| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 7 | -16/+9 | |
| Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||||
| 2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 117 | -224/+229 | |
| differentiated than generalized _input | |||||
| 2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky | 2 | -13/+89 | |
| 2017-01-08 | x11: Improve logic for cross-dependencies between freetype, zlib and libpng | Rémi Verschelde | 1 | -2/+13 | |
| Fixes #7373. | |||||
| 2017-01-08 | i18n: Add support for Scots (sco) language | Rémi Verschelde | 1 | -0/+1 | |
| Fixes #6931. | |||||
| 2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | 9 | -82/+26 | |
| 2017-01-08 | Use more compatible initializarion of RWLockPosix | Juan Linietsky | 1 | -1/+2 | |
| 2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | 3 | -0/+111 | |
| 2017-01-08 | fixes compilation in windows? | Juan Linietsky | 1 | -14/+2 | |
| 2017-01-08 | Move core engine tests to core/ | Rémi Verschelde | 31 | -9/+4 | |
| 2017-01-08 | Fix codeblock tag in classes.xml for EditorSettings | Emmanuel Leblond | 1 | -9/+11 | |
| 2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde | 31 | -951/+2522 | |
| 2017-01-08 | i18n: Sync translations with Weblate | Rémi Verschelde | 13 | -16543/+3219 | |
| Bengali and Turkish now 100% complete! | |||||
| 2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | 4 | -8/+37 | |
| 2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky | 5 | -5/+124 | |
| -Added ability to request nodes using $Name in GDScript :) | |||||
| 2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 257 | -3095/+2783 | |
| renamed to PoolVector | |||||
| 2017-01-06 | Remove bundled glew, obsoleted by glad | Rémi Verschelde | 9 | -47351/+1 | |
| Also make Haiku load the glad header for GLES3 too, though I haven't test it. | |||||
| 2017-01-06 | glad: Update to upstream 0.1.13a0 | Rémi Verschelde | 3 | -10/+22 | |
| Upstreams the workaround we had to use for OSX. | |||||
| 2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | 7 | -28/+13 | |
| 2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | 18 | -1121/+336 | |
| aligned to 16 -Changed Vector<> template to fit this. | |||||
| 2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 47 | -530/+545 | |
| 2017-01-05 | opus: Update to upstream libopus 1.1.3 | Rémi Verschelde | 10 | -77/+238 | |
| 2017-01-05 | zlib: Update to upstream 1.2.10 | Rémi Verschelde | 22 | -758/+3406 | |
| 2017-01-05 | libpng: Update to upstream 1.6.28 | Rémi Verschelde | 7 | -58/+46 | |
| Fixes a NULL pointer dereference bug (CVE-2016-10087). | |||||
| 2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 109 | -789/+847 | |
| categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||||
| 2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky | 9 | -69/+320 | |
| -Added code lookup and code completion support for properties too | |||||
| 2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij | 2 | -9/+3 | |
| 2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | 7 | -17/+49 | |
| renderer for Mac OS X. Still broken at this point. | |||||
| 2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 105 | -1023/+1857 | |
| -Modified help to display properties GDScript can still not make use of them, though. | |||||
| 2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | 16 | -135/+211 | |
| Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | |||||
| 2017-01-03 | Travis: Disable OSX and iOS temporarily | Rémi Verschelde | 1 | -2/+2 | |
| They haven't been updated yet for GLES3 support, so they will fail all the time. | |||||
| 2017-01-03 | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | 1 | -1/+4 | |
| when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code. | |||||
| 2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 16 | -598/+128 | |
| 2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 751 | -7810/+8046 | |
| Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| 2017-01-02 | Bump version to 3.0-alpha | Rémi Verschelde | 1 | -2/+2 | |
| WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch. | |||||
| 2017-01-02 | Revert "Bindings: Fix missing default value" | Rémi Verschelde | 1 | -1/+1 | |
| This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts. | |||||
| 2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 1 | -1/+0 | |
| This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "small improvement to y_sort: make clear which item has to be drawn ↵ | Rémi Verschelde | 1 | -4/+1 | |
| first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 5 | -9/+0 | |
| This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards. | |||||
| 2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | 1 | -1/+1 | |
| Fixes #7412. | |||||
| 2017-01-02 | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 1 | -3/+6 | |
| 2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | 1 | -16/+6 | |
| item_selected is now properly emitted | |||||
| 2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | 3 | -0/+14 | |
| 2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2 | -0/+9 | |
| 2017-01-02 | Add a metallic mode | Juan Linietsky | 2 | -5/+82 | |
| 2017-01-01 | WIP particle system | Juan Linietsky | 22 | -151/+664 | |
| Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||||
| 2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 1383 | -1389/+1389 | |
| That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| 2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 1 | -3/+3 | |
| 2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron | 1 | -2/+3 | |
| 2016-12-31 | Added bucket fill preview | Marc Gilleron | 2 | -8/+87 | |
