTILINE)`
eska
2015-10-16
1
-0
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+11
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Revert "add flag and multiline hits in GDScript"
eska
2015-10-16
1
-16
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+9
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
2
-3
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+70
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*
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Fixes editor freeze
crr0004
2015-09-02
1
-1
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+5
*
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detect node and variable assignments in _ready, _init, etc for further code c...
Juan Linietsky
2015-08-30
3
-11
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+127
*
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Ability to edit all kinds of arrays from the property editor.
Juan Linietsky
2015-08-25
1
-3
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+3
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
2
-9
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+28
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Merge pull request #2282 from Ovnuniarchos/master
Juan Linietsky
2015-08-08
1
-0
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+11
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*
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Added FLAGS to int hint to make an int a bitmask on the editor.
Ovnuniarchos
2015-07-20
1
-0
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+11
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Merge pull request #2323 from dbsGen/patch-2
Juan Linietsky
2015-08-08
1
-9
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+16
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*
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add flag and multiline hits in GDScript
Gen
2015-08-01
1
-9
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+16
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*
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Add missing token name for signal. closes #2201
neikeq
2015-08-07
1
-0
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+1
*
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**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
2
-2
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+7
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*
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more debugger fixes
Juan Linietsky
2015-08-04
1
-0
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+5
*
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error debugger
Juan Linietsky
2015-08-04
1
-0
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+13
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/
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-some changes by okam
Juan Linietsky
2015-06-30
2
-0
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+10
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
2
-6
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+6
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more code completion improvements
Juan Linietsky
2015-06-27
2
-83
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+465
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