| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Improved VS node coloring | Daniel J. Ramirez | 2017-09-12 | 2 | -9/+24 |
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| * | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 |
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| * | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 2017-09-12 | 3 | -122/+82 |
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| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+0 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10939 from neikeq/fix-overridden-external-editors | Rémi Verschelde | 2017-09-04 | 1 | -1/+0 |
| |\ | | | | | Fixes language overridden external editors | ||||
| | * | Fixes language overridden external editors | Ignacio Etcheverry | 2017-09-03 | 1 | -1/+0 |
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| * | | Fix. resizeable -> resizable. | Daniel J. Ramirez | 2017-09-03 | 1 | -1/+1 |
| |/ | | | | (not actually a typo, but the rest of the API uses resizable) | ||||
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 |
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| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix files header | Poommetee Ketson | 2017-09-01 | 2 | -2/+2 |
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| * | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde | 2017-08-30 | 1 | -12/+12 |
| |\ | | | | | Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' | ||||
| | * | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | 2017-08-29 | 1 | -12/+12 |
| | | | | | | | | | 'edited_script_changed' | ||||
| * | | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -2/+7 |
| |/ | | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 18 | -18/+18 |
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| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 3 | -5/+5 |
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| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -18/+18 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 5 | -77/+54 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10563 from Hinsbart/vs_cancel_select | Rémi Verschelde | 2017-08-23 | 2 | -0/+9 |
| |\ | | | | | VisualScriptEditor: Remove Node when canceling PropertySelector. | ||||
| | * | VisualScriptEditor: Remove Node when canceling PropertySelector. | Andreas Haas | 2017-08-22 | 2 | -0/+9 |
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| * | | Removed unnecessary returns and break statements | Wilson E. Alvarez | 2017-08-22 | 1 | -1/+0 |
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| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 4 | -19/+22 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 4 | -19/+22 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 2 | -2/+2 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 2 | -2/+2 |
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| * | | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | 2017-08-20 | 1 | -1/+0 |
| |\ \ | | | | | | | Some control fixes and removed other useless lines | ||||
| | * | | Some control fixes and removed useless lines | Gilles Roudiere | 2017-08-19 | 1 | -1/+0 |
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| * | | | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | 2017-08-19 | 1 | -4/+7 |
| | | | | | | | | | | | | | Make sure that only the first node after VS resume gets resumed | ||||
| * | | | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | -Fixed tree reselect, makes reselecting an audio bux FX work | ||||
| * | | | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | 2017-08-18 | 1 | -1/+12 |
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| * | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -1/+1 |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 6 | -15/+16 |
| |\ \ | | | | | | | Updated function argument names | ||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 6 | -15/+16 |
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| * / | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 2 | -9/+9 |
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| * | Adds missing type information to virtual method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | 2017-08-08 | 3 | -12/+55 |
| | | | | | use sequence ports. Fixes #6346 | ||||
| * | Properly rename visual script functions, fixed #6076 | Juan Linietsky | 2017-08-08 | 1 | -2/+14 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 4 | -18/+18 |
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| * | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky | 2017-08-05 | 1 | -1/+1 |
| | | | | | explicit bool constructor has thus now been removed, as it served it's mission! | ||||
| * | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | 2017-07-27 | 1 | -0/+10 |
| | | | | | #6357.Improved curve rendering when nodes are close. | ||||
| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 2 | -7/+7 |
| |\ | | | | | Add object type hint for docs | ||||
| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 2 | -9/+9 |
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| * | | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | 2017-07-23 | 2 | -2/+2 |
| |\ \ | | | | | | | Clang-formatting *.cpp and *.h (some files excluded) | ||||
| | * | | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 4 | -4/+4 |
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| * | | Merge pull request #9758 from vnen/fix-vs-return | Rémi Verschelde | 2017-07-23 | 1 | -3/+3 |
| |\ \ | | | | | | | VS: Fix return value for user-defined functions | ||||
| | * | | VS: Fix return value for user-defined functions | George Marques | 2017-07-22 | 1 | -3/+3 |
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| * | | Merge pull request #9741 from vnen/fix-vs-customnode | Rémi Verschelde | 2017-07-23 | 2 | -3/+13 |
| |\ \ | | | | | | | Fix issues with custom nodes in visual script | ||||
| | * | | Update a VS custom node when its script changes | George Marques | 2017-07-21 | 2 | -0/+9 |
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| | * | | Fix issues with custom nodes in visual script | George Marques | 2017-07-21 | 1 | -3/+4 |
| | |/ | | | | | | | | | - Doesn't crash anymore. - Inputs are properly transferred. | ||||
| * | | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | 2017-07-23 | 1 | -4/+1 |
| |\ \ | |/ |/| | Icons can now be added inside line edits (Search icon). | ||||
