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* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-065-376/+504
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* Should Fix Compiling Export TemplatesISylvox2016-09-063-2/+5
| | | | | - Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
* Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky2016-09-042-27/+12
| | | | access from GD and Expression nodes
* Added expression nodes to visual script, please test.Juan Linietsky2016-09-046-6/+1727
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* small fixJuan Linietsky2016-09-031-0/+1
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-038-3/+491
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* Made basic call nodes unsequenced, since they are like gdscript and most ↵Juan Linietsky2016-09-031-2/+2
| | | | return const.
* Basic type constants for visual scriptJuan Linietsky2016-09-023-0/+189
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* made visual script switch more flexibleJuan Linietsky2016-09-014-53/+53
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* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-012-3/+67
| | | | is_action_just_released()
* More improvements to visual script..Juan Linietsky2016-08-319-24/+96
| | | | fixed a bug of not saving when sub-nodes changed.
* -Reworked constant nodes betterJuan Linietsky2016-08-317-52/+340
| | | | -Added simple switch node, removed InputEventFilter
* More visual script improvementsJuan Linietsky2016-08-309-276/+509
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY2016-08-301-3/+3
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* Fixed compilationDaniel J. Ramirez2016-08-291-1/+1
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-291-2/+38
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| * Colors for VS sockets and iconsDaniel J. Ramirez2016-08-281-2/+38
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* | Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-289-129/+1174
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* Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde2016-08-271-2/+2
|\ | | | | Icons for VScript types
| * Icons for VScript typesDaniel J. Ramirez2016-08-231-2/+2
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* | Even more work on visual script editor:Juan Linietsky2016-08-265-47/+410
| | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* | More visual script workJuan Linietsky2016-08-2513-210/+1419
|/ | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-238-676/+91
| | | | This one has an ordered list, built-in description, search, etc.
* Brand new networked multiplayerJuan Linietsky2016-08-193-6/+18
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* VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-153-1/+6
| | | Fixes #6022.
* -Show proper node name in subcallJuan Linietsky2016-08-083-1/+17
| | | | -Implemented Ctrl-F to focus script type search
* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-086-1/+202
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* Added ability to create custom nodes from script.Juan Linietsky2016-08-075-0/+320
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* Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky2016-08-071-0/+17
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-0712-138/+2413
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky2016-08-061-2/+2
| | | | Will have to check better, likely for 3.0
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-065-34/+626
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-0512-185/+3188
| | | | profiler yet.
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-1/+35
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* More work on visual scripting..Juan Linietsky2016-08-039-55/+336
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* More progress on visual script editingJuan Linietsky2016-08-037-101/+869
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* Fix translatable strings in VisualScriptRémi Verschelde2016-08-031-6/+6
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-0216-0/+8683