| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 2 | -9/+9 |
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| * | Adds missing type information to virtual method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | 2017-08-08 | 3 | -12/+55 |
| | | | | | use sequence ports. Fixes #6346 | ||||
| * | Properly rename visual script functions, fixed #6076 | Juan Linietsky | 2017-08-08 | 1 | -2/+14 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 4 | -18/+18 |
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| * | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky | 2017-08-05 | 1 | -1/+1 |
| | | | | | explicit bool constructor has thus now been removed, as it served it's mission! | ||||
| * | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | 2017-07-27 | 1 | -0/+10 |
| | | | | | #6357.Improved curve rendering when nodes are close. | ||||
| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 2 | -7/+7 |
| |\ | | | | | Add object type hint for docs | ||||
| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 2 | -9/+9 |
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| * | | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | 2017-07-23 | 2 | -2/+2 |
| |\ \ | | | | | | | Clang-formatting *.cpp and *.h (some files excluded) | ||||
| | * | | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 4 | -4/+4 |
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| * | | Merge pull request #9758 from vnen/fix-vs-return | Rémi Verschelde | 2017-07-23 | 1 | -3/+3 |
| |\ \ | | | | | | | VS: Fix return value for user-defined functions | ||||
| | * | | VS: Fix return value for user-defined functions | George Marques | 2017-07-22 | 1 | -3/+3 |
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| * | | Merge pull request #9741 from vnen/fix-vs-customnode | Rémi Verschelde | 2017-07-23 | 2 | -3/+13 |
| |\ \ | | | | | | | Fix issues with custom nodes in visual script | ||||
| | * | | Update a VS custom node when its script changes | George Marques | 2017-07-21 | 2 | -0/+9 |
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| | * | | Fix issues with custom nodes in visual script | George Marques | 2017-07-21 | 1 | -3/+4 |
| | |/ | | | | | | | | | - Doesn't crash anymore. - Inputs are properly transferred. | ||||
| * | | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | 2017-07-23 | 1 | -4/+1 |
| |\ \ | |/ |/| | Icons can now be added inside line edits (Search icon). | ||||
| | * | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | 2017-07-19 | 1 | -4/+1 |
| | | | | | | | | | | | | | Fixed window title bar margins. fixed compilation error | ||||
| * | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 4 | -21/+21 |
| |/ | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -1/+1 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 1 | -3/+4 |
| | | | | | Added customizable border size and window highlight. | ||||
| * | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 1 | -4/+4 |
| | | | | | Looks like @reduz really does not like that word. | ||||
| * | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | 2017-07-11 | 1 | -1/+1 |
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| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 13 | -245/+743 |
| | | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
| * | Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check | Rémi Verschelde | 2017-06-27 | 1 | -0/+1 |
| |\ | | | | | Better user experience with external text editors. | ||||
| | * | Better user expirence with external text editors. | geequlim | 2017-06-27 | 1 | -0/+1 |
| | | | | | | | | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | ||||
| * | | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 3 | -3/+3 |
| |/ | | | | -Fixded BackBuffercopy object | ||||
| * | Add ability to use custom script templates. | Andreas Haas | 2017-06-13 | 2 | -0/+13 |
| | | | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | ||||
| * | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 1 | -1/+1 |
| |\ | | | | | renamed all Rect2.pos to Rect2.position | ||||
| | * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
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| * | | Added members overview | Paulb23 | 2017-05-29 | 2 | -0/+5 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 10 | -304/+160 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -2/+2 |
| |\ | | | | | New customizable editor theme | ||||
| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -2/+2 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+0 |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -2/+2 |
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| * | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | 2017-04-20 | 4 | -14/+15 |
| |\ | | | | | External editor improvements and fixes | ||||
| | * | External editor improvements and fixes | Ignacio Etcheverry | 2017-04-17 | 4 | -14/+15 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | ||||
| * | | Convert indent on save | Paulb23 | 2017-04-18 | 2 | -0/+8 |
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| * | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -3/+3 |
| |/ | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 18 | -0/+18 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 2 | -2/+2 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 1 | -1/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 17 | -7128/+5648 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 16 | -3/+458 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 2 | -6/+6 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Added missing FIXMEs in PR #7878 | Ferenc Arn | 2017-03-02 | 1 | -1/+1 |
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| * | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde | 2017-02-28 | 1 | -1/+1 |
| |\ | | | | | Bunch of missing `else` statements and general logic | ||||
| | * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | ||||
| * | | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 3 | -2/+14 |
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