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2017-10-02Fixed MSVC build issue introduced by commit ↵Indah Sylvia1-10/+10
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
2017-10-02missing PI division on vertex shaderJuan Linietsky1-1/+2
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond2-0/+2
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond1-0/+1
2017-10-02Use primary WebAssembly.instantiate overloadLeon Krause1-3/+3
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance.
2017-10-02[DOCS] Adds JSON and JSONParseResult docJerome670002-0/+18
2017-10-02[DOCS] Write member, signals and constants in the Control classNathan1-34/+103
I left the following properties and constants out: - rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me - mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them. - GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
2017-10-02Indentation Error neogaston1-4/+4
TabError: inconsistent use of tabs and spaces in indentation was fixed
2017-10-023DEditorGizmo: fix spotlight and camera gizmo & handlePoommetee Ketson1-2/+2
2017-10-01Slight proposed fixes to PBR.Juan Linietsky1-2/+2
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky2-16/+14
multiplied lights by PI internally.
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky3-7/+10
compatibility.
2017-10-01doc_status.py Python 2.7 backwards compatibilitymhilbrunner1-4/+14
2017-10-01Fix bones draw on viewportGabriel1-0/+1
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam1-1/+1
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn1-1/+1
2017-10-01Fix GraphEdit mouse scroll axis.jagt1-8/+8
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01Ability to set a module enabled/disabled by default by adding is_enabled() ↵Juan Linietsky1-1/+11
to config.py
2017-10-01Fix zoom button not zooming on the screen centerGilles Roudiere2-44/+22
2017-09-30Fix environmental BRDF.Ferenc Arn1-6/+7
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez1-2/+8
2017-09-30Fixes node2D not lockable/groupableGilles Roudiere1-2/+2
2017-09-30Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵Indah Sylvia2-5/+5
NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30keep alpha when converting svg colors fixes #11289toger51-1/+1
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez15-301/+68
2017-09-30Added VehicleWheel::get_skidinfo().Lucas Eriksson2-0/+9
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij1-3/+3
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky3-54/+144
2017-09-30Editor: Run validation on every text change, not only insertsmhilbrunner1-1/+2
2017-09-29Properly allow completion on variable initializer arguments, closes #9359Juan Linietsky1-2/+1
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky11-50/+54
Closes #9186
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas7-41/+41
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-29fixed coustom bg weired offset for code editortoger51-2/+1
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn1-2/+2
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29Vertical alignement (TabContainer menu button)toger51-2/+2
2017-09-28Prevent a possible crash when exporting to MeshLibraryMarcelo Fernandez1-1/+3
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn1-2/+3
2017-09-28fix not beeing able to open empty scriptsScayze1-5/+1
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia6-7/+7
2017-09-28fixed help bgtoger52-28/+15
2017-09-28Several visual improvements.Daniel J. Ramirez40-1151/+190
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-28 fixed bottom panel debugger exceptiontoger53-35/+29
- make it work in combination with the border for tabs - fixed updating when changing theme
2017-09-28[DOCS] Adds AudioEffects docJerome6700013-5/+138
2017-09-28Allow using wildcards to filter docstatus class namesBojidar Marinov1-5/+8
[ci skip]
2017-09-28Fix crash when unsharing a range that is not sharedDylan Enloe1-4/+6
Added a guard to Range::_unref_shared to prevent it from doing anything in the event that shared is null. Fixes Issue: #11521
2017-09-27Fixes to light shaders, should work now..Juan Linietsky4-2/+31
2017-09-27Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez1-4/+5
2017-09-27Fix remove icon in autoload panelGuilherme Felipe1-1/+1
2017-09-26[DOCS] Update AnimatedSprite class refChris Bradfield1-3/+11
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn1-4/+4