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2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde7-16/+9
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky117-224/+229
differentiated than generalized _input
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky2-13/+89
2017-01-08x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde1-2/+13
Fixes #7373.
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde1-0/+1
Fixes #6931.
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky9-82/+26
2017-01-08Use more compatible initializarion of RWLockPosixJuan Linietsky1-1/+2
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky3-0/+111
2017-01-08fixes compilation in windows?Juan Linietsky1-14/+2
2017-01-08Move core engine tests to core/Rémi Verschelde31-9/+4
2017-01-08Fix codeblock tag in classes.xml for EditorSettingsEmmanuel Leblond1-9/+11
2017-01-08i18n: Sync templates with current codeRémi Verschelde31-951/+2522
2017-01-08i18n: Sync translations with WeblateRémi Verschelde13-16543/+3219
Bengali and Turkish now 100% complete!
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky4-8/+37
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky5-5/+124
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky257-3095/+2783
renamed to PoolVector
2017-01-06Remove bundled glew, obsoleted by gladRémi Verschelde9-47351/+1
Also make Haiku load the glad header for GLES3 too, though I haven't test it.
2017-01-06glad: Update to upstream 0.1.13a0Rémi Verschelde3-10/+22
Upstreams the workaround we had to use for OSX.
2017-01-06Move glad files to thirdparty dirRémi Verschelde7-28/+13
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky18-1121/+336
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky47-530/+545
2017-01-05opus: Update to upstream libopus 1.1.3Rémi Verschelde10-77/+238
2017-01-05zlib: Update to upstream 1.2.10Rémi Verschelde22-758/+3406
2017-01-05libpng: Update to upstream 1.6.28Rémi Verschelde7-58/+46
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky109-789/+847
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky9-69/+320
-Added code lookup and code completion support for properties too
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij2-9/+3
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij7-17/+49
renderer for Mac OS X. Still broken at this point.
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky105-1023/+1857
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn16-135/+211
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Travis: Disable OSX and iOS temporarilyRémi Verschelde1-2/+2
They haven't been updated yet for GLES3 support, so they will fail all the time.
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor1-1/+4
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky16-598/+128
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky751-7810/+8046
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Bump version to 3.0-alphaRémi Verschelde1-2/+2
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde1-1/+1
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde1-1/+0
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde1-4/+1
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde5-9/+0
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
2017-01-02Revert expression reduction from #7390Rémi Verschelde1-1/+1
Fixes #7412.
2017-01-02fix stupid bug in light downscaling for GI ProbeJuan Linietsky1-3/+6
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz1-16/+6
item_selected is now properly emitted
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz3-0/+14
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier2-0/+9
2017-01-02Add a metallic modeJuan Linietsky2-5/+82
2017-01-01WIP particle systemJuan Linietsky22-151/+664
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde1383-1389/+1389
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry1-3/+3
2016-12-31Added option to toggle bucket fill previewMarc Gilleron1-2/+3
2016-12-31Added bucket fill previewMarc Gilleron2-8/+87