| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-09-01 | Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵ | Juan Linietsky | 3 | -5/+7 | |
| #10093 | |||||
| 2017-09-01 | Fix AnimationTreePlayer bogus argument name | Rémi Verschelde | 1 | -1/+1 | |
| Regression from 6fa6149517b974fccd97e41f6b0a6466c83473fc. | |||||
| 2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky | 3 | -3/+3 | |
| 2017-09-01 | Fix detectin of existing file being a dir in new script creation, closes #9958 | Juan Linietsky | 1 | -1/+8 | |
| 2017-09-01 | etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS | Ignacio Etcheverry | 1 | -1/+1 | |
| This way it can override the -std flags passed to scons. | |||||
| 2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 15 | -40/+119 | |
| #9935, closes #10135 | |||||
| 2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 4 | -4/+4 | |
| 2017-09-01 | Fixes reversed order of default arguments in MethodInfo | Ignacio Etcheverry | 1 | -1/+7 | |
| 2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez | 13 | -60/+129 | |
| 2017-09-01 | Fix files header | Poommetee Ketson | 42 | -43/+42 | |
| 2017-09-01 | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | 1 | -1/+1 | |
| 2017-09-01 | Disabled PCRE-JIT in HTML5. Fixes #10834 | Zher Huei Lee | 1 | -2/+5 | |
| 2017-09-01 | Has_method is already provided by Object | Hein-Pieter van Braam | 1 | -1/+0 | |
| c812c17633 introduces some extra gdscript bindings for signal discovery and adds a binding for has_method() to Script objects. This method is already provided by the ancestor Object. This fixes the startup message: ERROR: bind_methodfi: Class Script already has a method has_method At: core/class_db.cpp:1178. | |||||
| 2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 34 | -105/+105 | |
| The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| 2017-08-31 | Updated Editor Built-In types. | Daniel J. Ramirez | 1 | -5/+17 | |
| 2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding ↵ | Juan Linietsky | 3 | -7/+57 | |
| exclusion lists, closes #9729 | |||||
| 2017-08-31 | Fix importer not applying saved default settings on load | Rodrigo Troncoso | 1 | -1/+1 | |
| 2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 11 | -63/+116 | |
| 2017-08-31 | Correct GDnative's godot_string_find_last method name | Emmanuel Leblond | 2 | -2/+2 | |
| 2017-08-31 | Added setting to toggle auto indent | Paulb23 | 3 | -0/+3 | |
| 2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson | 2 | -2/+2 | |
| 2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | 1 | -1/+1 | |
| 2017-08-31 | changed-"HSlider" -> "VSlider" for focus style fixes #728 | toger5 | 1 | -1/+1 | |
| 2017-08-31 | Fix import dock defaults: Set as default actions | Rodrigo Troncoso | 1 | -7/+5 | |
| 2017-08-31 | fixed update import label in importer dock | toger5 | 2 | -0/+10 | |
| 2017-08-31 | Fixed return of KinematicBody::_move | James Beedie | 1 | -1/+2 | |
| Fixed incorrect normal Added missing collider velocity | |||||
| 2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | 2 | -20/+21 | |
| 2017-08-31 | unified draw_center naming for (9patch,StyleBoxes) | toger5 | 6 | -41/+41 | |
| - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled | |||||
| 2017-08-31 | Contributors missing in project manager title | Juan Linietsky | 1 | -1/+1 | |
| 2017-08-31 | Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai | volzhs | 11 | -40/+145 | |
| 2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | 2 | -2/+2 | |
| 2017-08-31 | Update source code pro font to 2.030 | volzhs | 2 | -0/+6 | |
| 2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | 1 | -6/+0 | |
| 2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | 1 | -0/+4 | |
| 2017-08-31 | Adds default directory for default_project_path | poke1024 | 1 | -1/+1 | |
| 2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | 2 | -1/+6 | |
| 2017-08-30 | added icon updating to most ui elements | toger5 | 10 | -5/+162 | |
| 2017-08-30 | renamed light_color to contrast_color | toger5 | 1 | -24/+29 | |
| - added tab highlighting - other changes to the theme to make use of contrast color | |||||
| 2017-08-30 | White Theme | toger5 | 4 | -89/+125 | |
| - almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||||
| 2017-08-30 | removed misc/scripts/svgs_2_pngs.py | toger5 | 1 | -139/+0 | |
| - deprecated because icon conversion now happens in godot itself | |||||
| 2017-08-30 | removed svg's in icons/dark | toger5 | 588 | -4194/+0 | |
| 2017-08-30 | Implement color conversion for dark SVG icons | toger5 | 4 | -41/+123 | |
| 2017-08-30 | added to_ABGR32() to core/Color | toger5 | 2 | -2/+14 | |
| 2017-08-30 | moved 'scale import setting' into svg section | toger5 | 1 | -1/+1 | |
| 2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez | 1 | -28/+46 | |
| Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why. | |||||
| 2017-08-30 | second attempt on fixing the indent glitch. | Paulo Gomes | 1 | -3/+3 | |
| I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else. | |||||
| 2017-08-30 | Fix parsing of Android API level | Pedro J. Estébanez | 1 | -7/+7 | |
| And renaming the `Device.release` field to `api_level` for correctness. | |||||
| 2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | 2 | -4/+38 | |
| This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||||
| 2017-08-30 | Renderer/Simulator flags | Gustav Lund | 2 | -2/+23 | |
| Now hopefully with correct code style | |||||
| 2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | 1 | -32/+32 | |
| This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||||
