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path: root/modules/webp/image_loader_webp.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added support for SVGDaniel J. Ramirez2017-08-201-1/+1
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+1
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-17/+18
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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-3/+7
| | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-57/+46
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-21/+21
| | | | renamed to PoolVector
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+5
| | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde2016-10-151-0/+183
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.