| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 1383 | -1389/+1389 | |
| That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| 2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | 1 | -0/+5 | |
| Fixes #7371 | |||||
| 2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | 1 | -0/+3 | |
| 2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | 4 | -3/+28 | |
| 2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | 2 | -20/+2 | |
| 2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs | 1 | -6/+14 | |
| 2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon | 1 | -1/+1 | |
| 2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | 2 | -0/+7 | |
| 2016-12-24 | Update libwebp to 0.5.2 | volzhs | 28 | -230/+311 | |
| 2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | 4 | -4/+50 | |
| * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||||
| 2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X | 1 | -1/+1 | |
| A Drive with "Z" letter assigned to it on Windows will be shown. | |||||
| 2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | 1 | -1/+2 | |
| Fix #6212, #3773 | |||||
| 2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae | 2 | -12/+9 | |
| fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||||
| 2016-12-20 | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | 1 | -2/+0 | |
| Fixes #7337 | |||||
| 2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | 1 | -0/+1 | |
| 2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | 1 | -1/+1 | |
| Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||||
| 2016-12-17 | doc improvement for get_colliding_bodies() methods | Jerome67000 | 1 | -2/+2 | |
| 2016-12-16 | Fix #7303, Quad node mesh data leak | Bojidar Marinov | 2 | -0/+5 | |
| 2016-12-12 | fix for crash when no ALSA or Pulse installed on linux | Gustav Lund | 2 | -0/+7 | |
| 2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2 | -2/+2 | |
| 2016-12-08 | WebM: Fix compilation on Linux/X11 ARM platform | Błażej Szczygieł | 1 | -3/+5 | |
| 2016-12-04 | small improvement to y_sort: make clear which item has to be drawn first ↵ | Patrick Reh | 1 | -1/+4 | |
| when two have the same y-coordinate | |||||
| 2016-12-04 | Remove incomplete Inverse Kinematic module | Rémi Verschelde | 6 | -492/+0 | |
| The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1. | |||||
| 2016-12-03 | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | 1 | -2/+2 | |
| Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 | |||||
| 2016-12-03 | Curve2D/3D: Add clear_points method. | Andreas Haas | 2 | -0/+21 | |
| Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. | |||||
| 2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas | 1 | -1/+1 | |
| It was just a little typo :p | |||||
| 2016-12-02 | Fix crash on project importing by dragging a folder. | Andreas Haas | 1 | -1/+1 | |
| Fixes #7226 | |||||
| 2016-12-02 | Show selected node in Scene dock when parent node is folded | volzhs | 1 | -0/+6 | |
| Fix #7228 | |||||
| 2016-12-01 | WebM: Fix crash when there is no audio stream | Błażej Szczygieł | 2 | -2/+4 | |
| Sync with libsimplewebm-git: 05cfdc2 | |||||
| 2016-11-30 | Emit asm.js code into a dedicated file for asm.js export | eska | 2 | -0/+6 | |
| This helps prevent browser lockups during start-up at the cost of having to distribute an extra file. | |||||
| 2016-11-30 | Add window features in web export | eska | 2 | -38/+161 | |
| - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution | |||||
| 2016-11-30 | Fix some mouse bugs in WebAssembly/asm.js | eska | 3 | -5/+17 | |
| - Emit mouse wheel release events - Set button masks, fixes #5092 | |||||
| 2016-11-30 | OS additions and fixes for WebAssembly/asm.js | eska | 4 | -57/+49 | |
| - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript | |||||
| 2016-11-30 | Travis: Disable Android builds for now | Rémi Verschelde | 1 | -3/+3 | |
| As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973. | |||||
| 2016-11-30 | Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" | Rémi Verschelde | 2 | -7/+6 | |
| This reverts commit b6eab006dbd21d25a664486809109fffa9533124. This commit broke compatibility in an undesired way, as outlined in https://github.com/godotengine/godot/issues/3290#issuecomment-263388003 | |||||
| 2016-11-29 | Check keystore field when export Android release apk | volzhs | 3 | -0/+222 | |
| 2016-11-28 | Fix console output for MinGW compilers | Rémi Verschelde | 1 | -2/+10 | |
| Reworked patch from @jay3d (#7116). | |||||
| 2016-11-28 | Add alert window on Android | volzhs | 4 | -5/+38 | |
| 2016-11-28 | Fix scroll bar moving in AnimationPlayer editor | volzhs | 1 | -1/+1 | |
| Fix #7196 | |||||
| 2016-11-28 | Fix color selected with mouse scroll | volzhs | 1 | -2/+2 | |
| Fix #7192 | |||||
| 2016-11-27 | Fix snap mode selector sticking in texture region module | Dmitry Kram | 1 | -1/+1 | |
| When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode. | |||||
| 2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos | 3 | -1/+12 | |
| 2016-11-25 | Prevent Spinbox value update while not focused or disabled | volzhs | 1 | -5/+13 | |
| 2016-11-25 | Set minimum version to 10.9 building OSX | BastiaanOlij | 3 | -4/+6 | |
| 2016-11-23 | Revert "X11: Fix maximized boot splash" | Rémi Verschelde | 1 | -21/+0 | |
| This reverts commit 8d3efe2b7de494c0971d4b7f7af6ed0dc2f4613c. It introduced crashes for some users when trying to capture the XConfigureNotify event. | |||||
| 2016-11-22 | Properly localize absolute path. | Fabio Alessandrelli | 1 | -1/+2 | |
| Calling localize_path will return a localized path in res:// if the path starts with the resource file-system/folder, and will return the unchanged absolute path otherwise. Closes #6979 and #7161. | |||||
| 2016-11-21 | Correct description for the return values from get_status. (#7137) | romeojulietthotel | 1 | -1/+1 | |
| 2016-11-19 | Reused Button styleboxes for ButtonArray | Zher Huei Lee | 1 | -11/+10 | |
| Plus other tweaks to make it look more similar to a VBoxContainer of Buttons. | |||||
| 2016-11-19 | Flat button support in ButtonArray. Fixes #7153 | Zher Huei Lee | 2 | -2/+22 | |
| 2016-11-19 | png: Allow building shared freetype with bundled libpng | Rémi Verschelde | 2 | -2/+0 | |
| This was the behaviour when building Godot 2.1, which allows to build against Ubuntu 12.04 and its freetype that links old libpng12, while still bundling libpng16. | |||||
